Interpret video content visually by sampling frames into timestamped contact sheets that can be read as images. Use when: user asks what happens in a video; asks to summarize, describe, review, or QA video content or footage; asks about scenes, actions, people, or objects in a video; needs a storyboard-style overview of a clip; asks to find where something occurs in a video. Triggers on 'watch this video', 'what's in this video', 'summarize the video', 'describe the footage', 'contact sheet', 'storyboard', 'review this clip', 'find the scene where', 'scene detection', 'shot boundaries', 'detect cuts', 'dwell points'. For converting, trimming, or transcoding video, use processing-video instead.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Home Assistant YAML configuration and automation. The most common skill for general HA questions. Covers automations, blueprints, scripts, scenes, template sensors, Lovelace dashboards, Mushroom cards, packages, helpers, presence detection, voice Assist, calendar automation, Jinja2 templates, notification patterns, energy monitoring, Matter devices, automation debugging and traces, dashboard sections view, and trigger-based template entities.
日本語の概要は準備中です。原文の説明を表示しています。
tonylofgren/aurora-smart-home☆ 1062026年10月5日 更新
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
日本語の概要は準備中です。原文の説明を表示しています。
925236118/AlphaAgent☆ 1032026年10月8日 更新
Use when adding a plugin to the marketplace, or when authoring, editing, or re-rendering a scene under scripts/animations/scenes/ — including when a scene fails the render contract, the contrast gate, or the grid baseline.
日本語の概要は準備中です。原文の説明を表示しています。
2389-research/claude-plugins☆ 972026年10月7日 更新
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
AI-driven image generation and editing tool for creating high-quality product images. Triggered when users ask to generate images, create product pictures, edit photos, text-to-image, image-to-image, replace backgrounds, transform styles, composite products into scenes, swap models, or create any type of AI-generated visual content. Even if the user does not explicitly say "AI image," this skill should be triggered whenever the request involves creating, modifying, or transforming images.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 892026年10月9日 更新
End-to-end e-commerce product catalog generation — turn a folder of raw product photos into clean packshots, product cutouts, Amazon-style dimensions images, lifestyle scenes, and marketplace-ready listing variants for Amazon, Shopify, and Etsy. Powered by Bria.ai's product pipeline. Use when building a product catalog, batch-processing product photos, or creating packshots, cutouts, dimension images, lifestyle shots, or marketplace-compliant listing images at scale.
日本語の概要は準備中です。原文の説明を表示しています。
Bria-AI/bria-skill☆ 692026年10月12日 更新
Image generation, photo editing, background removal — transparent PNG images, cutouts, ecommerce packshots, product catalogs, lifestyle shots via Bria.ai. Build store-ready e-commerce catalogs at scale — shadows, product dimensions images, lifestyle scenes, marketplace listing variants. ALWAYS use this skill when the user wants to generate, edit, or transform any image — hero images, banners, social media visuals, product photos, illustrations, icons, thumbnails, ad creatives, or marketing materials — or to build a product catalog, create a packshot, stage a lifestyle shot, remove a background, make transparent PNGs, or batch-process product photos. Triggers on packshot, product catalog, product shot creator, lifestyle shot, cutout, product dimensions image, inpainting, outpainting, object removal, upscale, photo restoration, style transfer, relight, reseason, sketch-to-photo. Commercially safe, royalty-free.
日本語の概要は準備中です。原文の説明を表示しています。
Bria-AI/bria-skill☆ 692026年10月12日 更新
Vehicle/automotive image editing for cars, trucks, SUVs, motorcycles — car scenes, reflections, tires refinement with snow/mud/grass, segment windshield/wheels/body/windows/hubcaps, atmospheric effects (dust, fog, snow, light leaks, lens flare), and lighting harmonization (hot-day, cold-day, hot-night, cold-night presets). Powered by Bria.ai's dedicated automotive pipeline. Use this skill whenever the user mentions a car, vehicle, truck, SUV, motorcycle, auto photo, car reflections, tire enhancement, muddy tires, vehicle background, automotive marketing, car dealership visual, vehicle configurator, or car scene generation. ALWAYS prefer this skill over general image tools when the subject is a vehicle — faster and more accurate for automotive workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Bria-AI/bria-skill☆ 692026年10月12日 更新
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Reverse-engineer the hook from a high-share Facebook Page post, from its URL or pasted text. Identifies which of the 10 canonical 2026 Facebook formulas it uses (one-line opinion, tiny number, ask-the-page question, this-or-that, behind-the-scenes, story post, announcement, spotlight), explains why it earned shares or comments, and returns a blank template mapped to your topic. Use to learn from a Page post you admire. Not for writing your own (use fb-post-writer).
日本語の概要は準備中です。原文の説明を表示しています。
sergebulaev/facebook-skills☆ 582026年10月7日 更新
Generates individual Remotion scene components from visual direction. Input is visual/animation description for a specific scene. Output is SCENE_COMPONENT.md with complete TSX implementation. Use when implementing scenes or when asked to "create a scene component", "implement scene from spec", "build Scene1Intro".
日本語の概要は準備中です。原文の説明を表示しています。
ncklrs/startup-os-skills☆ 522026年2月27日 更新
Design the MixerSceneIntent, approval state, JSON schema, CLI examples, audit entries, and tests for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use whenever a task mentions mixer scenes, Ui24R snapshots/cues, operator-approved mixer control, show-director contract updates, schema updates, dry-run CLI shape, or follow-ups that revise this contract.
日本語の概要は準備中です。原文の説明を表示しています。
Pantani/tdmcp☆ 502026年8月16日 更新
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
oneshot-repo/OneShot☆ 472026年5月15日 更新
Check a papercut reel's stills against the style DNA and the storyboard. Renders contact sheets at a few timestamps, runs the full checklist, then writes the delivery summary. Use for "QA the reel", "check my scenes look like paper", "is this ready to post".
日本語の概要は準備中です。原文の説明を表示しています。
0xS4N4TG/papercut-explainer☆ 412026年10月13日 更新
Build and render a papercut episode from a storyboard with the library. Scaffolds the project, builds scenes with parallel agents, assets and audio, renders the mp4, then harvests reusables. Use for "build the reel", "scaffold an episode", "rebuild scene 4", "render it".
日本語の概要は準備中です。原文の説明を表示しています。
0xS4N4TG/papercut-explainer☆ 412026年10月13日 更新
Trains the HUMAN user's critical thinking through four modes: drill (argument-analysis items with a single defensible answer, judge stance), scene (Socratic exploration of synthetic scenes or user-supplied material, no verdicts on interpretations; includes a configure track — design the information request and verification plan for a decision before any analysis), expedition (guided audit of impossible-tier problems from verified packs), and detective (a runtime-generated multi-layer case worked as an escape room, guide-and-judge stance). Use when the user wants to practice critical thinking, analyze arguments, hunt assumptions, examine bias, train reasoning, or decide what information a decision needs first. Triggers: critical thinking practice, train my thinking, drill, scene, byom, configure, information plan, what would I need to know, spot manipulation tactics, scam literacy, 批判思考練習, 話術辨識, detective, 查案, 破案, 偵探.
日本語の概要は準備中です。原文の説明を表示しています。
Imbad0202/critical-thinking-for-humans☆ 412026年10月13日 更新
Control Philips Hue lights, scenes, rooms via OpenHue CLI.
日本語の概要は準備中です。原文の説明を表示しています。
infinition/LaRuche☆ 332026年9月22日 更新