Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3492026年10月6日 更新
Deep creative exploration engine. Competing perspectives, stress-tested by a 4-persona council, scored by integrity. The approach that survives attack wins — not the one that sounds best.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3042026年10月13日 更新
Edit drafts into sharper, more human writing while preserving the writer's personal voice, or detect AI-slop patterns without rewriting. Use when the user wants a draft clearer, more direct, more opinionated, or less AI-sounding, or asks whether writing reads as AI. Also the default writing standard for all agent output: 80% ASD-STE100 controlled language plus the format ladder (prose, diagram, HTML page, explainer video).
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Edit drafts into sharper, more human writing while preserving the writer's personal voice, or detect AI-slop patterns without rewriting. Use when the user wants a draft clearer, more direct, more opinionated, or less AI-sounding, or asks whether writing reads as AI.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Measure your own writing corpus for the words and sentence shapes you over-use, so an agent writing in your voice stops amplifying your tics into a style. Produces a counted baseline file and checks any new draft against it. Use when an agent's drafts start sounding like a caricature of you, before publishing anything written in your voice, or every ten new pieces to re-measure.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Use when executing and reporting the analysis/interpretation for an American Anthropologist (AA) manuscript so it survives expert anonymous review — disciplined ethnographic/qualitative inference, honest interpretation, and (for biological/archaeological work) sound quantitative analysis. Guides analysis and interpretation norms; it does not fabricate evidence or quotations.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2512026年9月27日 更新
Use when an Advanced Materials result is sound but its central advance and significance are not yet sharp, or when a Communication's opening paragraph must double as its abstract. Structures the one-advance narrative; does not run characterization or design figures.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2512026年9月27日 更新
Use when you need to understand the Academy of Management Review (AMR) developmental, multi-round review and interpret a decision letter focused on theoretical novelty and logical soundness. Explains the process and decision types; it does NOT draft the response document (that is amr-rebuttal).
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2512026年9月27日 更新
Discover rising category conversations, formats, sounds, questions, and creator patterns across social platforms, then separate durable demand signals from short-lived noise.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Takes an existing screen recording or demo video and adds professional zoom/pan effects synchronized to the narration. Uses transcript-driven zoom targeting and Remotion for rendering. Optionally replaces audio with a soundtrack.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand end card). Deterministic PIL/HTML beat renderer frame-stepped via Playwright and encoded with FFmpeg, sound-off legible, hard cuts, uniform pacing. FREE (no paid calls); music is added separately (create-music-elevenlabs). Use for the value-prop format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Also use when working with alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1952026年8月1日 更新
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1612026年10月9日 更新
Adversarial senior review of the spec before any code is written. Constructs a skeptical reviewer whose authority comes from the codebase, §R research, and live best-practice — then tries to REFUTE the spec, not rubber-stamp it. Every finding cites evidence (file:line or source); unverifiable ones are flagged. Survivors harden §V; the run ends in an explicit go / no-go gate. Triggers before building anything high-blast-radius, when the user says "review the spec", "red-team this", "is this plan sound", "senior review", or invokes /ck:review.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/cavekit☆ 1,1512026年8月15日 更新
Write, review, and improve blog posts for the Sentry engineering blog following Sentry's specific writing standards, voice, and quality bar. Use this skill whenever someone asks to write a blog post, draft a technical article, review blog content, improve a draft, write a product announcement, create an engineering deep-dive, or produce any written content destined for the Sentry blog or developer audience. Also trigger when the user mentions "blog post," "blog draft," "write-up," "announcement post," "engineering post," "deep dive," "postmortem," or asks for help with technical writing for Sentry. Even if the user just says "help me write about [feature/topic]" — if it sounds like it could become a Sentry blog post, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0502026年10月13日 更新
Make a short video about a product or brand (promo, launch, explainer, demo or social clip) entirely in code with Remotion, from idea to a rendered MP4 with sound. The owner approves the idea and a storyboard before anything is built.
日本語の概要は準備中です。原文の説明を表示しています。
TechNomadCode/AI-Product-Development-Toolkit☆ 1,0202026年10月13日 更新
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reels, or Shorts cut, ad captions for sound-off feeds, YouTube subtitles, an SRT sidecar, transcription of a clip's audio, captions translated into another language, karaoke or word-by-word styles, or restyling and correcting an existing transcript. Keywords: captions, subtitles, SRT, transcribe, karaoke, word-by-word, burn in, closed captions, translate video, caption style.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when generating or editing video with Seedance models on Scenario via MCP: text-to-video, image-to-video, first and last frame anchors, reference-to-video from identity, product, or world references, prompt-based editing, extending a clip, audio-conditioned motion or voice, shot sound without music, first-frame versus reference conditioning, or an output blocked by moderation. Keywords: Seedance 2.5 and 2.0, ByteDance, T2V, I2V, V2V, native audio, OutputVideoSensitiveContentDetected.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Do a task end-to-end — implement, PR, CI loop, ship. ONLY invoke when the user explicitly types `/do` or `$do`; never auto-select from a natural-language request, even one that sounds like an end-to-end task.
日本語の概要は準備中です。原文の説明を表示しています。
srid/emanote☆ 9642026年7月26日 更新