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cccskills

「spatial」の検索結果

222 件 ・ 関連度順

概要と使いどころ

Use when designing, reviewing, implementing, or validating UI/UX and frontend experiences for web, mobile, responsive apps, design systems, Figma-to-code handoff, frontend stack/library selection, personas, UX mapping, information architecture, UI patterns, accessibility, interaction design, UX research, usability testing, theme/token application, or XR/spatial interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

oghie/skillsets92026年10月3日 更新

Use when a website needs a strong visual point of view, distinct concept routes, composition, typography, color/materiality, imagery direction, spatial rhythm, or a memorable signature idea.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Remote-sensing literature search, citation verification, sensor/platform/dataset query strategy, citation file management (.ris/.bib/.enw conversion), and reference management (BibTeX, related articles, DOI/arXiv lookup) across CrossRef, arXiv, Scopus, ScienceDirect, Semantic Scholar, and domain web sources. Use when the user needs coordinated multi-step literature workflows for remote sensing, Earth observation, geospatial AI, GIScience, photogrammetry, SAR, hyperspectral imaging, LiDAR, satellite missions, benchmark datasets, land-cover mapping, change detection, object detection, segmentation, retrieval, or multimodal remote-sensing foundation models. Also trigger on general literature-search needs during academic writing even without the word "Nature", such as searching for papers/literature, doing a literature review, verifying a citation, converting citation files, and Chinese phrasings like 文献检索、查文献、找文献、 文献综述检索、查论文、引文核对、参考文献管理、文献去重.

日本語の概要は準備中です。原文の説明を表示しています。

thislzm/SKILL82026年6月6日 更新

Build a complete but efficient Nature-style Chinese PPTX presentation from a remote-sensing, Earth-observation, geospatial AI, or broader scientific paper, preprint, PDF, article text, abstract, figure legends, or reading notes. Use this skill whenever the user asks to make slides/PPT/PPTX for journal club, group meeting, paper sharing, thesis seminar, lab meeting, department report, or academic presentation from a remote-sensing research paper. It identifies the paper type and argument, selects only the figures needed for the story, writes Chinese slide content and speaker notes, creates the actual .pptx deck, and runs an explicit self-review/corrective revision loop focused on figure quality, text overflow prevention, and non-template visual design before delivery. Also trigger on general academic-presentation requests even without the word "Nature", such as turning a paper into slides, building an academic talk deck, conference/defense presentations, and Chinese phrasings like 论文做PPT、遥感论文汇报、组会PPT、文献汇报、学术汇报、做幻灯片、讲paper、读书报告PPT.

日本語の概要は準備中です。原文の説明を表示しています。

thislzm/SKILL82026年6月6日 更新

SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis.

日本語の概要は準備中です。原文の説明を表示しています。

netbarros/psique62026年4月22日 更新

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills62026年10月13日 更新

Density, whitespace, rhythm, and how space communicates relationships between elements. Use when building layouts, evaluating spacing consistency, or diagnosing why a design feels cramped or empty.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

日本語の概要は準備中です。原文の説明を表示しています。

lucaspmarie-a11y/claude-skills-vault52026年6月7日 更新

Patterns for loading PDE simulation datasets (PDEBench, PhiFlow, JAX-CFD) from HDF5 files. Handles layout detection (single tensor vs separate variables), spatial/temporal downsampling, multi-variable systems, HuggingFace and DaRUS data sources, and efficient PyTorch DataLoader creation. Use when preparing PDE data for neural operator training.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

braindeadpt/VenTu42026年10月13日 更新

apple-spatial

無料日本語概要

visionOS / iOS 空間コンピューティングリファレンス。RealityKit、ARKit、visionOS SwiftUI API。 Entity, ModelEntity, AnchorEntity, Component, RealityView, MeshResource, Material, System, EntityAction, GaussianSplatComponent, ComputeGraphComponent, PhysicsJointsComponent, ForceEffectComponent, ClothBodyComponent, NavigationComponent, NavigationMeshComponent, NavigationController, ImmersiveSpace, ImmersionStyle, Model3D, WindowGroup, VolumetricWindowStyle, ObjectTrackingProvider, RoomTrackingProvider, ARSession, ARWorldTrackingConfiguration, ARKitSession, WorldTrackingProvider, HandTrackingProvider, SceneReconstructionProvider。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

日本語の概要は準備中です。原文の説明を表示しています。

phoroth/AGENTIC32026年8月8日 更新

Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

cosmic

無料

Futuristic sci-fi aesthetic with dark themes, vibrant neon accents, and immersive spatial elements.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

samuelpatro/.claude32026年9月3日 更新

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Interactive cell annotation and image QC for IMC/MIBI using napari, napari-imc, Mantis Viewer, and cytomapper, covering the pixels-to-cell-table bridge, overlaying masks to catch segmentation/spillover artifacts, inter-annotator variability as the accuracy ceiling, contrast-as-threshold, and building class-balanced ground-truth label sets. Use when manually labeling cells, generating training data for a classifier, QC-ing segmentation on the image, confirming clusters are spatially real, or choosing an annotation viewer.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新