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概要と使いどころ

qzcli

無料

Manage GPU compute jobs on the Qizhi (启智) platform using qzcli — a kubectl-style CLI tool. Use when user says "qzcli", "启智平台", "submit job", "stop job", "查计算组", "avail", "list jobs", "batch submit", or needs to manage distributed training jobs on a Qizhi instance.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.7万2026年10月7日 更新

Start up, tear down, and configure the local Kubernetes development environment for OpenShell. Uses k3d (Docker-backed k3s) + Skaffold + Helm. Covers cluster lifecycle, optional add-ons (Keycloak OIDC, Envoy Gateway), HA testing, and port mappings. Trigger keywords - local k8s, local cluster, k3d, skaffold, helm dev, start cluster, stop cluster, tear down cluster, delete cluster, create cluster, helm:k3s, helm:skaffold, local dev environment, dev cluster, k8s dev, envoy gateway local, keycloak local, high availability, HA.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/OpenShell1.6万2026年10月14日 更新

First-pass triage of a possible production incident for Superset's hosted services. Gathers signals (recent deploys, Sentry spikes, health checks), proposes a severity and a status.superset.sh message, then stops for human approval. Use when someone reports an outage, errors spike, or asks "is something down?".

日本語の概要は準備中です。原文の説明を表示しています。

superset-sh/superset1.5万2026年10月13日 更新

Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Tunes the CARLA Traffic Manager that drives autopilot vehicles — global and per-vehicle speed, following distance, running lights/signs, lane-change behaviour, lane offset, TM-managed lights, deterministic seed, hybrid physics, and TM sync mode. Use when the user asks to "make the traffic faster/slower", "let cars run red lights", "keep more distance", "stop lane changes", "make traffic deterministic", or otherwise change how autopilot cars behave. For manually driving one car, use control-vehicle.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

stop-slop

無料

Remove AI writing patterns from prose. Use when drafting, editing, or reviewing text to eliminate predictable AI tells.

日本語の概要は準備中です。原文の説明を表示しています。

holaboss-ai/holaOS1.1万2026年8月21日 更新

Freedom-to-operate triage — a structured first look at potentially blocking patents, not an FTO opinion. Use when a product, process, or feature is being evaluated for blocking patents, when asked whether anything stops a launch, or to build a claim-chart first pass against the most plausible patents before patent counsel review. This skill never concludes a product is clear to launch.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6592026年9月30日 更新

disable

無料

Disable a community skill installed through the hub without removing its files. Use when the user wants to temporarily quiet a community skill ("disable [skill]"), stop its hooks from firing while keeping its config, or re-enable a previously disabled skill.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6592026年9月30日 更新

Production error → triaged, root-caused, repaired, and certified (tsc + rehearsal + reproduce-then-gone) fix PR for a human to merge — then confirm the error stops recurring. Never auto-merges.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5062026年10月13日 更新

yao-job

無料

Background job management — start, monitor, wait, stop long-running commands. ALWAYS invoke this skill when the user asks to run background tasks, check job status, read job output, or manage long-running commands.

日本語の概要は準備中です。原文の説明を表示しています。

YaoApp/yao8,1252026年10月13日 更新

Track completion status of all required deliverables and ensure ALL outputs are completed before stopping

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7552026年8月13日 更新

Trigger: a mapping need, parallel units, context backstop, high-risk verify, fresh review, or multi-step debug. Delegate via delegate_task for a named reason.

日本語の概要は準備中です。原文の説明を表示しています。

Gentleman-Programming/gentle-ai7,7472026年10月14日 更新

Use when a tool-calling agent does not call a tool, sends wrong arguments, loops without stopping, or needs a function schema. Guides a four-branch diagnosis and five-step schema repair. Do not use for framework-specific, MCP-server, or production-observability questions.

日本語の概要は準備中です。原文の説明を表示しています。

WenyuChiou/awesome-agentic-ai-zh7,5692026年10月14日 更新

Patches past the barriers that stop a fuzzer making progress — checksum and hash verification, magic-value validation, time-based seeds, and other non-deterministic global state. Covers locating the blocking check, neutering it behind a fuzzing build flag, and avoiding the false positives a patch can introduce. Use when a fuzzer is stuck at validation, when coverage shows large regions behind a checksum, or when valid inputs are impractical to generate.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5152026年10月14日 更新

Runs an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5152026年10月14日 更新

Runs an autonomous review-and-fix improvement loop over a Claude Code skill until a review comes back clean, with a cross-round findings ledger, escalation when fixes stop converging, and a mechanical scope guard. Reviews are performed by the plugin-dev skill-reviewer agent. Use to fix skill quality issues, iteratively refine a skill, or resume a loop after an escalation ('fix my skill', 'improve this skill until it passes review', 'skill improvement loop'). NOT for a one-time review — use the plugin-dev skill-reviewer agent directly.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5152026年10月14日 更新

Use when asked to install, deploy, run, validate, troubleshoot, or stop NVIDIA AI-Q Blueprint infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

rigs

無料

Use when a person in their own Claude Code or Codex session mentions OpenRig, rigs or the rig command, or wants a team of coding agents (Claude Code, Codex) on their project. That includes installing, setting up, starting or updating OpenRig, seeing, getting back to or re-attaching to their OpenRig agents (including bringing a stopped team back), TUI or operator, starting or sharing a team, and joining this session to one. Operating a running rig from inside it (fleet recovery, seat handover, watchdog wakes, in-rig upgrades) is the openrig-skills skill.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4062026年10月14日 更新

Use when an agent running inside OpenRig needs the right skill or context for fleet recovery, seat handover, new-seat orientation, a watchdog wake, cross-host reach to an agent on another machine, rig packaging, an OpenRig upgrade, systematic debugging, queue triage, or implementation planning; also when the agent doesn't know what applies or nothing is projected on cold boot. Installing, starting or updating OpenRig, getting back to a team or bringing a stopped one back from a person's own session is the rigs skill.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4062026年10月14日 更新

Use when reasoning about the rig lifecycle operations family (create / start / stop / resume / restore / snapshot / release / unclaim / destroy), reading or trusting `rig ps` / lifecycle projections after recovery, or designing proof for a lifecycle scenario. Covers the 4 failure modes (auto-restore creates partial rig; projections report healthier than reality; provider auth treated as impl work; resume succeeds for one runtime fails another) plus the restore-honesty rule (failed resume is FAILED loudly — no auto fresh fallback).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4062026年10月14日 更新

Use when the system around you does not make sense yet: you just booted into a seat and do not know how the pieces fit; someone said rig, pod, seat, fleet, topology, or slice and you are not certain what they mean here; you are unsure what kind of rig you are in or what it is for; you do not know how skills reach you or where context comes from; or you are about to act on a guess about how OpenRig works. Gives the runtime mental model fast, so you stop guessing.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4062026年10月14日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop gradient shading on every rounded form, darker toward edges and base; a fine dark multiply grain that gathers at each shape's edges; a chalky purple-pink shadow pooled under the group; and big glossy eyes with cream star highlights, framed by grained autumn leaves and sparse cream sparkles. It covers design and coding moments with one cute animal at a laptop, monitor, desk, window, mug or book stack. Use when someone asks for grainy, gouache, riso, risograph, textured, cosy, cozy, autumn, hygge, storybook or children's-book style animal art, or for an empty state, onboarding step, 404 page, blog header, feature spot or marketing card with a warm handmade feel.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新