Unity ゲームに DebugManager + McpRemoteControl を実装し、エージェント(Claude Code / MCP)が Play Mode 中のゲーム状態を自動制御できるようにする。God モード、画面遷移、スコア操作を MCP から直接実行し、受け入れテストを人手なしで自動化する。「デバッグ」「DebugManager」「God モード」「MCP リモート制御」「自動テスト」「受け入れテスト自動化」といったリクエスト時、または dev-game スキルの Phase 6(DebugManager 実装)・Phase 7(テスト検証)から参照されて使用。
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概要と使いどころ
unity-ui
無料Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Complete community building, engagement, and monetization system. From zero to thriving community — launch strategy, member engagement loops, content programming, moderation frameworks, growth tactics, monetization models, and health metrics. Works for Discord, Slack, Telegram, Circle, forums, or any platform.
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A portable community plugin for validating OpenDesign plugin import flows.
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A small community registry starter plugin used to verify OpenDesign marketplace install flows.
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OpenDesign's community-growth campaign across GitHub, Discord, and X: the loops, the content calendar, and the pipeline math. Built as a decision-grade marketing & GTM deck for growth team, community lead.
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Recent community and social trend research over the last 30 days. Use when the brief asks what people are saying now, recent sentiment, community reactions, social proof, launch reaction, trend scan, or last-30-days context.
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A consumer-feeling dating / matchmaking dashboard — left rail navigation, ticker bar of community signals, headline KPIs, a 30-day mutual-matches bar chart, and a match-rate trend block. Editorial typography, restrained accent. Use when the brief asks for a "dating site", "matchmaking", "community dashboard", "social network dashboard", or any consumer product where the data is the story.
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When the user wants to run influencer, creator, or ambassador partnerships to promote their product — finding and vetting partners, structuring deals, briefing creators, disclosure compliance, and measuring ROI. Also use when the user mentions 'influencer marketing,' 'creator partnerships,' 'sponsorships,' 'YouTube sponsorships,' 'podcast sponsorships,' 'brand ambassador,' 'ambassador program,' 'creator program,' 'UGC creators,' 'tech UGC,' 'UGC creator program,' 'creator network,' 'B2B influencers,' 'thought leader ads,' 'gifting,' 'product seeding,' 'whitelisting creator content,' 'how much to pay an influencer,' or 'FTC disclosure.' For affiliate/referral payout mechanics, see referrals. For community-led advocacy, see community-marketing. For turning creator content into paid ads, see ad-creative.
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events
無料When the user wants to plan, run, sponsor, speak at, or get pipeline from events — webinars, conferences, trade shows, meetups, dinners, workshops, virtual summits, or user conferences. Also use when the user mentions 'event marketing,' 'field marketing,' 'run a webinar,' 'webinar funnel,' 'show-up rate,' 'should we sponsor,' 'sponsor a conference,' 'trade show booth,' 'booth strategy,' 'event ROI,' 'badge scans,' 'event follow-up,' 'speaking slot,' 'CFP,' 'conference talk,' 'host a dinner,' 'user conference,' or 'virtual summit.' Covers all four roles: hosting, sponsoring/exhibiting, speaking, and attending. For product launch moments, see launch. For the partnership side of joint webinars, see co-marketing. For ongoing community programs, see community-marketing. For podcast appearances, see public-relations. For the email sequences themselves, see emails.
日本語の概要は準備中です。原文の説明を表示しています。
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
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Deploy MISP, configure threat feeds (MISP community, freetext, TAXII, CSV), and use the PyMISP API to programmatically fetch, add, and search events and IOCs, building automated collection pipelines that aggregate indicators from community and commercial sources. Use when gathering, storing, or correlating IOCs and threat intelligence, or when scripting MISP ingestion via PyMISP.
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Guided updates to an opportunity - push the stage, move the close date, set next steps, fix amount or forecast category. Shows the before/after, writes what you ask for or accept, and verifies with a record link. Use when the user says "push [deal] to [stage]", "move the close date on [opp]", "update next steps on [account]", "mark [deal] commit", or accepts a suggested update from another skill.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to develop social media strategy, plan content calendars, manage community engagement, or grow their social presence across platforms. Also use when the user mentions 'social media strategy,' 'social calendar,' 'community management,' 'social media plan,' 'grow followers,' 'engagement rate,' 'social media audit,' or 'which platforms should I use.' For writing individual social posts, see social-content. For analyzing social performance data, see social-media-analyzer.
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Build an Opportunity Solution Tree (OST) to structure product discovery — map a desired outcome to opportunities, solutions, and experiments. Based on Teresa Torres' Continuous Discovery Habits. Use when structuring discovery work, mapping opportunities to solutions, or deciding what to build next.
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Used to analyze Apache ShardingSphere community issues. Emphasizes root-cause-first and evidence-first classification before conclusions, and produces copy-ready GitHub issue replies in the voice of an Apache ShardingSphere community maintainer.
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Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
日本語の概要は準備中です。原文の説明を表示しています。
Run evaluations for Hugging Face Hub models using inspect-ai and lighteval on local hardware. Use for backend selection, local GPU evals, and choosing between vLLM / Transformers / accelerate. Not for HF Jobs orchestration, model-card PRs, .eval_results publication, or community-evals automation.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Reddit Ads measurement, campaign structure, community and interest targeting, creative-native fit, catalog advertising, budgets, brand safety, and reporting. Use for Reddit Ads, promoted posts, conversation ads, community targeting, Reddit Pixel, Reddit Conversions API, or Reddit dynamic product ads.
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disable
無料Disable a community skill installed through the hub without removing its files. Use when the user wants to temporarily quiet a community skill ("disable [skill]"), stop its hooks from firing while keeping its config, or re-enable a previously disabled skill.
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Uninstall a community skill that was installed via the hub. Confirms before deleting files, refuses to touch first-party plugin skills, and logs every action. Use when the user wants to fully remove a community skill ("uninstall [skill]", "remove this skill") rather than just disable it.
日本語の概要は準備中です。原文の説明を表示しています。
Build an Opportunity Solution Tree from outcomes to opportunities, solutions, and tests. Use when a stakeholder request needs problem framing before you decide what to build.
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This skill helps users analyze Amazon competitor listings by ASIN and produce structured competitive intelligence plus strategic opportunity points for their own go-to-market. The Agent should proactively apply this skill when users want to analyze a competitor Amazon listing by ASIN, understand what a top-ranked product does right in content keywords or visuals, find market gaps and unmet buyer needs, turn competitor research into opportunity maps for their brand, identify keyword placement patterns on rival listings, extract SEO insights from Amazon product pages, reverse-engineer competitor bullet and title strategies, mine competitor reviews for buyer psychology, compare seller and A plus content patterns, run gap analysis before launching a new SKU, research why a listing wins conversion signals, synthesize whitespace you can own versus the diagnosed listing, or say just look at this ASIN with a competitive or optimization angle.
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List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
日本語の概要は準備中です。原文の説明を表示しています。