Use when a task needs the judgment of an Electromechanical Technician — meggering a motor and reading polarization index, zone-classifying a vibration reading against ISO 10816/20816, decay-testing a pneumatic cylinder, pull-testing a crimp against IPC/WHMA-A-620, diagnosing a PLC rung that "looks right but won't fire," or selecting arc-flash PPE category before opening an enclosure.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an executive administrative assistant — triaging a stacked calendar against competing priorities, deciding what reaches an executive versus what gets redirected, reconciling a multi-city travel itinerary or expense report, drafting on an executive's behalf within a delegated-authority boundary, or handling a scheduling conflict across time zones.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Digital Forensics Analyst — capturing volatile evidence before it's lost, creating and hash-verifying a forensic disk image, documenting chain of custody from point of seizure, correcting for clock skew and timezone mismatches when building a cross-source timeline, or identifying anti-forensic activity (log wiping, timestomping) in an investigation.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a crossing guard or traffic flagger — siting a school crossing or work-zone flagger station, choosing high-visibility apparel class and taper length for a lane closure, deciding whether a crossing needs an adult guard versus a signal, or writing site-specific positioning instructions for a new location.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Conveyor Operator — diagnosing a mistracking belt before it becomes edge damage or spillage, verifying every lockout/tagout isolation point on a conveyor with a gravity take-up or incline before entering the nip zone, calculating each conveyor's actual delivered capacity in a multi-conveyor line to find the true bottleneck, deciding whether a mechanical or vulcanized splice fits a given tension rating, or judging whether a pinch-point guarding gap needs an immediate stop versus a scheduled fix.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Crane and Tower Operator — deciding whether current gust readings require a stand-down given a specific load's sail area, running a blind lift through a signal person when the pick or landing zone is outside the cab's sightline, reading a fixed installation's load chart at the counterweight/jib configuration actually installed, calculating each crane's load share on a two-crane tandem pick, or judging when to set the jib to free-slew ahead of a wind event.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a construction laborer — determining which OSHA-mandated protective system (sloping, benching, shoring, or shielding) a trench needs given its soil classification and depth, working as spotter/signal person on a crane or heavy-equipment lift, staging material and equipment on an active multi-trade site, or reading which hazard zone (excavation, crane swing, electrical rough-in) is live as work moves across the site.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Automotive Engineer — computing weight transfer and tire friction-circle limits for a braking-while-cornering maneuver to set brake-force distribution, sizing a powertrain and gear ratio against a 0-60 mph acceleration target while checking traction versus power limits, sizing a crumple zone's crush distance against FMVSS 208 occupant-deceleration limits, or checking a powertrain-mount or driveline natural frequency against engine firing-order excitation for NVH isolation. Distinct from an automotive-service-technician (diagnoses and repairs a vehicle already designed) — this role owns the system-level design decisions (structure, powertrain sizing, suspension geometry, restraint/crash structure, NVH) that produce the vehicle the technician later services.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Tropospheric and stratospheric chemistry — ozone, aerosols, lifetimes, and reading chemical transport model output.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Audit warehouse management system operations -- evaluate WMS platform architecture (Manhattan, Blue Yonder, SAP EWM, Korber, Infor), inbound receiving and ASN processing, putaway rules and cross-docking logic, picking strategy selection (discrete, batch, zone, wave, cluster.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Audit warehouse flow design and material movement -- evaluate pick path optimization algorithms, ABC velocity-based slotting compliance, zone configuration and boundary balancing, conveyor merge point and sortation system capacity, wave planning logic.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Write new blog articles from scratch optimized for Google rankings and AI citations. Generates full articles with template selection, answer-first formatting, Key Takeaways summary box, information gain markers, evidence-backed explanations, sourced statistics, Pixabay/Unsplash images, built-in SVG chart generation, optional FAQ sections, internal linking zones, and proper heading hierarchy. Supports MDX, markdown, and HTML output. Use when user says "write blog", "new blog post", "create article", "write about", "draft blog", "generate blog post".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Create, inspect, and update Obsidian JSON Canvas boards with text, file, link, group, and edge nodes. Use for canvas status, canvas lists, visual maps, zones, spatial layouts, adding vault notes or media to a .canvas file, and requests such as create canvas, add to canvas, or put this on the canvas.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
SERP-informed outline generation with H2/H3 heading hierarchy, competitive content gap analysis, section-by-section word count targets, chart and image placement markers, optional FAQ question planning, and internal linking zones. Skeleton only: structure, H2/H3 hierarchy, word counts, optional FAQ slots. Use blog-brief instead if you need full competitive analysis, statistics research, and image suggestions. Lighter than a full content brief, generates article skeleton and structure only, ready for /blog write to consume. Use when user says "outline", "blog outline", "content outline", "structure blog", "plan sections", "article skeleton", "heading structure", "SERP analysis", "competitive outline", "plan article".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月13日 更新
Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
日本語の概要は準備中です。原文の説明を表示しています。
DangQuangSE/team-development-skills☆ 192026年10月9日 更新
Force unrelated concepts together to discover emergent properties - "What if we treated X like Y?"
日本語の概要は準備中です。原文の説明を表示しています。
DangQuangSE/team-development-skills☆ 192026年10月9日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Drive Chromium from standard Playwright APIs with a real-device fingerprint applied in the kernel, one persistent isolated profile per identity, and a per-profile proxy whose exit IP sets timezone and WebRTC - JavaScript (npm 'anti-detect-browser') or Python (PyPI 'antibrow'). Use when sessions must stay logged in across runs and stay separate, when a scraper or agent is blocked by an incoherent headless fingerprint, when checking ads or pricing from another region, when a page must be reached as a phone rather than a desktop, when automation mints a profile per task, when running several of your own accounts from one machine, or when testing how your own bot detection scores a real device. Also for 'antibrow', 'fingerprint browser', 'multi-account browser', '防关联', '多账号', '安卓模拟', 'Android profile', 'mobile fingerprint', 'temporary profile', 'CreepJS', 'residential proxy', 'browser-use', 'crawl4ai'. MCP control is browser-mcp-agent; isolation is multi-account-isolation.
日本語の概要は準備中です。原文の説明を表示しています。
antibrow/anti-detect-browser-skills☆ 172026年8月28日 更新
Prepare Azure environments and prerequisites before deployment. Use this skill when users ask for readiness checks, environment setup, or preflight planning. Covers landing zones, networking, identity, governance, and cost controls per Cloud Adoption Framework.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Use when stuck on approach, not debugging. Unstick via 7 techniques: simplification, collision-zone thinking, inversion, first principles, via negativa. For debugging use mk:sequential-thinking.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Use when stuck on approach (not debugging). Strategic unsticking via 7 non-default techniques: simplification cascades, collision-zone thinking, meta-pattern recognition, inversion, scale game, first principles, via negativa. Triggers on complexity spiraling, innovation block, recurring patterns across domains, forced-assumption solutions, scale uncertainty, told-it's-impossible, or bloated systems needing subtraction. For evidence-based root-cause debugging, use mk:sequential-thinking instead.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新