Builds compliance checklists for business scenarios involving GDPR, PIPL, or advertising/data laws. Outputs a structured checklist with check items, legal basis, risk levels, and actionable recommendations. Triggered by requests like "run a compliance check," "GDPR/PIPL compliance," "pre-launch review," "privacy impact assessment (PIA/DPIA)," or asking if a feature is compliant.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Create original, competition-ready commercial mediation problems and confidential packets with iterative validation. Use when a user provides a topic, industry, dispute sketch, or existing general-information packet and wants a public packet plus confidential packets for both sides—or one named side. Build a narrow but workable settlement corridor; verify factual and numerical consistency, information asymmetry, balance, originality, and commercial feasibility; and revise until deterministic and semantic exit criteria pass. Do not use merely to summarize an existing packet or to advise parties in a real dispute. Requires local file access; Python 3 is recommended for bundled deterministic checks, with disclosed manual fallbacks when unavailable.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Act as experienced opposing counsel to attack, undermine, and expose weaknesses in a legal argument, submission, witness statement, or structured reasoning. Produces a six-part adversarial analysis: 1. A core theory of attack identifying the single most effective way to defeat the argument; 2. A reconstructed version of the opposing argument stripped of rhetoric to expose its fragility; 3. Primary lines of attack grouped by category (legal misstatement, evidential gaps, causation failures, internal inconsistency, over-reliance on assertion, procedural weakness); 4. An "if I were the judge" section showing how a sceptical tribunal would dismantle the argument; 5. Surgical strikes - 3 to 5 high-impact points ready for oral submissions; and 6. An analysis of what the argument is trying to hide. Written in formal, adversarial British English for a legally trained audience.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Claude skill that turns Claude into a Connecticut-specific divorce planner — nine operating modes from pre-flight intake to post-judgment modification, modeled on Untangle.us's feature surface and grounded in C.G.S. Title 46b, Practice Book Chapter 25, and the 2026-08-01 CCSG schedule. Covers eligibility triage (nonadversarial under § 46b-44a vs standard), financial affidavit (JD-FM-6), child support (JD-FM-220 / CCSG-1 / 1A), alimony (§ 46b-82 fourteen factors), parenting plan (with GAL/AMC escalation under JD-FM-224), settlement agreement (JD-FM-172, TCJA-aware), filing packet (marshal 12-day rule, $360 + $50 fees, JD-FM-75 waiver), and post-judgment motion practice. Hard UPL gate: refuses non-CT, domestic violence (refers CTCADV 1-888-774-2900), hidden assets, courtroom advocacy. Heppner-aware: AI prompts are not privileged. First family-law skill in the Lawvable registry.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Use this skill when the user wants an AI governance, legal-risk, privacy, compliance, procurement, or vendor-risk review of an internal AI use case, an AI product feature, an LLM workflow, or a third-party AI vendor. The skill asks intake and clarifying questions first when facts or evidence are missing, identifies required documentation and missing evidence, maps the use case to AI governance frameworks and applicable legal domains, and produces a preliminary or final governance review with scorecards, findings, owners, remediation actions, and follow-up questions.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
When the user wants to write, rewrite, or improve marketing copy for any page — including homepage, landing pages, pricing pages, feature pages, about pages, or product pages. Also use when the user says "write copy for," "improve this copy," "rewrite this page," "marketing copy," "headline help," "CTA copy," "value proposition," "tagline," "subheadline," "hero section copy," "above the fold," "this copy is weak," "make this more compelling," or "help me describe my product." Use this whenever someone is working on website text that needs to persuade or convert. For email copy, see emails. For popup copy, see popups. For editing existing copy, see copy-editing. For the offer underneath the copy (bonuses, guarantees, value framing), see offers.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8712026年10月18日 更新
When the user wants to optimize, improve, or increase conversions on any marketing page or form — including homepage, landing pages, pricing pages, feature pages, lead capture forms, or contact forms. Also use when the user says 'CRO,' 'conversion rate optimization,' 'this page isn't converting,' 'improve conversions,' 'why isn't this page working,' 'my landing page sucks,' 'form abandonment,' 'nobody's converting,' 'low conversion rate,' or 'this page needs work.' Use this even if the user just shares a URL and asks for feedback. For signup/registration flows, see signup. For post-signup activation, see onboarding. For popups/modals, see popups.
日本語の概要は準備中です。原文の説明を表示しています。
Nexus-JPF/note-companion☆ 8712026年10月18日 更新
When you paste raw human input — a call transcript (Grain, Zoom, Granola, Fathom), a text or email from a client/partner/friend, a voice-memo dump, or meeting notes — and want it converted into structured work. Extracts decisions, action items (yours vs theirs), bugs/feature requests, and facts worth keeping; files GitHub issues in the right repo, captures to the second-brain vault, and drafts (never sends) the reply. Triggers on "/ingest", "ingest this", "here's my call with X," "here's the transcript," "this is from [person]," "[person] asked me this," "from [person]:", a pasted transcript with speaker labels, or a forwarded client message that clearly expects processing. Person→project routing lives in a private config; unknown senders get asked about once, then remembered.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8652026年10月9日 更新
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Theme a Bevy HUD from one palette resource copied onto BackgroundColor, BorderColor, BoxShadow, and BackgroundGradient. Use when many nodes share colors or a marker such as Danger picks a different fill. WindowTheme is OS chrome only. Keywords: Bevy, UI theme, UiPalette, BackgroundColor, BorderColor, BackgroundGradient, feathers.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8602026年10月17日 更新
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for project templates. Keywords: Bevy, template, cargo, features, 2d, 3d, ui.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Bevy ECS skill for UI theming. Keywords: Bevy, UI theme, BackgroundColor, BorderColor, feathers.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新