Generator economic dispatch and cost optimization for power systems. Use when minimizing generation costs, computing optimal generator setpoints, calculating operating margins, or working with generator cost functions.
日本語の概要は準備中です。原文の説明を表示しています。
3,428 件 ・ 関連度順
概要と使いどころ
Generator economic dispatch and cost optimization for power systems. Use when minimizing generation costs, computing optimal generator setpoints, calculating operating margins, or working with generator cost functions.
日本語の概要は準備中です。原文の説明を表示しています。
Test-driven development - write failing test first, then minimal code. Use before implementing any feature or bugfix.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on any browser game (Phaser, PixiJS, three.js, Babylon.js, PlayCanvas, Excalibur, KAPLAY) - requestAnimationFrame with clamped delta and visibility pause, zero-allocation frame loops, measuring in DevTools, bundle and asset size budgets, Vitest with seeded RNG and injected time, and a seeded Playwright smoke test with console capture.
日本語の概要は準備中です。原文の説明を表示しています。
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
High-end visual design like a premium agency. Defines exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks common defaults that make AI designs look cheap or generic. Based on taste-skill by Leon Lin & blueemi, improved by shokunin.
日本語の概要は準備中です。原文の説明を表示しています。
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows. Based on taste-skill by Leon Lin & blueemi, improved by shokunin.
日本語の概要は準備中です。原文の説明を表示しています。
Build conversion-optimized landing pages with CRO frameworks (Conversion Research, LIFT Model), scroll effects, A/B testing, personalization, form optimization, and Core Web Vitals (INP, LCP, CLS). Use when user asks to create a landing page, sales page, lead generation page, or improve conversion rates. Do NOT use for full product design (use component-forge), animation-specific (use motion-craft), or brand identity (use design).
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-device layouts with Container Queries, clamp() fluid typography, :has() selector, subgrid, and modern CSS units (dvh/svh/lvh). Use when user asks to make a layout responsive, handle mobile/tablet/desktop breakpoints, create fluid typography, or use Container Queries. Do NOT use for full-page layouts (use landing-craft), component design (use component-forge), or animation-specific responsive (use motion-craft).
日本語の概要は準備中です。原文の説明を表示しています。
Build production React Native apps with Expo SDK 53+, Expo Router (file-based navigation), New Architecture (Fabric + TurboModules), FlashList, Reanimated 4, Zustand for state, Hermes, EAS Build, and App Store/Play Store deployment.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers design systems, anti-pattern detection, brand vs product registers, typography, color (OKLCH), spacing, motion, copy, and accessibility. By Paul Bakaus (ex-Google, ex-Disney, ex-Unity). Full version includes 23 sub-commands, CLI detection, Chrome extension, and E2E test suite: npx skills add pbakaus/impeccable
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to create, convert, style, animate, export, share, or deploy HTML slide decks, presentations, pitch decks, talks, or keynotes; including zero-dependency or single-file output, PowerPoint/PPT/PPTX input, PDF export, browser delivery, visual style exploration, or "loopy slides". Not for general web pages or landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, write, art-direct, generate, and package a coherent 2-10 image minimal-zine social series from notes, articles, photographs, travel stories, products, reviews, cultural topics, data, PDFs, or mixed subjects. Use for Xiaohongshu/小红书图片, Instagram carousels, social visual essays, recommendation posts, photo diaries, evidence-backed explainers, or any multi-image editorial sequence. Produces analysis, card roles, subject-aware composition, saved prompts, real raster images, natural caption copy, evidence provenance when needed, and series-level QA.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Beautiful, copy-paste-ready Home Assistant dashboard designs with complete CSS themes, card-mod styles, and button-card templates. Nine distinct visual styles: Glassmorphism, Dark Minimal, Material You, Nordic, Neon/Cyberpunk, Warm Home, Soft Pastel, Luxury Gold, and Retro Terminal. Use this skill whenever the user wants to make their dashboard look good, asks about card styling, CSS for Home Assistant, card-mod, button-card templates, Lovelace themes, dashboard aesthetics, or wants a specific visual style - even if they don't use the words "design" or "CSS".
日本語の概要は準備中です。原文の説明を表示しています。
Turn a feature request into a minimal, file-level implementation plan before any code.
日本語の概要は準備中です。原文の説明を表示しています。
Create 3D models, textures, reference images, rigging and animation with Meshy, and prepare models for physical 3D printing: white or multicolor prints, Creative Lab products, sizing and slicer handoff. Drives the Meshy CLI; signs in through the browser, no API key required.
日本語の概要は準備中です。原文の説明を表示しています。
Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing.
日本語の概要は準備中です。原文の説明を表示しています。
Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format.
日本語の概要は準備中です。原文の説明を表示しています。
Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET). Three pipelines: (A) create new documents from scratch, (B) fill/edit content in existing documents, (C) apply template formatting with XSD validation gate-check. MUST use this skill whenever the user wants to produce, modify, or format a Word document — including when they say "write a report", "draft a proposal", "make a contract", "fill in this form", "reformat to match this template", or any task whose final output is a .docx file. Even if the user doesn't mention "docx" explicitly, if the task implies a printable/formal document, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.
日本語の概要は準備中です。原文の説明を表示しています。
Investigates a bug, failing test, build error, regression, flaky behavior, performance symptom, or unexpected result by reproducing it, minimizing the case, testing ranked hypotheses, tracing the first incorrect state, and locking the root cause with a regression check. Use before proposing a fix. Not for planning a new feature or reviewing a healthy diff.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding a plugin to the marketplace, or when authoring, editing, or re-rendering a scene under scripts/animations/scenes/ — including when a scene fails the render contract, the contrast gate, or the grid baseline.
日本語の概要は準備中です。原文の説明を表示しています。