本文へ移動
cccskills

「ols」の検索結果

6,153 件 ・ 関連度順

概要と使いどころ

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8062026年10月6日 更新

Launch tokens on Base blockchain via the OpenServ Launch API. Creates ERC-20 tokens with Aerodrome concentrated liquidity pools. Use when launching tokens, deploying memecoins, or building agents that create tokens with locked LP. Read reference.md for the full API reference. Read openserv-agent-sdk and openserv-client for building and running agents. You can launch tokens for your OpenServ agents.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Real-time smart money analytics API for Polymarket prediction markets, Hyperliquid perpetual futures, and Meteora Solana LP/AMM pools. 63 endpoints. Pay-per-request via x402 on Solana Mainnet USDC. No API keys.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Complete Switchboard Oracle Protocol SDK for Solana - the permissionless oracle solution for price feeds, on-demand data, VRF randomness, and real-time streaming via Surge. Covers TypeScript SDK, Rust integration, Oracle Quotes, and all Switchboard tools.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Privy

無料

Use when building wallet infrastructure, authentication systems, or financial applications. Reach for Privy when you need to create embedded wallets, manage user authentication, control wallet permissions with policies, execute transactions across blockchains, or build treasury/agent wallets with programmable controls.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

okx-defi

無料

OKX-aggregated DeFi (no specific DApp named) — product discovery, deposit/withdraw/claim execution, AND positions viewing. **If the user names ANY third-party protocol/DApp (Aave, Lido, PancakeSwap, Uniswap, Curve, Compound, Morpho, Pendle, Kamino, Raydium, Hyperliquid, Polymarket, …), route to okx-dapp-discovery — NOT here, even for 'show my Aave positions'.** INVEST triggers: 'invest in DeFi', 'earn yield', 'find best APY', 'deposit/stake for yield', 'search DeFi products', 'redeem/withdraw position', 'claim DeFi rewards', 'borrow against asset', 'repay loan', 'add/remove CLMM liquidity', 'APY/TVL history', 'depth chart', yield farming, lending, staking, liquidity pools. PORTFOLIO triggers: 'check my DeFi positions', 'view DeFi holdings/portfolio', 'my staking/lending positions', 'DeFi balance', 'DeFi 持仓', '我的DeFi资产'. Do NOT use for: DEX swaps (okx-agentic-wallet), token prices (okx-dex-market), wallet token balances (okx-agentic-wallet).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Plugin router for 20 third-party DeFi protocols (Polymarket, Aave, Hyperliquid, PancakeSwap, Morpho, Raydium, Curve, Compound, Pendle, Lido, ether.fi, GMX, Kamino, Orca, Meteora, Clanker, pump.fun, Uniswap) and their protocol-native tokens (HYPE, HLP, eETH, weETH, stETH, wstETH, LDO, GHO, CAKE, CRV, COMP, RAY, ETHFI, GLP, kToken, PT-* / YT-*, $CLANKER). Resolves DApp/token → plugin → confirm-install → re-apply request. Routing only — never signs or broadcasts; every on-chain write needs explicit user approval. Fires on: (1) named DApp + action verb (swap/deposit/stake/long/borrow/buy/sell/snipe/farm/claim, EN or ZH 买/卖/换/存/质押/借/做多/做空/狙击); (2) 2+ DApp comparison ("Aave vs Compound", "Lido vs ether.fi"); (3) Polymarket UpDown (`<COIN> 5min updown`, `5 分钟涨跌`, `预测市场`); (4) protocol-native token + action verb ("deposit USDC into HLP", "PT-stETH on Pendle"); (5) pump.fun WRITE verbs (buy/sell/snipe/ape/swap or 买/卖/狙击/梭哈/帮我买). See body for full rules.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Access real-time crypto token data, DeFi analytics, wallet intelligence, project research, and blockchain insights through Heurist Mesh agents. Use when the user asks about token trends, DeFi protocols, wallet holdings, project due diligence, Twitter/X crypto sentiment, or deeper market analysis.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Interact with Jupiter Lend Protocol. Read-only SDK (@jup-ag/lend-read) for querying liquidity pools, lending markets (jlTokens), and vaults. Write SDK (@jup-ag/lend) for lending (deposit/withdraw) and vault operations (deposit collateral, borrow, repay, manage positions).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Connect coding agents, AI SDKs, and LLM tools to the AntSeed buyer proxy. Use when configuring Claude Code, Codex, OpenCode, Pi, OpenClaw, Hermes, GenLayer Studio, Vercel AI SDK, LangChain, or raw HTTP to route inference through AntSeed at localhost:8377.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

x402

無料

x402 agentic payments (Coinbase's HTTP 402 protocol). Custody-free tools to pay x402-protected endpoints (build the EIP-3009 transferWithAuthorization the payer signs, assemble the X-PAYMENT header), call a facilitator (verify/settle/supported), and monetize your own API by generating PaymentRequirements. USDC on Base. Triggers: x402, HTTP 402, pay per request, agentic payment, machine payment, X-PAYMENT, transferWithAuthorization, EIP-3009, facilitator, monetize API, pay for API, agent pays.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7492026年8月20日 更新

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3632026年10月13日 更新

Drive native desktop apps through DeepChat's built-in Computer Use tools. Use when the user asks to operate, inspect, automate, or perform a GUI task in a real desktop application.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3632026年10月13日 更新