Translate designs and UI requirements into robust, extensible implementations. Apply when converting designs to code, implementing components, fixing broken UI, or handling responsive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Translate designs and UI requirements into robust, extensible implementations. Apply when converting designs to code, implementing components, fixing broken UI, or handling responsive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
飞书日历(calendar):提供日历与日程(会议)的全面管理能力。核心场景包括:查看/搜索日程、创建/更新日程、管理参会人、查询忙闲状态及推荐空闲时段、查询/搜索与预定会议室。注意:涉及【预约日程/会议】或【查询/预定会议室】时,必须先读取 references/lark-calendar-schedule-meeting.md 工作流!高频操作请优先使用 Shortcuts:+agenda(快速概览今日/近期行程)、+create(创建日程并按需邀请参会人及预定会议室)、+update(更新既有日程字段,或独立增删参会人/会议室)、+freebusy(查询用户主日历的忙闲信息和rsvp的状态)、+rsvp(回复日程邀请)
日本語の概要は準備中です。原文の説明を表示しています。
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
Test APIs against OWASP API Security Top 10 including discovery, auth abuse, and protocol-specific checks.
日本語の概要は準備中です。原文の説明を表示しています。
Test Docker and Kubernetes security controls for RBAC abuse, breakout, and secret exposure.
日本語の概要は準備中です。原文の説明を表示しています。
Assess Active Directory identity attack paths including roasting, relay, and delegation abuse.
日本語の概要は準備中です。原文の説明を表示しています。
Find, build, evaluate, and improve systems using decision models. Use for bounded classification, routing, ranking, Choice/Score/Noul, decision-model composition, evaluation harnesses, prompt/program hill climbing, and Software 3.0 workflows across software, business, organizations, and life. Separate models, code, and human judgment. TypeSafe Jev is the default hosted exemplar. Not for straightforward arithmetic, prose rewriting, or provider setup alone.
日本語の概要は準備中です。原文の説明を表示しています。
Show a summary of the current project state including git, tests, and build status
日本語の概要は準備中です。原文の説明を表示しています。
Explain code with visual diagrams and analogies. Use when explaining how code works, teaching about a codebase, or when the user asks "how does this work?"
日本語の概要は準備中です。原文の説明を表示しています。
Review a GitHub pull request and provide structured feedback with severity ratings
日本語の概要は準備中です。原文の説明を表示しています。
Fix a GitHub issue by reading the issue, finding relevant code, implementing a fix, and creating a commit
日本語の概要は準備中です。原文の説明を表示しています。
Deploy to staging or production environment with pre-flight checks
日本語の概要は準備中です。原文の説明を表示しています。
CRM-lite for managing GEO agency prospects and clients. Track leads through the full sales pipeline: Lead → Qualified → Proposal Sent → Won → Lost. Store audit history, notes, deal values, and generate pipeline summaries. Use when user says "prospect", "lead", "client", "pipeline", "crm", "nuovo prospect", "aggiungi cliente", or when managing the business side of GEO services.
日本語の概要は準備中です。原文の説明を表示しています。
GStack CEO/founder-mode plan review for strategy, customer value, scope, sequencing, business risk, and whether the work should be done now.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 1540/1541/1541C/1541-II compatible disk-drive behavior in EMULATORS, including IEC serial bus protocol, device numbers, KERNAL traps, CBM DOS commands/status, D64 image parsing, BAM/directory/file chains, PETSCII filenames, 6502 drive CPU/ROM/RAM expectations, 6522 VIA wiring, GCR/track/sector geometry, motor/head timing, and compatibility boundaries for 1541-like devices. Use when Codex reviews or edits C64, VIC-20, C264, COMMODORE disk, serial I/O, D64, CBM DOS, IEC, VIA, GCR, or 1541 drive code.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or extend a CPU architecture, processor variant, instruction set, addressing modes, registers, interrupts, bus transactions, disassembly, timing, and processor tests in EMULATORS. Use when adding a processor not yet emulated, deriving a CPU from F6500, FZ80, or another family, filling missing opcodes, correcting instruction semantics or cycles, or creating exhaustive instruction and interrupt tests.
日本語の概要は準備中です。原文の説明を表示しています。
Implement machine input/output, I/O port decoding, external buses, host input adapters, storage and media devices, and peripherals in EMULATORS. Use when adding keyboard matrices, joysticks, controllers, cassette, cartridge, disk, printer, serial or parallel interfaces, protocol state machines, PortManager behavior, or deterministic host-to-emulated-device integration.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or extend a reusable hardware chip and its machine-specific wiring in EMULATORS, including registers, pins or logical signals, clocks, state machines, memory-mapped behavior, side effects, interrupts, DMA or bus requests, serialization, introspection, and chip tests. Use when adding a controller, timer, PIA, PPI, UART, video or sound device, custom ASIC, register bank, or a variant of an existing chip.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 VIC-II emulation in EMULATORS, including $D000-$D3FF register behavior, PAL/NTSC timing, raster counters, badlines, BA/AEC bus stealing, video matrix and bitmap fetches, sprites, collisions, borders, IRQs, color RAM usage, and display modes. Use when Codex reviews or edits VICII, Screen, Memory/PLA, raster, sprite, video, or cycle-level behavior for C64 classes.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines and strategies for constructing meaningful test suites, property-based tests, metamorphic relations, and fuzzing harnesses. Trigger when: - Designing verification bounds, writing tests, creating test invariants, or implementing validation gates. - Prompt contains: testing, test design, property-based testing, PBT, metamorphic testing, fuzzing, integration tests, E2E.
日本語の概要は準備中です。原文の説明を表示しています。
Volatility-based decomposition review. Trigger when: - Evaluating module boundaries against axes of change and business volatility. - Prompt contains: /lowy, volatility, axis of change, design decomposition, boundary.
日本語の概要は準備中です。原文の説明を表示しています。
Pre-PRD Research methodology combining Business Analysis, Creative Problem-Solving, Brainstorming, and Innovation Strategy. Use before writing any PRD for problem validation, market research, competitive analysis, stakeholder interviews, ideation, root cause analysis.
日本語の概要は準備中です。原文の説明を表示しています。