Build production React Native apps with Expo SDK 53+, Expo Router (file-based navigation), New Architecture (Fabric + TurboModules), FlashList, Reanimated 4, Zustand for state, Hermes, EAS Build, and App Store/Play Store deployment.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Generate READMEs, API docs, changelogs, and knowledge base articles. Covers README structure with personality, OpenAPI-based API documentation, changelogs from conventional commits, typedoc patterns, and support KB articles.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Implement authentication and authorization with OWASP Top 10 standards, OAuth 2.0 + OIDC, WebAuthn/Passkeys, session management, and RBAC/ABAC. Use when user asks to implement login, signup, authentication, authorization, JWT, OAuth, SSO, passkeys, MFA, or role-based access. Do NOT use for API key management (use api-forge), encryption at rest, or network-level security (firewalls, WAF).
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). Use when user asks to create animations, transitions, scroll effects, page transitions, or interactive motion for web UIs. Do NOT use for canvas-based animations (Three.js, PixiJS), video editing, or non-web (native mobile) motion design.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Use only after explicit Codex `$superloopy:superloopy-frontend` or Claude Code `/superloopy:superloopy-frontend` invocation for supported screen-based application UI across browser-hosted Web, interactive deployed content-led Web, desktop, mobile/tablet, embedded/hybrid, Qt, custom-rendered, or mixed targets, such a task started with a leading `loopy` or `루피`, or an active Superloopy loop explicitly routing it here. Do not activate from UI, frontend, desktop, mobile, or framework vocabulary alone, or for TV, wearable, XR, automotive, game UI, TUI, static media/document artifacts, or non-UI work.
日本語の概要は準備中です。原文の説明を表示しています。
beefiker/superloopy☆ 1122026年10月15日 更新
Automated iterative agent runner for spec-based development in Kiro. Wraps kiro-cli in a self-correcting bash loop that picks up tasks from a Kiro spec, implements them one at a time, verifies against exit criteria, and accumulates corrections and codebase patterns across iterations. Use this skill when the user mentions "ralph loop", "ralph", "spec loop", "iterative spec runner", "run my spec tasks automatically", "kiro spec automation", "self-correcting agent loop", "implement spec tasks in a loop", "run kiro-cli in a loop", "automated task implementation", or wants to drive a Kiro spec to completion through repeated agent iterations. Also use when the user wants to set up, configure, troubleshoot, or understand the Ralph Loop workflow — including progress tracking, corrections, codebase patterns, timing logs, and the summary dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
fabricioctelles/skills☆ 1102026年10月14日 更新
Inspect and diagnose minimal-zine posters, photo restyles, editorial images, and social-card series for subject preservation, factual and text integrity, composition, paper realism, print-process coherence, color signal, anti-AI craft, platform fit, and series continuity. Use when the user asks whether an image has高级感, feels AI-generated, matches Paper Signal or gc-minimal-zine quality, needs improvement, or should be regenerated. Returns evidence-based findings and a targeted correction prompt; regenerates only when the user also asks for a fix.
日本語の概要は準備中です。原文の説明を表示しています。
jiahuiqu17/paper-signal☆ 1092026年8月12日 更新
Convert image files into Word, Excel, PPT, PDF, HTML, RTF, CSV, TXT, or JSON with ComPDF. Use for screenshots, scans, receipts, forms, and photo-based business documents that need editable or structured output.
日本語の概要は準備中です。原文の説明を表示しています。
ComPDFKit/compdf-skills☆ 1092026年8月12日 更新
Documentation for Remotion - Video creation in React. TRIGGER when working with Remotion code, video composition, React-based video generation, or user mentions "remotion", "video composition", "create animation", "create video".
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
SEO, AEO (Answer Engine Optimization), and GEO strategy for search engines and AI visibility. Use when working on "SEO audit," "technical SEO," "on-page SEO," "AI search optimization," "AEO," "GEO," "AI visibility," "optimize for ChatGPT," "optimize for Perplexity," "AI Overviews," "answer engine optimization," "generative engine optimization," "AI citations," "featured snippets," "meta tags," "schema markup," "search ranking," "content optimization," "E-E-A-T," "structured data," "search console," "SEO health check," "why am I not ranking," "AI search readiness," "backlink strategy," "link building," "domain authority," "programmatic SEO," "SEO at scale," "template-based SEO," "AEO monitoring," "AI search monitoring," "JSON-LD," "rich snippets," "schema.org," "SERP analysis," "search intent," "site architecture," "information architecture," "URL structure," "internal linking," or "navigation." For keyword research, see keyword-research-and-clustering.
日本語の概要は準備中です。原文の説明を表示しています。
manojbajaj95/claude-gtm-plugin☆ 1062026年9月18日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Use when the user mentions 'pricing,' 'pricing model,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' 'monetization,' 'pricing strategy,' 'pricing experiments,' 'price anchoring,' 'enterprise pricing,' 'GTM pricing,' 'price setting,' 'value-based pricing,' 'revenue optimization,' or 'pricing psychology.' This skill covers pricing research, tier structure, packaging strategy, discount frameworks, upsell mechanics, and pricing experiments.
日本語の概要は準備中です。原文の説明を表示しています。
manojbajaj95/claude-gtm-plugin☆ 1062026年9月18日 更新
Home Assistant YAML configuration and automation. The most common skill for general HA questions. Covers automations, blueprints, scripts, scenes, template sensors, Lovelace dashboards, Mushroom cards, packages, helpers, presence detection, voice Assist, calendar automation, Jinja2 templates, notification patterns, energy monitoring, Matter devices, automation debugging and traces, dashboard sections view, and trigger-based template entities.
日本語の概要は準備中です。原文の説明を表示しています。
tonylofgren/aurora-smart-home☆ 1062026年10月5日 更新
ESPHome device configuration, firmware, and IoT product development. Covers ESP32, ESP32-S3, ESP32-C3, ESP32-C6, ESP32-H2, ESP32-P4, ESP8266, RP2040, RP2350, nRF52, LibreTiny, Shelly, Sonoff, Tuya, BLE proxy, Matter firmware, Thread, Zigbee, GPIO, sensor YAML, LVGL displays, LED strips, voice assistant hardware, device flashing, Arduino conversion, alarm_control_panel, lock, valve, media_player, microphone, speaker, audio DAC, event entities, datetime entities, Z-Wave proxy, MIPI DSI displays, and DLMS smart meters. Also covers designing new ESPHome-based products: hardware selection, component sourcing, PCB design (KiCad), enclosures, 3D printing, CE/FCC certification, BOM optimization, and manufacturing from prototype to production scale.
日本語の概要は準備中です。原文の説明を表示しています。
tonylofgren/aurora-smart-home☆ 1062026年10月5日 更新
Use when writing Japanese novels with AI coding agents (Hermes, Claude Code, opencode, goose). File-based, agent-agnostic workflow: settings in TOML, deterministic context packs, validation scripts.
日本語の概要は準備中です。原文の説明を表示しています。
kgmkm/novel2agent-jp☆ 1052026年9月26日 更新
Build an Opportunity Solution Tree (OST) to structure product discovery — map a desired outcome to customer opportunities, possible solutions, and experiments. Based on Teresa Torres' Continuous Discovery Habits. Use when the team is unclear what to build next, when multiple opportunities compete, or before writing a PRD for a complex feature space.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月17日 更新
Use when the CTO describes a feature, task, or project goal. Orchestrates the full SDLC pipeline automatically based on project type.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月17日 更新
Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.
日本語の概要は準備中です。原文の説明を表示しています。
pengfeiqiao/kunpeng☆ 1012026年10月16日 更新
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 1012026年10月13日 更新
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 1012026年10月13日 更新
Designs risk-based test strategy for software delivery. Use when defining coverage, setting CI gates, managing flaky tests, choosing test layers, or establishing release criteria.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 1002026年10月16日 更新
Designs NUnit-based C# test suites for API, component, and integration coverage. Use when creating fixtures, wiring Testcontainers, or reducing flaky CI behavior.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 1002026年10月16日 更新
Tests apps as an ICP persona through browser automation and reports friction, fixes, and risks. Use when running persona-based, ICP, or synthetic-user testing.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 1002026年10月16日 更新
Chooses under uncertainty: value of more data, cost-based thresholds, abstention, when to stop a test and ship, robust choice. Use when deciding, not estimating.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 1002026年10月16日 更新
Designs and troubleshoots NUKE-based CI/CD pipelines for .NET services. Use when refactoring target graphs, splitting test flows, publishing reports, or diagnosing slow pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 1002026年10月16日 更新