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「gis」の検索結果

2,762 件 ・ 関連度順

概要と使いどころ

Design, implement, or audit a Change Advisory Board (CAB) process for Salesforce deployments: change classification (standard, normal, emergency), required approvals, deployment gate sequencing, and integration with external ITSM tooling. NOT for scoring how risky one release is - use admin/deployment-risk-assessment. NOT for executing or troubleshooting the deployment itself - use admin/change-management-and-deployment. Also covers: the CAB charter (membership, quorum, decision rights), the CAB decision record artefact and its linter, the change classification matrix, the deployOptions a CAB decision pins (checkOnly, testLevel, rollbackOnError, ignoreWarnings, runTests), the 10-day quick-deploy validity window, the deploy-window vs freeze-register check, and the emergency (ECAB) path with its mandatory retrospective.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when building, debugging, or optimizing CRM Analytics dataflows — defining node types (sfdcDigest, Append, Augment, computeExpression, computeRelative, Flatten, dim2mea, sfdcRegister), scheduling runs, handling run failures, and tuning performance. NOT for doing the same transformation in a Data Prep recipe — use admin/analytics-recipe-design. NOT for dataset field types, refresh schedules, or row limits — use admin/analytics-dataset-management.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill to define, document, and validate KPI metrics for CRM Analytics — covering metric formula design, dimension selection, target-dataset modeling, benchmark setting, and the KPI register that must exist before any dashboard or lens is built. Trigger keywords: KPI definition CRM Analytics, analytics metric design, analytics target attainment, CRM Analytics measures vs dimensions, analytics benchmark. NOT for laying out the dashboard or lens itself — use admin/analytics-dashboard-design. NOT for scoping data sources, audiences, and drill-down paths — use admin/analytics-requirements-gathering.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Create a new package in the One Page monorepo with the required LICENSE symlink, README, and workspace registration. Use when adding a new core or feature package.

日本語の概要は準備中です。原文の説明を表示しています。

naipaka/onepage192026年10月6日 更新

Catalog-then-fix slop removal on an existing prose draft. Parallel catalog subagents inventory four slop categories (theatrics, overwrought register, corrective antithesis, dramatic short sentences), fix subagents repair only what a catalog names, mechanical lint + frequency analysis bracket the run, and a regression gate (lint delta, word count, cold meaning check) decides whether the result ships. Use when the user says "deslop this draft", "catalog deslop", "strip the AI patterns from this file", or as the final stage of the article-factory and mosaic-writing skills. For writing or redrafting prose from scratch, use the prose skill instead - this skill only repairs an existing draft in place.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

Professional mixologist with expertise in classic cocktails, modern techniques, and home bar setup

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

Understand what SKMTC is, how its engine works, and the architectural invariants — for agents building or extending infrastructure *around* SKMTC rather than authoring generators or running the CLI. Covers the three-phase pipeline, the host/Worker boundary, cross-generator coordination, the manifest, the attribution / gen-maps (provenance) subsystem, the package graph, the dependency substrate, and the design decisions that make SKMTC behave unlike a typical codegen tool. Use this skill when the user asks "what is SKMTC", "how does the SKMTC engine work", "explain the SKMTC architecture", or is building platform infrastructure around SKMTC — a hosted generate API, a schema or generator registry, tracing or provenance tooling, a web app or SaaS that wraps the engine, or platform-level CI integration. This skill is the system mental model. It does NOT cover authoring generators (→ skmtc-generator), running CLI commands (→ skmtc-cli), or diagnosing broken runs (→ skmtc-debug).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The GraphQL pipeline for SKMTC generators — authoring generators whose input schema is GraphQL SDL rather than OpenAPI. Covers `toGqlOperationEntry`, `GqlOperation`, `synthesizeArgsObject` (mutation args -> object schema), the GQL enrichment routing (`[id][rootKind][fieldName][variant]` — two nested subject keys where OAS has path+method), the `to<Lang>GqlOperationProjectionBase` companion factories, and the `GeneratorKey` shape `id|rootKind|fieldName|variant`. Use this skill ALONGSIDE `skmtc-generator` whenever the schema source is GraphQL SDL or the task mentions "GraphQL", "SDL", "GqlOperation", "toGqlOperationEntry", or GraphQL query/mutation generators. Engine rules (producers, register/insert, the axioms) stay in `skmtc-generator`; this skill carries only what differs for GraphQL.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The TypeScript target-language layer for Skmtc generators (@skmtc/lang-typescript): projection base factories, TsSnippet, the three register shapes, identifier kinds and the type-only import machinery, composition helpers, sanitization, TsFile render rules. Use ALONGSIDE skmtc-generator whenever a generator emits TypeScript. Headings are the template for other skmtc-lang-* skills.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Integrate PocketBase as a Go library using the github.com/castle-x/goutils/pocketbase (gopb) package to build single-binary full-stack applications. Use when building Go applications that need user authentication, embedding PocketBase into Go binary, registering custom API routes, managing default users, serving embedded SPA frontend, or deploying single-binary applications. NOT for using PocketBase as a standalone separate process.

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新

Register shared claims transformation and hierarchical role policies in the API without breaking existing scope enforcement.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, placeholder leaks, flow & content schema), and from a git diff computes which dependent systems, flows, and content a change affects. Scope is inferred: a named document checks that document; an unverified diff triggers a changed-scope pass; otherwise everything. Use when the user wants a consistency or impact check, e.g. "verify the design", "what did this change affect", "find broken references in the design". Conflicts triage into four tracks; the entailed fixes hand off to /unikit-gd-apply in one pass. This is the mechanical pass — for a subjective "is this design good" quality critique use /unikit-gd-review.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the design for people to read, e.g. "render the GDD", "export the game design to docs", "generate readable design docs", "publish the GDD", "make a design doc site". Read-only — it never edits the GDD or registry, only renders it. This renders the game DESIGN — for the project's CODE documentation (README, docs/*, modules, architecture) use /unikit-docs.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月10日 更新

นักอรรถบำบัด (Speech-Language Pathologist) — articulation, stuttering, language development, swallowing, session plan, parent coaching

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock182026年4月17日 更新

ผู้ช่วยนักจิตวิทยา — session note (SOAP) + CBT worksheet + case conceptualization + DSM-5 reference สำหรับนักจิตวิทยาที่มีใบประกอบวิชาชีพเท่านั้น

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock182026年4月17日 更新

AI กลยุทธ์ Ads — Google Ads, Meta (Facebook/IG), TikTok Ads — campaign structure, audience, creative brief, budget allocation, bid strategy สำหรับตลาดไทย

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock182026年4月17日 更新

Prospective failure imagination for a plan, decision, or running system. Operates in two modes — **plan mode** (a plan has not yet been committed to; imagine its catastrophic failure broadly) and **scenario mode** (a specific catastrophic scenario is posed against an existing system; investigate causes against the actual code and architecture). Spawns parallel pre-mortemers in isolation across three categories of lens: standard failure classes (technical, operational, estimation, scope, adoption, dependency, team, incentive, detection, reversibility, adversarial), 0-3 ad-hoc target-specific lenses the orchestrator names when warranted, and a first-principles lens that always runs to catch what the prescribed taxonomy misses. Synthesizes into a prioritized risk register with early-warning signals. Produces feedback only — no code, no tickets, no artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Use when creating, reviewing, debugging, or maintaining Home Assistant custom Lovelace cards or card editors, including custom elements, Web Components, hass data, setConfig, getCardSize/getGridOptions, getConfigElement/getConfigForm, window.customCards, resource registration, HACS card packages, entity display, service calls, translations, or frontend build validation.

日本語の概要は準備中です。原文の説明を表示しています。

denysdovhan/agents182026年7月29日 更新

Household assistant for a whole family. Runs a morning brief, plans meals and builds grocery lists (hunting the best prices), looks ahead at the week's logistics, stays on top of the kids' school, watches prices on things the family wants, and helps book appointments and reservations. Use it for anything that keeps the family's day or week running. Trigger even on implicit asks - "what's on today", "what do the kids have this week", "what should we make for dinner", "add milk to the list", "when's the dentist", "did anything come from school", "remind me about the permission slip", "watch this jacket and tell me if it drops", "book us a table Friday".

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-templates182026年9月16日 更新

Inspect the effective Spec Kit artifact inventory and composition stacks via `specify artifact`. USE FOR: listing commands/templates/scripts/hooks, explaining which preset or extension layer supplies an artifact, inspecting resolution precedence and hidden layers, checking hook registration, or resolving a stack lookupId to its validated contribution. DO NOT USE FOR: installing or changing presets/extensions (use speckit-preset or speckit-extension), resolving only a preset-managed filename (use speckit-preset), or running an artifact.

日本語の概要は準備中です。原文の説明を表示しています。

github/spec-kit-copilot172026年10月6日 更新