Generates product demo videos and release walkthroughs via Remotion. Use when creating video documentation or animated demos.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generates product demo videos and release walkthroughs via Remotion. Use when creating video documentation or animated demos.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make an explainer video", "turn this into a short explainer", "write a script and storyboard for a product video", "produce a how-it-works/onboarding video", "sync narration and captions", or "build a 30–90s animated explainer". Covers script→storyboard→scene build→narration/caption sync→edit→polish.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "make a Spotify Wrapped style video", "build a year in review / year-in-review video", "create a personalized data video", "generate a recap video", "build a wrapped video generator", "turn a data table into shareable videos", or "make per-user stat videos". Covers the data row → one shareable video pattern, the Wrapped scene grammar (big-number reveals, top-X lists, superlatives), animated data counters, vertical 9:16 framing, and batch-rendering many personalized videos from one template.
日本語の概要は準備中です。原文の説明を表示しています。
Turn uploaded photos into full-canvas 3:4 observational pen-and-wash posters. Use for minimal sketchbook studies, airy pen wash, rhythmic linework, or when this skill is invoked.
日本語の概要は準備中です。原文の説明を表示しています。
Turn travel photos into 3:4 nostalgic editorial posters as either a photo-and-drawing comparison or a full-canvas minimal illustration.
日本語の概要は準備中です。原文の説明を表示しています。
Create branded 试界TryWorld AI-knowledge videos in the fixed "Paper Algorithm" (纸上算法) style with HyperFrames. Input is a Chinese voiceover script and optional images; output is a 16:9 horizontal video with Azure YunxiNeural (真·云希) voiceover, word-synced captions, ink/paper animations and unified transitions, an always-visible anti-counterfeit red seal, plus horizontal (4:3) and vertical (3:4) cover images and platform-optimized titles for Bilibili/Douyin/Xiaohongshu. Brand values are theme-driven (themes/paper-algorithm.json by default; custom brand themes supported — see references/theme-guide.md). Use when the user provides an AI 科普/教程/内容解读/知识分享 script and wants a TryWorld/试界 branded video, asks for the 纸上算法/Paper Algorithm style, wants a consistent script-to-video pipeline with covers and titles, or wants this pipeline with their own brand theme.
日本語の概要は準備中です。原文の説明を表示しています。
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.
日本語の概要は準備中です。原文の説明を表示しています。
Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui, iOS only) and Jetpack Compose (@expo/ui/jetpack-compose, Android only) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (grouped settings forms with toggles, sections, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.
日本語の概要は準備中です。原文の説明を表示しています。
Expo's official example projects — the expo/examples repo of ~70 `with-*` integrations (Stripe, Clerk, Supabase, OpenAI, maps, Reanimated, SQLite, Skia, NativeWind, and more). Use when integrating a third-party library or service into an existing Expo app and you want the canonical, version-matched pattern to adapt, or when scaffolding a new project from one with `npx create-expo --example`.
日本語の概要は準備中です。原文の説明を表示しています。
Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "create avatar for ad", "Seedance", "Kling", "Veo", "Soul gen", "Nano Banana", "Marketing Studio". Chain with higgsfield-soul-id when user wants a reusable face identity. Owns AI-generated "marketing video" / "brand video" / ad creative. NOT for: training a Soul Character (use higgsfield-soul-id), product photoshoots with mode-specific enhancer (use higgsfield-product-photoshoot), text/TTS, screen-recorded product demos (use marketing-demo), slides-to-MP4 assembly (use video-content), Remotion code (use remotion-best-practices). Requires Higgsfield CLI installed and authed.
日本語の概要は準備中です。原文の説明を表示しています。
Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
日本語の概要は準備中です。原文の説明を表示しています。
Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".
日本語の概要は準備中です。原文の説明を表示しています。
RED-GREEN-MUTATE-KILL MUTANTS-REFACTOR workflow for writing production code. Use before ANY production code change - new features, bug fixes, or behavior changes. Triggers on starting implementation work of any kind. Covers the cycle itself - failing test first, minimum code to pass, mutation verification, refactor assessment. For how to write good tests, see testing. For the refactoring step in detail, see refactoring. TDD is non-negotiable.
日本語の概要は準備中です。原文の説明を表示しています。
Output a short friendly good-morning greeting with a one-line encouraging message. Use this as a minimal example skill for testing that a scheduled routine runs correctly.
日本語の概要は準備中です。原文の説明を表示しています。
Generate HTML slide presentations (1 slide = 1 HTML file, 1280x720px) using Tailwind CSS, Font Awesome, and Google Fonts. Use when the user asks to create a new presentation deck or slide HTML files. Covers design guidelines, 43 layout patterns, component library, and PPTX conversion compatibility rules. Supports style selection (creative, elegant, modern, professional, minimalist) and theme selection (marketing, portfolio, business, technology, education).
日本語の概要は準備中です。原文の説明を表示しています。
Turn a feature request into a minimal, file-level implementation plan before any code.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a feature request into a minimal, file-level implementation plan before any code.
日本語の概要は準備中です。原文の説明を表示しています。
Use when streaming durable workflow updates to a UI in real time — live order status pages that animate as steps complete, AI agent token streaming from a function to the browser, log tailing for long-running jobs, or human-in-the-loop approval flows that publish a prompt and wait for a user reply. Covers Inngest v4 native realtime: defining typed channels, publishing from inside step.run, minting subscription tokens via server actions, and consuming the stream from React/Next.js client components.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing Swift code for Apple platforms - iOS, macOS, visionOS. Covers Swift 6 concurrency, actors, Sendable, async/await, SwiftUI, MVVM architecture, Metal GPU programming, RealityKit ECS, visionOS scenes, interpolation/animation, advanced collection types, property wrappers, Combine bridging, error handling, testing, and API design patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Web (CSS/JS/React + GSAP/Motion): classify UI motion as communicative (sequence is the content) or decorative (decorating a result), then fix or apply prefers-reduced-motion so meaning survives under reduce. Use when auditing existing animation, gating new motion, verifying both preference states, catching a dead reduced-motion branch, snapping to an end state, or collapsing a transition without nuking essential cues. Not for React Native, full WCAG encyclopedias, keyboard traps, color contrast, focus management, or ARIA pattern audits.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Complete toolkit for programmatic video creation with Remotion + React. Covers animations, timing, rendering (CLI/Node.js/Lambda/Cloud Run), captions, 3D, charts, text effects, transitions, and media handling. Use when writing Remotion code, building video generation pipelines, or creating data-driven video templates.
日本語の概要は準備中です。原文の説明を表示しています。