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cccskills

「pip」の検索結果

3,531 件 ・ 関連度順

概要と使いどころ

Decomposition methodology for pm agent — turns an approved ARCH document into a Beads task list with explicit dependencies, time-boxes, and acceptance criteria. The pipeline can only orchestrate work it can see; this skill defines what "seeable work" looks like.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月15日 更新

Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET). Three pipelines: (A) create new documents from scratch, (B) fill/edit content in existing documents, (C) apply template formatting with XSD validation gate-check. MUST use this skill whenever the user wants to produce, modify, or format a Word document — including when they say "write a report", "draft a proposal", "make a contract", "fill in this form", "reformat to match this template", or any task whose final output is a .docx file. Even if the user doesn't mention "docx" explicitly, if the task implies a printable/formal document, use this skill.

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1002026年10月11日 更新

将本地视频转换为近亮远暗的连续灰度深度视频,使用 Video Depth Anything 时序模型,保留时长和可选原声。用于深度控制视频、depth video、视频深度估计。

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1002026年10月11日 更新

Produce a professional, send-ready deliverable on the user's behalf — in the correct file format (never raw markdown), in the user's voice, structured to lead with the strongest material, and free of document-level AI tells. Runs a gated pipeline with a fresh-context verification policeman and a Stop-hook that won't let the session finish without a verified PASS. Use when producing a job take-home, client report, executive one-pager, slide deck, proposal, or anything going out under the user's name.

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月16日 更新

Builds security testing pipelines for SAST, DAST, SCA, secrets, containers. Use when wiring scanners into CI or regression gates.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Builds LLM pretraining corpora from Common Crawl: extract, filter, deduplicate, decontaminate, mix, synthesize. Use when curating or ablating a pretraining corpus or data pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Builds repeatable deep-research workflows for verified synthesis. Use when producing evidence-backed briefs, comparisons, dossiers, or research pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Guides multi-GPU pre-training: DDP, FSDP2, ZeRO, tensor/pipeline/expert parallelism, fp8/Muon. Use when scaling a run, training MoE, or reproducing GPT-2 on rented GPUs.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Designs streaming platforms for Kafka, Flink, CDC, and lakehouse ingestion. Use when planning event backbones, CDC pipelines, schema governance, or real-time lakehouse delivery.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Builds ML pipelines: EDA, features, leakage checks, evaluation. Use when doing data science or explaining fairness, privacy, speech, vision-language, or diffusion mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Builds production voice bots and IVR with Python STT/TTS pipelines. Use when designing telephony, streaming audio, latency budgets, or voice quality monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Prepares and controls software releases with risk classification, CI quality gates, artifact provenance, feature flags, staged rollout, measurable promotion and rollback thresholds, post-deploy verification, and cleanup. Use for deployment pipelines, launch readiness, canaries, production rollout, release automation, or rollback planning. Not for merely merging a completed development branch or proving one local change.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

xlsx

無料

Use this skill any time a spreadsheet file is the primary input or output. This means any task where the user wants to: open, read, edit, or fix an existing .xlsx, .xlsm, .xltx, .csv, or .tsv file (e.g., adding columns, computing formulas, formatting, charting, cleaning messy data); create a new spreadsheet from scratch or from other data sources; or convert between tabular file formats. Trigger especially when the user references a spreadsheet file by name or path — even casually (like "the xlsx in my downloads") — and wants something done to it or produced from it. Also trigger for cleaning or restructuring messy tabular data files (malformed rows, misplaced headers, junk data) into proper spreadsheets. The deliverable must be a spreadsheet file. Do NOT trigger when the primary deliverable is a Word document, HTML report, standalone Python script, database pipeline, or Google Sheets API integration, even if tabular data is involved.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when repeated failures indicate skill interference or missing inter/intra-play.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

team-ui

無料

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

localize

無料

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

Orchestrate incident response — triage, root cause, remediate, prevent recurrence. USE WHEN active alerts, data broken, stale, pipeline failure, or investigate and fix a data incident.

日本語の概要は準備中です。原文の説明を表示しています。

monte-carlo-data/mc-agent-toolkit942026年10月15日 更新

release

無料

Release pipeline for CLI, mobile, web, and server. Guides through version bumping, building, testing, publishing, and deploying. Replaces the old interactive release-it flow with a Claude Code-native experience. Use when user types /release or asks to release, publish, deploy, or ship any component.

日本語の概要は準備中です。原文の説明を表示しています。

Altman-conquer/agentrejoin932026年9月5日 更新