Comprehensive UI/UX review for macOS Tahoe apps. Covers Liquid Glass design, HIG compliance, SwiftUI patterns, and accessibility. Use when reviewing macOS UI or checking HIG compliance.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Comprehensive UI/UX review for macOS Tahoe apps. Covers Liquid Glass design, HIG compliance, SwiftUI patterns, and accessibility. Use when reviewing macOS UI or checking HIG compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Generates detailed implementation guide with pseudo-code and step-by-step development instructions. Creates IMPLEMENTATION_GUIDE.md from PRD, Architecture, and UX specs. Use when creating development roadmap.
日本語の概要は準備中です。原文の説明を表示しています。
Assistive Access implementation for cognitive accessibility including simplified scenes, navigation icons, runtime detection, and design principles. Use when optimizing apps for Assistive Access mode.
日本語の概要は準備中です。原文の説明を表示しています。
Deep dive into software architecture for macOS. Covers SOLID principles, design patterns, and modular code organization. Use when designing app architecture or refactoring.
日本語の概要は準備中です。原文の説明を表示しています。
Review SwiftUI code for iOS/watchOS Human Interface Guidelines compliance, font usage, Dynamic Type support, and accessibility. Use when user mentions UI review, HIG, accessibility audit, font checks, or wants to verify interface design against Apple standards.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a "What's New" / changelog screen shown after app updates with version tracking, feature highlights, and one-time display per version. Use when user wants release notes UI, update notifications, or feature announcements.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a complete settings screen for iOS/macOS apps with common sections. Use when user wants to add settings, preferences, or configuration UI.
日本語の概要は準備中です。原文の説明を表示しています。
Generates achievement celebration UI with confetti animations, badge unlocks, progress milestones, haptic feedback, and optional share-to-social. Use when user wants to celebrate achievements, show confetti, display milestone badges, or trigger rewards on key thresholds.
日本語の概要は準備中です。原文の説明を表示しています。
Interface copy that works — voice/tone, the PACE framework, alert anatomy, naming features, empty states, error messages, and the small-word edits that measurably improve UX. Distilled from Apple's writing sessions (2017–2026). Use when writing or reviewing any user-facing text — labels, alerts, onboarding, notifications, empty states, paywalls — or naming a feature.
日本語の概要は準備中です。原文の説明を表示しています。
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
日本語の概要は準備中です。原文の説明を表示しています。
SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use when picking iconography, building custom symbols, animating symbol state changes, or rendering values as symbols.
日本語の概要は準備中です。原文の説明を表示しています。
watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
日本語の概要は準備中です。原文の説明を表示しています。
UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use when choosing fonts, building type hierarchy, fixing truncation/legibility, or making custom fonts respect Dynamic Type.
日本語の概要は準備中です。原文の説明を表示しています。
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
日本語の概要は準備中です。原文の説明を表示しています。
visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.
日本語の概要は準備中です。原文の説明を表示しています。
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
日本語の概要は準備中です。原文の説明を表示しています。
Explore multiple *divergent* UI directions for a screen as named Swift
日本語の概要は準備中です。原文の説明を表示しています。
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
日本語の概要は準備中です。原文の説明を表示しています。
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
日本語の概要は準備中です。原文の説明を表示しています。
Spatially-aware quality control (QC) software for both spot-level and artifact-level QC in spot-based spatial transcripomics, such as 10x Visium. These methods calculate local (nearest-neighbors) mean and variance of standard QC metrics (library size, unique genes, and mitochondrial percentage) to identify outliers spot and large technical artifacts. Scales linearly with the number of spots and is designed to be used with 'SpatialExperiment' objects.
日本語の概要は準備中です。原文の説明を表示しています。
We present a statistical simulator, scDesign3, to generate realistic single-cell and spatial omics data, including various cell states, experimental designs, and feature modalities, by learning interpretable parameters from real data. Using a unified probabilistic model for single-cell and spatial omics data, scDesign3 infers biologically meaningful parameters; assesses the goodness-of-fit of inferred cell clusters, trajectories, and spatial locations; and generates in silico negative and positi
日本語の概要は準備中です。原文の説明を表示しています。
Provides a comprehensive suite of functions to design and annotate CRISPR guide RNA (gRNAs) sequences. This includes on- and off-target search, on-target efficiency scoring, off-target scoring, full gene and TSS contextual annotations, and SNP annotation (human only). It currently support five types of CRISPR modalities (modes of perturbations): CRISPR knockout, CRISPR activation, CRISPR inhibition, CRISPR base editing, and CRISPR knockdown. All types of CRISPR nucleases are supported, including
日本語の概要は準備中です。原文の説明を表示しています。
This package provides a collection of functions designed for analyzing deconvolution of the bulk sample(s) using an atlas of reference omic signature profiles and a user-selected model. Users are given the option to create or extend a reference atlas and,also simulate the desired size of the bulk signature profile of the reference cell types.The package includes the cell-type-specific methylation atlas and, Illumina Epic B5 probe ids that can be used in deconvolution. Additionally,we included BS
日本語の概要は準備中です。原文の説明を表示しています。