Scaffold and deploy Cloudflare Workers with Hono routing, Vite plugin, and Static Assets. Describe project, scaffold structure, configure bindings, deploy. Use whenever the user wants to create a Worker project, set up Hono on Cloudflare, configure D1 / R2 / KV / Queues bindings, or troubleshoot Worker export syntax, API route conflicts, HMR issues, or deployment failures.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Hit the Cloudflare REST API directly for operations that wrangler and MCP can't handle well. Bulk DNS, custom hostnames, email routing, cache purge, WAF rules, redirect rules, zone settings, Worker routes, D1 cross-database queries, R2 bulk operations, KV bulk read/write, Vectorize queries, Queues, and fleet-wide resource audits. Produces curl commands or scripts. Triggers: 'cloudflare api', 'bulk dns', 'custom hostname', 'email routing', 'cache purge', 'waf rule', 'd1 query', 'r2 bucket', 'kv bulk', 'vectorize query', 'audit resources', 'fleet operation'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Exhaustively extract UX patterns from a reference web app. Walks every screen, captures screenshots of every state, records interaction patterns, copy verbatim, keyboard shortcuts, responsive treatments, motion, and empty/error/loading states. Produces a reusable pattern library that other audits can compare against. The inverse of ux-audit — asks 'what is the bar?' rather than 'does this match the bar?'. Trigger with 'learn from X', 'extract patterns from X', 'study X's UX', 'reverse engineer the UX of X', 'build a pattern library from X'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Deep research and discovery before building something new. Explores local projects for reusable code, researches competitors, reads forums and reviews, analyses plugin ecosystems, investigates technical options, and produces a comprehensive research brief. Three depths: focused (30 min), wide (1-2 hours), deep (3-6 hours). Triggers: 'research this', 'discovery', 'explore the space', 'what should I build', 'competitive analysis', 'before I start building', 'research before coding'. Not for cited fact-checking research reports (a separate harness does those); this is pre-build product discovery.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Review changed code for reuse, quality, and efficiency, then fix any issues found. Also scans project files for size limit violations.
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Review changed code for reuse, quality, and efficiency, then fix any issues found. Also scans project files for size limit violations.
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Document and type a Sentry API endpoint. Write or fix @extend_schema decorators, specify response TypedDicts, type request parameters, correct type drift between the declared schema and the runtime response, and validate the generated spec. Use when asked to "document an endpoint", "add OpenAPI docs", "add/fix @extend_schema", "type an endpoint response", "fix the response type", "fix type drift", "reuse a response type", "split an overloaded endpoint", "specify the response schema", "add a TypedDict response", "migrate a legacy api-docs path", "fix a parameter type", or "make an endpoint public" / "promote an endpoint" (promotion is one section here).
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Triage new issues in the Sentry `javascript` project by archiving non-actionable noise. Use when asked to "triage issues", "triage the javascript project", "archive non-actionable issues", "triage new frontend issues", or "clean up the sentry/javascript queue". Operates only on the sentry/javascript project, only archives (never resolves), and always archives with `untilEscalating`.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Creates, optimizes, and iteratively refines agent prompts, system prompts, developer prompts, and reusable prompt templates. Use when asked to improve a prompt, optimize a system prompt, rewrite an agent prompt, tune prompt wording, make a prompt more reliable, port prompts between OpenAI, Claude, or Gemini, or build prompt evals.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Fetch unread GitHub notifications for open PRs where review is requested from a specified team or opened by a team member. Use when asked to "find PRs I need to review", "show my review requests", "what needs my review", "fetch GitHub review requests", or "check team review queue".
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0602025年11月20日 更新
Translate a human-approved main method and usable baseline into a minimal language-neutral implementation and experiment contract. Use after G2.5 and data readiness, before Python or MATLAB code generation.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
Map contest attachments to subquestions, audit and clean raw data, and emit one reusable data profile with quality, coverage, imbalance, concentration, and method-readiness evidence for downstream risk screening.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0602026年9月24日 更新
LuisaCompute API guide covering the DSL (kernels, callables, structs, buffers, atomics, control flow, dispatch), the runtime API (Context, Device, Stream, buffers, images, ray tracing, rasterization), AST usage markers and AST-to-XIR lowering, the core library (traits, types, logging, math, fiber, allocators, STL containers), and vstd containers (HashMap, queues, pools, variant, smart pointers, utilities).
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月16日 更新
Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a collection. Keywords: caption, describe, analyze, QA, control map, find similar, reverse image search, semantic search, tag, collection.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0402026年10月17日 更新
Turn books, PDFs, slides, documents, web pages and text into a source-grounded knowledge base, interactive learning HTML and Markdown in English or Chinese. Use for learning, summaries, explanations, review, quizzes, relationship maps, saving reusable methodology files, retrieving or comparing accumulated methods, and applying them to a real problem. 将材料转为可追溯知识库与交互学习页,支持中英文、关系图、方法论保存/检索/比较及应用;区分材料依据、推断与外部核验。
日本語の概要は準備中です。原文の説明を表示しています。
dmoshehun-prog/learn-from-materials☆ 1,0312026年10月7日 更新
Use when a requested measure is missing, a saved custom metric needs reuse, or an ephemeral formula or derived scalar is needed.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Validate a third-party control repo across four automated layers plus one printed manual recipe. Layer 1 asserts native-source structure (Android getName() and iOS +moduleName to manifest nativeModule; @ReactMethod / RCT_EXPORT_METHOD to methods; no @ReactModule) plus load/init readiness (ReactPackage public no-arg constructor, iOS [cls new] no-arg init, requiresMainQueueSetup NO, non-throwing eager construction), so launch-time crashes surface before any build. Layer 2 validates the committed `./manifest.json` against the ppmplugin-format rules. Layer 3 asserts request/response/error-code agreement across native and PCF. Layer 4 compiles the PCF (auto-skipped if absent). Layer 5 prints a device end-to-end recipe. Native compile belongs to /build-android-binary and /build-ios-binary — this is the cheap structural pre-flight before those slow builds. Reports pass/fail per layer with a fix hint and updates .extension-state.md.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0152026年10月17日 更新
Capture a human-approved UI design lesson as a privacy-minimized local StyleSeed candidate, review it, and prepare an opt-in share package without transmitting project code, prompts, screenshots, or brand data. Use when a person asks StyleSeed to remember, learn from, generalize, review, or prepare a reusable rule from an accepted design correction.
日本語の概要は準備中です。原文の説明を表示しています。
bitjaru/styleseed☆ 9782026年10月14日 更新