Set up Vitest testing in any project — detects type (Cloudflare Workers, React, Node, library), generates vitest.config.ts, test setup, utilities, and a sample test. Covers mocking patterns, coverage config, workspace setup, Jest migration. Use whenever the user mentions adding tests, setting up Vitest, configuring tests, migrating from Jest, fixing testing infrastructure, or asks 'how do I test this'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Review changed code for reuse, quality, and efficiency, then fix any issues found. Also scans project files for size limit violations.
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Review changed code for reuse, quality, and efficiency, then fix any issues found. Also scans project files for size limit violations.
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Python typing exclusion worker: remove assigned mypy exclusion modules in small scoped batches, fix typing issues, run validation, and produce a structured completion summary. Use when running parallel typing-debt workers or when asked to remove modules from pyproject mypy exclusion overrides.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0662026年10月16日 更新
Author, validate, and test Power Query M expressions in semantic model partitions. Automatically invoke when the user mentions "Power Query", "M code", "M expression", "partition expression", "query folding", or asks to "write Power Query", "fix Power Query", "test a partition", "preview partition data", "debug Power Query step", "optimize Power Query".
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0522026年10月15日 更新
DAX performance optimization for semantic models. Automatically invoke when the user asks to "optimize DAX", "fix slow DAX", "DAX performance", "tune a measure", "debug a measure", "DAX anti-patterns", or mentions slow queries, server timings, or DAX authoring.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0522026年10月15日 更新
This skill should be used whenever the user mentions a "semantic model", "data model", or "dataset", or asks to "build", "model", "design", "optimize", "review", or "audit" one, or to "add a measure", "add a relationship", "create a role" / "set up RLS", "add a calculation group", "set up incremental refresh", "fix a star schema", "reduce model size", "prepare a model for Copilot / AI", or "check model quality". Covers the full lifecycle (design, build, refresh, review) and drives every operation through the `te` CLI first, then TOM (connect-pbid) or a model MCP, then TMDL authoring (the tmdl skill). Not for report visuals (use pbir-cli) or isolated DAX query tuning (use the dax skill).
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0522026年10月15日 更新
When the user wants to run an SEO audit, technical SEO audit, or site health check. Also use when the user mentions "SEO audit," "technical audit," "site audit," "crawl audit," "indexing audit," "SEO health," or "fix SEO issues." For prioritization and organic strategy, use seo-strategy. For GSC data analysis, use google-search-console.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to improve crawlability, fix orphan pages, or optimize site structure for search engines. Also use when the user mentions "crawlability," "crawl budget," "orphan pages," "internal links," "site structure," "site crawlability," "infinite scroll," "pagination," "masonry SEO," "AI crawler optimization," "GPTBot crawlability," "ClaudeBot crawlability," or "content not indexed." For internal links, use internal-links.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to configure, audit, or optimize robots.txt. Also use when the user mentions "robots.txt," "crawler rules," "block crawlers," "AI crawlers," "GPTBot," "allow/disallow," "disallow path," "crawl directives," "user-agent," "block Googlebot," "fix robots.txt," "robots.txt blocking," or "search engine crawling." For indexing, use indexing.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to optimize URL structure, fix URL issues, or plan URL hierarchy. Also use when the user mentions "URL structure," "URL optimization," "slug," "clean URLs," "URL hierarchy," "URL path," "permalink structure," "URL best practices," "dynamic URLs," or "URL parameters." For per-page slug wording, use url-slug-generator. For canonical consolidation, use canonical-tag.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to optimize for mobile-first indexing or fix mobile usability. Also use when the user mentions "mobile-friendly," "mobile-first indexing," "mobile SEO," "responsive design," "mobile adaptation," "mobile viewport," "viewport meta," "touch targets," "font size mobile," "AMP," or "Accelerated Mobile Pages." For viewport meta, use page-metadata.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to write or optimize H1-H6, fix heading hierarchy, improve content structure, rewrite an H1, or align headings with page intent. This skill owns actual heading changes; page-metadata may only check and report metadata-to-heading alignment.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to optimize internal linking, fix orphan pages, or improve link structure. Also use when the user mentions "internal links," "internal linking," "anchor text," "link equity," "internal linking strategy," or "orphan pages." For IA, use website-structure.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to optimize Core Web Vitals, fix LCP, INP, or CLS issues. Also use when the user mentions "Core Web Vitals," "CWV," "LCP," "INP," "CLS," "FID," "page speed," "page performance," "Largest Contentful Paint," "Interaction to Next Paint," "Cumulative Layout Shift," or "Page Experience." For GSC CWV, use google-search-console.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
Route any website you need to visit through markdown.new by prefixing the URL. **WHEN TO USE:** - You would normally open a website link to read content (docs, blog posts, changelogs, GitHub issues, etc.) - You need a cleaner, Markdown-friendly view for copying notes or summarizing
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0352026年10月16日 更新