Scans lyrics for pronunciation risks and prevents Suno mispronunciations. Use when writing lyrics with proper nouns, technical terms, homographs, or non-English words.
日本語の概要は準備中です。原文の説明を表示しています。
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Scans lyrics for pronunciation risks and prevents Suno mispronunciations. Use when writing lyrics with proper nouns, technical terms, homographs, or non-English words.
日本語の概要は準備中です。原文の説明を表示しています。
Write ggsql queries — a grammar of graphics for SQL. Use when the user wants to create, modify, or understand a ggsql visualization query.
日本語の概要は準備中です。原文の説明を表示しています。
Advanced theming for Shiny apps using bslib and Bootstrap 5. Use when customizing app appearance with bs_theme(), Bootswatch themes, custom colors, typography, brand.yml integration, Bootstrap Sass variables, custom Sass/CSS rules, dark mode and color modes, dynamic theme switching, real-time theming, theme inspection, or making R plots match the app theme with thematic.
日本語の概要は準備中です。原文の説明を表示しています。
Stress-tests a fuzzy or vague feature idea before any PRD, spec, or ticket is written. TRIGGER when: the user has a fuzzy feature idea — one or two paragraphs, vague on users / scope / success — and wants to harden it, or says "grill / stress-test / pressure-test this idea." DO NOT TRIGGER when: the idea is already turned into a spec or PRD; bug fixes or refactors; the idea is hardened and you are ready to write the PRD → creating-prd.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for writing modern Neo4j Cypher queries. Essential for text2cypher MCP tools and LLMs generating Cypher queries. Covers removed/deprecated syntax, modern replacements, CALL subqueries for reads, COLLECT patterns, sorting best practices, set-based writes, and Quantified Path Patterns (QPP) for efficient graph traversal.
日本語の概要は準備中です。原文の説明を表示しています。
Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.
日本語の概要は準備中です。原文の説明を表示しています。
Legacy catalog component writer safety gate. Use when component harvesting is requested, but stop before editing until the Core v2 graph-backed catalog writer and readers are available.
日本語の概要は準備中です。原文の説明を表示しています。
Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.
日本語の概要は準備中です。原文の説明を表示しています。
Get a token-efficient overview of any project using file tree, code structure, and call graph analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Run full 5-layer analysis (AST, call graph, CFG, DFG, slice) on a specific function for deep debugging or understanding.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Generate design systems with color palettes, typography, spacing scales, component tokens, and Tailwind config
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for internal codebase exploration at varying depths (quick/deep/architecture)
日本語の概要は準備中です。原文の説明を表示しています。
Dependency graph visualization, circular dependency detection, CVE scanning, and license compliance
日本語の概要は準備中です。原文の説明を表示しています。
Figma-to-code translation, design tokens, spacing/typography scales, responsive breakpoints, and design system bridge patterns.
日本語の概要は準備中です。原文の説明を表示しています。
API design, versioning, testing, schema validation, and contract testing patterns for REST and GraphQL APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Voice framework, visual identity standards, color palette management, typography specs, brand consistency
日本語の概要は準備中です。原文の説明を表示しています。
Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.
日本語の概要は準備中です。原文の説明を表示しています。
Generate exactly one finished CRT retro computer-interface illustration from an uploaded portrait, group photo, creature, object, or described theme. Use when the user wants anchored subjects re-authored as an exaggerated circa-1980s bitmap editorial caricature beneath early Macintosh or Minitel-style windows, optionally invoking the exact Chinese presets 街头怪诞, 巨像符号, or 冷面几何. Before generation, collect a named or image-derived palette and aspect ratio through a strict two-stage intake unless supplied. Preserve each intended subject as a distinct identity, one shared pixel lattice, restricted non-skin checkerboard midtones, low-facet geometry, unequal extraction windows, mandatory barrel-curved CRT edges, and the immutable tait-crt-interface-skill title-bar signature. Never trace, auto-pixelate, imitate photographic detail, omit, merge, or duplicate subjects, retry, resize, expose prompts, or ask users to choose a style preset.
日本語の概要は準備中です。原文の説明を表示しています。
Provides design token system and theming framework for consistent, customizable UI styling across all components. Covers complete token taxonomy (color, typography, spacing, shadows, borders, motion, z-index), theme switching (CSS custom properties, theme providers), RTL/i18n support (CSS logical properties), and accessibility (WCAG contrast, high contrast themes, reduced motion). This is the foundational styling layer referenced by ALL component skills. Use when theming components, implementing light/dark mode, creating brand styles, customizing visual design, ensuring design consistency, or supporting RTL languages.
日本語の概要は準備中です。原文の説明を表示しています。
Design APIs that are secure, scalable, and maintainable using RESTful, GraphQL, and event-driven patterns. Use when designing new APIs, evolving existing APIs, or establishing API standards for teams.
日本語の概要は準備中です。原文の説明を表示しています。
When designing distributed systems for scalability, reliability, and consistency. Covers CAP/PACELC theorems, consistency models (strong, eventual, causal), replication patterns (leader-follower, multi-leader, leaderless), partitioning strategies (hash, range, geographic), transaction patterns (saga, event sourcing, CQRS), resilience patterns (circuit breaker, bulkhead), service discovery, and caching strategies for building fault-tolerant distributed architectures.
日本語の概要は準備中です。原文の説明を表示しています。
Image prompting skill for Nano Banana (NBP/NB2) and GPT Image 2.5 (Flare/Sunburst). Writes ready-to-use prompts with model/quality/size recommendations. Use when: "нарисуй", "сгенерируй картинку", "image prompt", "промпт для картинки", blog covers, slides, posters, product shots, UI mockups, storyboards, character sheets, edit/colorize, style transfer, vision analysis, image-to-prompt, nb, NBP, NB2, gpt-image-2.5, multi-panel grids, ecommerce product photography, fashion editorial, food/beverage ads, cinematic portraits. Do NOT use for: video (use video skill), 3D models, audio, non-image tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Create cinematic movie poster concepts and final poster images from a user's brief, existing video plan, storyboard, character design, or project context. Use this skill whenever the user asks to generate a film poster, movie poster, key art, campaign poster, teaser poster, title poster, or promotional visual for a video project. This skill proposes several creative directions first when appropriate, defaults to a 3:4 poster ratio when no ratio is specified, and ensures typography, title treatment, imagery, genre, setting, and story tone are coherent and visually inventive.
日本語の概要は準備中です。原文の説明を表示しています。