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概要と使いどころ

React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

NativeWind v4+ - Tailwind CSS utility classes for React Native, className prop, CSS variables, dark mode, platform prefixes, animations, theming, third-party component integration

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Native Gesture Handler - gesture types, GestureDetector, gesture composition, state machine, platform-specific gestures, swipeable rows, hover gestures

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

React Native mobile development patterns - New Architecture (Fabric, TurboModules, JSI), component architecture, React Navigation 7+, FlashList v2 optimization, gestures with Reanimated 4, platform-specific code, React 19 features

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Tamagui universal UI - styled(), tokens, themes, optimizing compiler, responsive media queries, animations, Sheet/Dialog components

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Turn raw Lumen release content (a dump of the LedgerHQ/lumen GitHub Releases page) into one minimalist Slack announcement, drafted to #lumen-releases. Use whenever the user pastes one or more `@ledgerhq/lumen-*` package releases, a chunk of the Releases page, or asks to "announce", "format", "post", or "write release notes / a Slack message" for new Lumen versions. Trigger it even when the user just drops the raw release text with no instructions, or says things like "new Lumen release", "format these lumen versions for Slack", or "lumen changelog for the channel".

日本語の概要は準備中です。原文の説明を表示しています。

LedgerHQ/lumen232026年10月15日 更新

Generate interactive, animated, responsive HTML-based terminal simulators to showcase CLI commands, scripts, pipelines, or interactive workflows. Use this whenever you need to visually showcase a command line sequence, mock interactive CLI tools, or simulate code executions.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Builds a hand-sculpted stop-motion CLAY ad on the Novoads REST API as a STORYBOARD: five to eight beats, each rendered from its own key frame, a storyteller narration laid into the gaps, a music bed, captions burned on, assembled locally with ffmpeg. Carries the genre's arc (named protagonist, inciting moment, social beat, quiet despair, sculpted clay infographic, discovery, transformation, resolution card), and also recreates a found clay ad by reading the reference video locally with ffmpeg and Whisper. Use for ANY clay or stop-motion ask at ANY length: "claymation ad", "stop-motion ad", "clay ad", "a quick clay ad", "plasticine characters", "make an ad like this clay one", or a reference video with sculpted clay characters in it. There is no one-call tier here, so ffmpeg is required. Not for the smooth 3D animated look (use pixar-ad, which covers every Pixar-style length), talking-head UGC (novoads-api), or a static image ad.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Clones a STATIC IMAGE ad into finished ads for your own product, into a reusable prompt TEMPLATE, or both — the template is what makes the ads and the ads are what prove the template. Round-trips the frame through gpt-image-2, nano-banana-pro or reve-2.1 until it reproduces, replaces every brand-specific with a {placeholder}, then fills it with your product pinned to a real photo. Use for "clone this ad for my product", "rebuild this competitor's ad for us", "make me ads like this", "reverse engineer this ad", "make this ad reusable", "add this to my prompt library", or "clone my competitors' ads" with NO file attached — it sources one via spy-competitor-ads rather than asking which. **Among cloners the source's medium decides**: a still, or nothing attached, lands here; "clone this ad" plus a VIDEO is clone-video-ad. NOT for generating an ad from a brief (chatgpt-image-ad, nano-banana-image-ad), nor animating a still as-is (image-to-motion). Refuses to render your product without a real photo of it.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Collects volatile evidence from a potentially compromised host in correct order of volatility: memory, network state, running processes, logged-on users, and open handles, while preserving integrity and minimizing footprint. Activates for requests to collect volatile evidence, perform live response, or capture host state before shutdown.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Prepare an outside contribution to Pulp or Forge that a maintainer can land with minimal rework — routing (Core vs Forge), local build and test on a plain Mac, the checks that are worth running without Shipyard/Tart/VMs, and the handoff format. Use when contributing without write access or without the maintainer CI fleet.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月15日 更新

Build agents that work toward goals with minimal supervision — goal decomposition, self-correction loops, safe autonomy levels, and long-horizon task management. Use when an agent must run for hours or complete open-ended tasks.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Create 3D web experiences: scene setup, models, materials, lighting, animation, scroll-driven scenes, and performance budgets. Use when adding 3D to websites beyond basic demos.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Proven prompts behind viral AI-made videos across 4 models — Claude, Muse AI, ChatGPT, Gemini. Browse by model, category, or tech tag, copy a creator's prompt, adapt it to your own model and renderer. Use when you need a motion-graphic, explainer visual, 3D scene, interactive animation, or AI video-gen prompt that already worked in the wild.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Marketing analytics and data-driven optimization for B2B SaaS campaigns. Use this skill when analyzing marketing performance, optimizing conversion rates, running A/B tests, conducting customer research, creating marketing dashboards, building attribution models, analyzing funnel metrics, or storytelling with data. Also triggers on: marketing ops, performance analytics, CRO, A/B testing, data storytelling, customer insights, tracking plan, event taxonomy, UTM taxonomy, GA4 audit, consent mode, instrumentation contract, sample size calculation, minimum detectable effect, test duration, not enough traffic to A/B test, statistical significance, Bayesian vs frequentist, sample ratio mismatch, experiment feasibility, martech stack, marketing tech stack audit, tool consolidation, build vs buy, vendor evaluation, shadow IT tools, ESP/CRM/platform migration, switching cost, cutover plan, suppression list migration, data portability, customer interviews, survey design, sampling frame, non-response bias, how many people should I interview, thematic saturation, voice of customer, jobs-to-be-done, buyer persona research, is this finding real, data enrichment, which enrichment provider should we buy, waterfall enrichment, contact data quality, match rate, our list data is bad, email verification, catch-all domain, accept-all, bounce rate from bad data, B2B data decay, how often should we re-verify contacts, ZoomInfo vs Apollo vs Clearbit evaluation, cost per usable record, where did this list come from, GDPR Article 14 notice, purchased list compliance, suppression screening, TAM list building, demand planning, marketing plan, how many leads do we need, what pipeline target should marketing carry, funnel model, top-down vs bottom-up plan, plan of record, annual marketing planning, quarterly planning, pipeline coverage we have to create, sales cycle lag, our leads cannot close this quarter, carry-in pipeline, scenario planning, conservative moderate aggressive forecast, stretch target, reforecast, re-forecast triggers, assumption register, capacity ceiling, addressable audience ceiling, marginal cost per lead, blended CPL is wrong, we missed plan and nobody knows why, AI policy for the marketing team, AI governance, AI acceptable use policy, which AI tools are we allowed to use, can I paste customer data into ChatGPT, shadow AI, AI use register, human review of AI output, when can we stop reviewing every AI draft, can the agent send on its own, the AI made a mistake now what, pull back AI autonomy, AI evals, our AI vendor changed the model, AI output went out wrong, prompt injection, can our AI read prospect replies safely, lethal trifecta, the AI leaked internal notes, turn off auto-generated ad assets, auto-applied recommendations, AI literacy training, EU AI Act Article 4, duplicate records in the CRM, dedupe before import, which value wins in a merge, CRM cleanup.

日本語の概要は準備中です。原文の説明を表示しています。

shalintripathi/saas-marketing-agents222026年10月14日 更新

AI rules for writing tests with Stably Playwright SDK. Use this skill when writing or modifying Playwright tests with Stably AI features. Covers when to use Playwright vs Stably methods, plus minimal patterns for aiAssert, extract, getLocatorsByAI, agent.act, Inbox, and Google auth.

日本語の概要は準備中です。原文の説明を表示しています。

stablyai/agent-skills222026年4月15日 更新

Use when a project contains docs/memory/, or when the user asks to remember, retrieve, update, compact, forget, or audit project memory. MemoryCustodian manages local plain-text project memory with minimal context loading.

日本語の概要は準備中です。原文の説明を表示しています。

waittim/MemoryCustodian222026年9月28日 更新

N-round adversarial review pipeline for empirical research output — the chain from data to LaTeX tables to a manuscript that cites them. A Claude drafter proposes minimal diffs, a deterministic mechanical battery gates every diff from a clean state with a regression gate, a Codex reviewer files check-backed critiques, and a blind judge panel decides residual disputes. Manual-invoke ONLY: trigger when the user explicitly runs /adversarial-empirical-review or names 'adversarial-empirical-review' / 'adversarial empirical review'. Do NOT auto-trigger on generic 'review my results', 'check my tables', or manuscript-editing requests. For prose-style refinement use style-emulation instead; this skill AUDITS WHETHER THE TABLES ARE CORRECT — that each number in the tables is what the analysis code computes, reproduces from the data, and is internally consistent. It is an empirical + code review: the manuscript is read only to resolve table numbering, and prose is not examined.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

tdd

無料

Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月14日 更新

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新