Use for affordances, hierarchical control, nullspace composition, and information-seeking action selection in embodied agents. NOT for pure symbolic planning, generic RL tuning, or domains without sensorimotor grounding.
日本語の概要は準備中です。原文の説明を表示しています。
10 件 ・ 関連度順
概要と使いどころ
Use for affordances, hierarchical control, nullspace composition, and information-seeking action selection in embodied agents. NOT for pure symbolic planning, generic RL tuning, or domains without sensorimotor grounding.
日本語の概要は準備中です。原文の説明を表示しています。
Research every provider behind Pipecat's services for new models and API affordances, writing per-service reports and local branches for clear-cut updates; publishing is scripts/provider-watch/publish.py's job, run outside this skill
日本語の概要は準備中です。原文の説明を表示しています。
Modern, clean UI/UX guidance + review skill. Use when you need actionable UX/UI recommendations, design principles, or a design review checklist for new features or existing systems (web/app). Focus on CRAP (Contrast/Repetition/Alignment/Proximity) plus task-first UX, information architecture, feedback & system status, consistency, affordances, error prevention/recovery, and cognitive load. Enforce a modern minimal style (clean, spacious, typography-led), reduce unnecessary copy, forbid emoji as icons, and recommend intuitive refined icons from a consistent icon set.
日本語の概要は準備中です。原文の説明を表示しています。
Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.
日本語の概要は準備中です。原文の説明を表示しています。
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
日本語の概要は準備中です。原文の説明を表示しています。
Apply product-grounded visual quality constraints during user-visible UI changes. Use for layout, styling, content hierarchy, theming, responsive behavior, or interaction affordances. Stay inactive for logic-only changes that preserve the rendered interface.
日本語の概要は準備中です。原文の説明を表示しています。
Source-grounded catalog of dynamic terminal UI/UX patterns in Claude Code 2.1.170 and Codex CLI 0.142.4 — live status lines, spinner verb sets, streaming and progress affordances. Reference for GEODE CLI/REPL UX work.
日本語の概要は準備中です。原文の説明を表示しています。
Map UI elements and code relationships (affordances).
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway design probe for logic, state models, UI variations, and affordances before production work. Use when the user wants to prototype, sanity-check a model, make something playable, compare UI directions, or explore a design before ln-spec/ln-plan/ln-scope.
日本語の概要は準備中です。原文の説明を表示しています。