Rank content angles by engagement data, competition level, and platform fit. Data-driven angle selection instead of guesswork. Use this skill when the user has a keyword or product and needs to decide WHAT to create, which angle to take, which format to use, or which platform to target. Triggers on: "what angle should I use", "rank content ideas for [keyword]", "best angle for [product]", "which content idea will perform best", "help me pick an angle", "what should I write about", "content angle for [topic]", "rank my content ideas", "which approach will get the most views", "data-driven content planning", "angle ranker", "content scoring", "which hook should I use", "compare these content ideas", "prioritize my content angles", "what video should I make".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7092026年9月15日 更新
Find and identify the CCSPlayerPawn_SnapEyeAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapEyeAngles method. It is the one caller of the shared apply helper (CCSPlayerPawn_ApplyEyeAngleNetworkChange) that is NOT CCSPlayerPawn_SnapViewAngles. Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSPlayerPawn_SnapEyeAngles.py preprocessor (xref_funcs apply-helper, exclude_funcs SnapViewAngles). Trigger: CCSPlayerPawn_SnapEyeAngles, SnapEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Generates 9 consistent multi-angle fashion-editorial portraits from a single reference image, with locked identity (face/skin/eyes), preserved hairstyle structure, faithful outfit/accessories, and a unified photography style across all frames. Use when the user says "multi-angle", "multi-angle shots", "九连拍", "多角度九连拍", "9-angle portraits", "fashion lookbook", "model consistency series", "consistent portraits from one photo", "generate 9 angles of this model", or "e-commerce model multi-angle pack". Part of the product-shots ecosystem for cross-border e-commerce apparel and accessory listings.
日本語の概要は準備中です。原文の説明を表示しています。
motiful/product-shots☆ 992026年6月8日 更新
Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Run or troubleshoot Wrangler CLI commands in projects that have a wrangler.jsonc, wrangler.json, or wrangler.toml file, including local development, Previews, deployment, and resource management. For new projects and projects without a Wrangler configuration file, use the cf CLI instead.
日本語の概要は準備中です。原文の説明を表示しています。
cloudflare/skills☆ 3,0522026年10月13日 更新
Locate CCSPlayerPawn::SetEyeAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerPawn::SetEyeAngles" (symbol CCSPlayerPawn_SetEyeAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerPawn_SetEyeAngles, CCSPlayerPawn::SetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate CCSBot::UpdateLookAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::UpdateLookAngles" (symbol CCSBot_UpdateLookAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_UpdateLookAngles, CCSBot::UpdateLookAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Find the angle that makes something sell. Use this skill whenever the user mentions positioning, angles, differentiation, unique selling proposition, 'how do I stand out', 'what makes us different', value proposition, messaging framework, or 'find the hook'. Also trigger when copy isn't converting (often a positioning problem), when marketing feels generic, when launching a product, creating a lead magnet, writing a landing page, or entering a crowded market. Even if the user is about to write copy without established positioning, run this first — the angle informs everything downstream. Generates 3-5 positioning angles with competitive web research and validation.
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Find and identify the CCSPlayerPawn_SnapViewAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapViewAngles method, anchored on the "setang" console-command usage string and its non-teleport call branch. Emits a unique IDA-style byte signature and a func YAML. Trigger: CCSPlayerPawn_SnapViewAngles, SnapViewAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBasePlayerPawn_GetEyeAngles (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyeAngles in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyeAngles, CBasePlayerPawn::GetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CBaseEntity_GetEyeAngles (auto-generated, category: vfunc). Locate CBaseEntity::GetEyeAngles in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetEyeAngles, CBaseEntity::GetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Generate product 360° turntable, multi-angle showcase, and product reveal video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants a product rotation video, turntable showcase, product reveal, 360 view, multi-angle product display, product beauty shot, hero product video, or unboxing reveal. Triggers on: product 360, turntable, product rotation, multi-angle, product reveal, product showcase, hero shot, beauty shot, product spin, unboxing, or any request to showcase a physical product from multiple angles. Use even for "show my product from all sides" or "make a product video.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9642026年4月10日 更新
Natural language guided assistant for integrating ByteDance Pangle ads into a Flutter app. Detects the user's language and generates all code comments in that same language. Covers all ad types supported by pangle_flutter.
日本語の概要は準備中です。原文の説明を表示しています。
nullptrx/pangle_flutter☆ 1292026年5月30日 更新
Spatial reasoning, coordinate geometry, transformations, and trigonometry for geometric problem solving. Covers Euclidean geometry (points, lines, angles, congruence, similarity), triangle geometry (Pythagorean theorem, laws of sines and cosines), circle geometry (tangent lines, inscribed angles, power of a point), coordinate geometry (distance, midpoint, slope, conic sections), transformations as functions (rotation, reflection, translation, dilation), trigonometry (unit circle, identities, inverse functions), and geometric proof techniques. Use when reasoning about shapes, angles, spatial relationships, coordinate problems, or trigonometric computations.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Synthesis step in the multi-angle technical research pipeline. Receives structured outputs from all four research angles (api-state, ecosystem-research, impact-measurement, codebase-auditor), applies cross-angle signal weighting and conflict resolution, and produces a single synthesized Research section. Invoked by the technical-researcher orchestrator after all angle skills complete. Returns content to the orchestrator — does not write to the backlog.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月12日 更新
Cloudflare platform management via Wrangler CLI, Agents SDK (v0.13+), and Browser Rendering API. Deploy Pages, Workers, KV, R2, D1, Queues, Vectorize, Workflows, Hyperdrive. Build stateful AI agents with the full SDK stack — Agent, AIChatAgent, Think, Voice, sub-agents, fibers, HITL, scheduling, observability, Code Mode (Dynamic Worker sandboxes). Budget web scraping via cf_browser.py. Use when deploying to Cloudflare, managing CF infrastructure, configuring wrangler.toml/wrangler.jsonc, building AI agents or chat agents on Workers, adding voice, orchestrating sub-agents, or for cheap web scraping. Triggers: Cloudflare, wrangler, Pages, KV, R2, D1, Workers, Vectorize, Queues, Workflows, Hyperdrive, cf_browser, Browser Rendering, Agents SDK, Code Mode, codemode, MCP, Think, AIChatAgent, Voice agent, sub-agents, fibers, HITL, Dynamic Workers.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Content angle generator for turning dry expert topics into high-engagement infotainment. Applies 7 journalistic angle types (Myth vs Reality, Paradox, Level Error, Price of Solution, Conditions, Hidden Driver, Contrary Thesis) + historical/future lens + news-hook framing. Use when experts need their content to become interesting rather than just informative - blog posts, video scripts, social content, newsletters, landing pages, ad hooks. For any niche: B2B, B2C, services, products, personal brand.
日本語の概要は準備中です。原文の説明を表示しています。
MADEVAL/AngleCraft☆ 312026年7月1日 更新
Cloudflare Workers + D1/R2/KV/Durable Objects でデータベースとサーバーを安全・高速・高品質に接続し、 絶対に間違えずにデプロイするためのスキル。「デプロイして」「公開して」「本番反映」「Cloudflareに載せて」 「Workersで作って」「D1とつなぐ」「wrangler」「マイグレーション適用」「プレビューURL」などの文脈で必ず使用する。 Cloudflare上のアプリを新規作成・機能追加・デプロイ・レビューする場合、ユーザーが「Cloudflare」と明示しなくても デプロイ先がWorkersなら必ずこのスキルを読むこと。D1スキーマ設計・パフォーマンス改善・セキュリティ強化・ wrangler設定の相談でもトリガーする。認証実装の詳細は Skill better-auth-google-gate、 LLM API組み込みは Skill llm-api-integration を併用。
daishiman/harness-dev☆ 102026年10月12日 更新
6つの専門レビュアーロールを並列実行し、consensusLevel(複数ロールの合意度)と Tech Lead レポート(top3指摘・blindSpots・consensusSummary)で結果を統合する マルチエージェントレビュー entry skill。 Parallel multi-role review with consensus scoring (consensusLevel) and Tech Lead report. Use when a major release needs exhaustive multi-angle review, or when a single-perspective review is not enough and you want confidence that no reviewer angle was missed(重要リリース前の網羅レビュー・多視点の確証が 欲しいとき)。
s977043/river-review☆ 42026年10月12日 更新
Structured multi-angle exploration running 2-8 sequential passes over the same problem, each through a different scientific lens, to surface hidden requirements and edge cases invisible from one angle; each pass yields new ISC criteria. USE WHEN iterative depth, explore deeper, multi-angle analysis, surface hidden requirements, blind spot check, what am I missing. NOT FOR scope/zoom analysis (use ApertureOscillation).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Write a short-form video ad from an evidence-backed angle and the selected template's actual recipe. Reuses or fetches ad-angle-miner, preserves the chosen angle, plans words and visuals together, checks product claims and production fit, and delivers the strongest script with useful alternatives. Use before video production and for script rewrites. Customer language is one input alongside audience, promise, product proof, offer and format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新