visionOS / iOS 空間コンピューティングリファレンス。RealityKit、ARKit、visionOS SwiftUI API。 Entity, ModelEntity, AnchorEntity, Component, RealityView, MeshResource, Material, System, EntityAction, GaussianSplatComponent, ComputeGraphComponent, PhysicsJointsComponent, ForceEffectComponent, ClothBodyComponent, NavigationComponent, NavigationMeshComponent, NavigationController, ImmersiveSpace, ImmersionStyle, Model3D, WindowGroup, VolumetricWindowStyle, ObjectTrackingProvider, RoomTrackingProvider, ARSession, ARWorldTrackingConfiguration, ARKitSession, WorldTrackingProvider, HandTrackingProvider, SceneReconstructionProvider。
「arkit」の検索結果
25 件 ・ 関連度順
概要と使いどころ
Use ManagedCode.MarkItDown when a .NET application needs deterministic document-to-Markdown conversion for ingestion, indexing, summarization, or content-processing workflows. USE FOR: ManagedCode.MarkItDown integration; document ingestion flows; Office or rich-text conversion to Markdown; indexing and summarization pipelines. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
Convert documents to Markdown using Microsoft's MarkItDown CLI (`markitdown`). Supports PDF, Word, PowerPoint, Excel, images (OCR), audio (transcription), HTML, YouTube, and URLs. Use when a user wants to convert a file or URL to Markdown, extract text from PDFs/images, transcribe audio/video, or batch-convert documents.
日本語の概要は準備中です。原文の説明を表示しています。
Converts heterogeneous documents and selected URIs to Markdown with Microsoft MarkItDown for text analysis, search, and LLM/RAG ingestion. Covers safe local conversion, streams, Office/PDF/data formats, batch workflows, plugins, vision OCR, Azure extraction, and the official MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Convert heterogeneous documents and selected URIs to Markdown with Microsoft MarkItDown for text analysis, search, and LLM/RAG ingestion. Covers safe local conversion, streams, Office/PDF/data formats, batch workflows, plugins, vision OCR, Azure extraction, and the official MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
markit
無料Convert files and URLs to Markdown. Supports PDF, DOCX, PPTX, XLSX, HTML, EPUB, CSV, JSON, GitHub URLs, images, audio, ZIP, and more. Use when you need to extract content from any document format.
日本語の概要は準備中です。原文の説明を表示しています。
Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Converts documents and URLs to markdown via tiered fallback (MCP markitdown, native tools, user notice). Use when a skill must ingest PDF, DOCX, or URL content.
日本語の概要は準備中です。原文の説明を表示しています。
Use ManagedCode.MarkItDown when a .NET application needs deterministic document-to-Markdown conversion for ingestion, indexing, summarization, or content-processing workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Convert files to Markdown using Microsoft's MarkItDown library
日本語の概要は準備中です。原文の説明を表示しています。
Convert PDF, DOCX, XLSX, PPTX, EPUB, images, or audio to Markdown via the markitdown-mcp server — 'extract this PDF', 'OCR this image', 'transcribe this audio'.
日本語の概要は準備中です。原文の説明を表示しています。
Expert en développement AR/VR (ARKit, ARCore, WebXR, Unity XR, spatial computing)
日本語の概要は準備中です。原文の説明を表示しています。
Convert various file formats (PDF, Office documents, images, audio, web content, structured data) to Markdown optimized for LLM processing. Use when converting documents to markdown, extracting text from PDFs/Office files, transcribing audio, performing OCR on images, extracting YouTube transcripts, or processing batches of files. Supports 20+ formats including DOCX, XLSX, PPTX, PDF, HTML, EPUB, CSV, JSON, images with OCR, and audio with transcription.
日本語の概要は準備中です。原文の説明を表示しています。
Convert files and office documents to Markdown. Supports PDF, DOCX, PPTX, XLSX, images (with OCR), audio (with transcription), HTML, CSV, JSON, XML, ZIP, YouTube URLs, EPubs and more.
日本語の概要は準備中です。原文の説明を表示しています。
Converts DOCX/PDF/PPTX and saved HTML/HTM to high-quality Markdown with automatic post-processing. Fixes pandoc grid tables, simple tables, image paths, CJK bold spacing, attribute noise, and code blocks; for PDFs also strips OCR garbage blocks, repeated headers/footers/watermarks, and absolute image paths from pymupdf4llm output. Benchmarked best-in-class (7.6/10) against Docling, MarkItDown, Pandoc raw, and Mammoth. Trigger on "convert document", "docx to markdown", "parse word", "doc to markdown", "解析word", "转换文档", "HTML to Markdown".
日本語の概要は準備中です。原文の説明を表示しています。
Convert binary documents (PDF, DOCX, XLSX, PPTX, HTML, EPUB, images) to clean LLM-friendly Markdown using Microsoft's `markitdown` Python tool. Use when a user attaches a binary file and you need to read its contents.
日本語の概要は準備中です。原文の説明を表示しています。
Convert various document formats to clean markdown
日本語の概要は準備中です。原文の説明を表示しています。
Generate, edit, and read PowerPoint presentations. Create from scratch with PptxGenJS (cover, TOC, content, section divider, summary slides), edit existing PPTX via XML workflows, or extract text with markitdown. Triggers: PPT, PPTX, PowerPoint, presentation, slide, deck, slides.
日本語の概要は準備中です。原文の説明を表示しています。
Convert various file formats (PDF, Office documents, images, audio, web content, structured data) to Markdown optimized for LLM processing. Use when converting documents to markdown, extracting text from PDFs/Office files, transcribing audio, performing OCR on images, extracting YouTube transcripts, or processing batches of files. Supports 20+ formats including DOCX, XLSX, PPTX, PDF, HTML, EPUB, CSV, JSON, images with OCR, and audio with transcription.
日本語の概要は準備中です。原文の説明を表示しています。
用于期末复习、考前突击、题目生成、知识点辅导、复习资料清洗等场景。基于用户上传课程资料开展工作,优先参考历年真题、老师PPT、平时作业和 Markdown 资料;先用 markitdown 转 Markdown,再清洗材料,最后生成题目、答案和偏考试得分导向的解析。
日本語の概要は準備中です。原文の説明を表示しています。
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, edit, and read PowerPoint presentations. Create from scratch with PptxGenJS (cover, TOC, content, section divider, summary slides), edit existing PPTX via XML workflows, or extract text with markitdown. Triggers: PPT, PPTX, PowerPoint, presentation, slide, deck, slides.
日本語の概要は準備中です。原文の説明を表示しています。
Stage source files into library/raw/, converting non-markdown formats via markitdown (PDF/DOCX/PPTX/XLSX/HTML/CSV) or pandoc (TeX/EPUB/RST/ORG). Adds provenance frontmatter. No agent dispatch.
日本語の概要は準備中です。原文の説明を表示しています。
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
日本語の概要は準備中です。原文の説明を表示しています。