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cccskills

「behaviour」の検索結果

116 件 ・ 関連度順

概要と使いどころ

spec

無料

Capture a POC's signed-off behaviour into its spec ledger (`<poc>/spec.json`) — the structured, walkable behaviour contract graduation freezes as authoritative. Run at the moment a behaviour gets signed off ("ok, this works"), while it's fresh — the same trigger as the HANDOFF.md update, but capturing the *behaviour as a testable entry* rather than the *decision as prose*. Use when a POC behaviour is approved, or asked to "capture this spec", "write the spec entry", "log this to the ledger".

日本語の概要は準備中です。原文の説明を表示しています。

FriendlyInternet/nuxt-crouton102026年10月13日 更新

Write a UK Civil Service or NHS application: behaviour statements in the Success Profiles format, a personal statement mapped to the essential criteria, and a CV in the form these schemes expect. Use when asked to write my civil service application, answer Success Profiles behaviours, write a 250-word behaviour example, write my NHS supporting information, or apply on Civil Service Jobs or NHS Jobs. Produces each behaviour statement within the word limit using a situation, task, action, result structure, a criteria-mapped personal statement, and a check against the advert's essential criteria.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

counterintuitive-tests

無料日本語概要

Generate ideas that don't sound logical, then validate them with cheap behavioural experiments — Rory Sutherland's 'the opposite of a good idea can be a good idea' plus revealed-preference testing. Use when the obvious/logical solution is saturated and the user wants genuinely different options, asks 'what's a creative/unconventional angle', 'how do we stand out', 'should we run a test/experiment', 'how do we know what people actually want', or is about to trust a survey/focus group. Covers deliberate inversion of the obvious move, why stated preferences lie, and designing small reversible experiments that watch behaviour. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「競合と同じ案しか出ない」「アンケートは好評なのに売れない」「思い切った案を安く試したい」)にも使う。中文咨询(“只能想出和竞品一样的方案”“问卷好评却卖不动”)也适用。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

Guides DPIA for marketing profiling, behavioural targeting, cross-device tracking, and advertising analytics. Covers ePrivacy Directive Art. 5(3) cookie consent, PECR regulations, legitimate interest balancing for direct marketing, and adtech processing chain assessment. Keywords: marketing analytics, DPIA, profiling, behavioural targeting, cross-device tracking, ePrivacy, PECR, adtech, legitimate interest.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Implements profiling restrictions for children under GDPR Recital 71, Article 22, UK AADC Standard 12, and COPPA. Covers prohibition of behavioural advertising to children, recommendation algorithm limitations, nudge technique prohibition, and automated decision-making safeguards. Keywords: profiling, children, behavioural advertising, recommendation algorithm, AADC, automated decision.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Apply MCAF feature-spec guidance to create or update a feature spec under `docs/Features/` with business rules, user flows, system behaviour, verification, and Definition of Done. Use when the user asks for a feature spec, executable requirements, acceptance criteria, behaviour documentation, or a pre-implementation plan for non-trivial behaviour changes.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/PrompterOne442026年5月9日 更新

Writes a new ScenarioRunner scenario — a Python class deriving from BasicScenario with its behaviour tree assembled from srunner atomic behaviours and criteria, plus the XML config that gives it a town, ego spawn and parameters — and registers it so `--scenario MyScenario_1` works. Also covers adding a scenario to a route via --additionalScenario. Generates a working skeleton and validates it without a simulator. Use when the user asks to "create/write a new scenario", "add a custom scenario", "make my own traffic situation", or wants to extend the scenario library.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Define a responsive grid — columns, gutters, margins, and breakpoint behaviour. Use when establishing page structure. For the spacing scale inside components use `spacing-system`; for cross-device behaviour use `responsive-design`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Reconcile what the numbers say with what users say, and design the study that settles it rather than restates it. Use when behavioural data and research findings point different ways. For reading the data on its own, use `behavioural-analytics`; for synthesising interviews on their own, use `affinity-diagram`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Structure a cohort analysis for retention, LTV, or behavioural patterns. Use when asked to run a cohort analysis, analyse retention by cohort, segment users by behaviour over time, or calculate lifetime value by acquisition period. Produces a complete cohort analysis framework with methodology, cohort definitions, retention curves, and prioritised interventions.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Simplify code that works — remove speculative abstraction, dead flexibility, and needless indirection while keeping behaviour identical and verified. Use when a feature has just landed ('now simplify it'), when AI-generated code arrives over-engineered, when a file has grown hard to follow, or as the cleanup pass before review. Produces a smaller, flatter version with identical behaviour, plus a ledger of what was removed and why it was safe. For finding bugs use code-review-checklist / ai-code-review — this skill assumes it works and makes it simple.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Create if-then implementation intentions and WOOP plans for specific student behaviour change goals. Use when students know what to do but struggle to follow through on habits or routines.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Design trauma-informed classroom practices that prioritise safety, predictability, connection, and regulation. Use when student behaviour may be trauma-related or the class needs a sensitive approach.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Makes working code easier to read and change without altering what it does, and proves the behaviour stayed the same. Use when someone says "simplify this", "clean up this function", "this file is a mess", "reduce the complexity", "refactor for readability", "tidy my diff before the PR", or when a linter reports high cyclomatic complexity or deep nesting. Covers pinning current behaviour with characterization tests, measuring complexity, choosing a named refactoring, applying it in small verified steps, and reporting suspected bugs found on the way instead of fixing them silently.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Design trauma-informed classroom practices that prioritise safety, predictability, connection, and regulation. Use when student behaviour may be trauma-related or the class needs a sensitive approach.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Create if-then implementation intentions and WOOP plans for specific student behaviour change goals. Use when students know what to do but struggle to follow through on habits or routines.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Pick among candidate outputs (code, configs, plans) by running them on diverse inputs and clustering by behavioural fingerprint, rather than by textual aggregation or log-probability. Activates when an executor returns multiple plausible candidates that need disambiguation, when output-majority voting would be the default choice, or when reviewing generated code that has not yet been validated. The 2026 evidence (Semantic Voting, arxiv 2605.08680v1) is that any execution-based selector dominates output-majority voting by 19-52pp; sketch-generated inputs beat random fuzz by 11.3pp. Triggers: "pick the best candidate", "majority vote on code", "select from N samples", "validate the generated output", "behavioural verification".

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Audit a skill by running a paired probe — the same task once with the skill loaded and once without — segment both traces into goal-directed phases, align phases, and emit a SIP report (surface anchoring, template copy, excess planning, task recovery, off-task artifact). Use whenever a skill is created, modified, or proposed for retirement. Pass-rate is BLIND to most skill effects: CTA (arxiv 2605.11946v1) shows a single skill can produce 522 measurable behavioural changes across 49 tasks while pass-rate moves only +0.3%. Triggers: "audit this skill", "is this skill helping", "retire skill", "before shipping skill", "behavioural impact of skill X", or any skill review event.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Behaviour Surprisal Analysis

日本語の概要は準備中です。原文の説明を表示しています。

plurigrid/asi672026年7月10日 更新

Review web design for layout quality, typography, colour usage, spacing, responsive behaviour, brand consistency, and visual hierarchy. Covers design principles evaluation and improvement recommendations. Use when reviewing a design mockup before development, assessing an implemented site for design quality, providing feedback during a design review session, evaluating brand consistency, or checking responsive behaviour across breakpoints.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Verify which process actually owns a TCP port before assuming your fresh restart succeeded. Use when: (1) you killed an old server and started a new one but behaviour matches the OLD code/data, (2) `pkill -f pattern` returned 0 but old behaviour persists, (3) you embedded a new asset/binary but the served version is stale, (4) any "I just restarted X but I'm getting old results" situation. `pkill -f` matches against the process command line — if the live old process was started with `--port 0` (auto-assigned) and got the port you now want, the pattern won't match it. Always verify with `lsof -i :PORT` before debugging deeper.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

distill

無料

Extract an Allium specification from an existing codebase. Use when the user has existing code and wants to distil behaviour into a spec, reverse engineer a specification from implementation, generate a spec from code, turn implementation into a behavioural specification, or document what a codebase does in Allium terms.

日本語の概要は準備中です。原文の説明を表示しています。

ObneyAI/orc212026年10月8日 更新