Use when planning, running, or learning from chaos engineering experiments. Triggers on "chaos experiment", "fault injection", "gameday", "resilience test", "blast radius", "steady state", "abort criteria", "Chaos Toolkit", "Chaos Mesh", "Litmus", "Gremlin", "AWS FIS", or any deliberate failure-injection question. Ships experiment designer, blast-radius calculator, and postmortem generator (all stdlib Python), 4 references on chaos principles + experiment design + attack taxonomy + tooling landscape, and a /chaos-experiment slash command. Composes with feature-flags-architect (kill switches as abort triggers) and kubernetes-operator (common chaos targets).
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Chaos engineering: hypothesis-driven fault injection to surface weakness before users do. Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Decision framework for isolating every external dependency in a test suite: when to use in-process mocks, HTTP stubs (MSW, WireMock), record-replay, fault injection (Toxiproxy), or ephemeral real services (Testcontainers), and how to enforce that no real calls escape in CI. Use when: "mock service," "stub API," "fake service," "WireMock," "MSW," "Toxiproxy," "test isolation," "dependency management," "stub an external API in CI." Not for: consumer-driven contract verification (Pact, broker) — use contract-testing; standing up a full Docker Compose env or seed data — use test-environments; broad resilience/game-day fault campaigns — use chaos-engineering. Related: contract-testing, test-environments, api-testing, test-data-management, chaos-engineering.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1802026年6月11日 更新
Expert en chaos engineering (Gremlin, Litmus, fault injection, game days, fiabilité)
日本語の概要は準備中です。原文の説明を表示しています。
ziri22/agency-roster☆ 62026年7月1日 更新
Use when defining, reviewing, or operating SLOs/SLIs/error budgets. Triggers on "define an SLO", "what should our SLO be", "error budget", "burn rate", "SLI", "service level objective", "Google SRE workbook", "multi-window burn-rate alert", or any reliability-target question. Ships SLO designer, error-budget calculator with multi-window burn-rate thresholds, and SLO reviewer that catches the common bugs (target too aggressive, window too short, conflicting SLOs, no SLI definition). 4 references on SLO principles + SLI design + error budget math + composition with feature-flags-architect/chaos-engineering/kubernetes-operator. NOT a generic observability skill — specifically the SLO discipline.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Failure injection patterns, blast radius control, steady state hypothesis, and gameday planning for resilience testing.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Validate system resilience through controlled fault injection. Covers hypothesis-driven chaos experiments, failure injection types (network, service, infrastructure, dependency), LitmusChaos/Chaos Mesh/AWS FIS/Gremlin/toxiproxy tooling, automated abort gating, game day planning, and progressive chaos adoption. Use when: "chaos engineering," "fault injection," "resilience test," "game day," "failure recovery," "system reliability," "blast radius." Not for: safe rollout flags/canary/dark launch during a release — use testing-in-production; designing new tests from production telemetry — use observability-driven-testing. Related: testing-in-production, observability-driven-testing, performance-testing, release-readiness, test-environments.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1802026年6月11日 更新
Resilience testing specialist for failure injection, game day planning, and building confidence in system reliabilityUse when "chaos engineering, resilience testing, failure injection, game day, fault tolerance, chaos experiment, disaster recovery, reliability testing, chaos-engineering, resilience, failure-injection, game-day, fault-tolerance, reliability, testing, litmus, chaos-monkey, ml-memory" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Design a game day — simulated failure scenario, runbook, and post-event review. Use when asked to "run a game day", "plan a failure drill", or "simulate an outage".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Design a chaos engineering experiment — hypothesis, blast radius, steady state, and abort conditions. Use when asked to "design a chaos experiment", "inject a failure", or "test the resilience of this service".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Audit existing resilience — identify untested failure modes and chaos engineering gaps. Use when asked "how resilient are we", "what failure modes are untested", or "find our chaos engineering gaps".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Provides chaos engineering best practices for resilience testing, fault injection, and game day planning. Use when designing resilience experiments, configuring chaos tools, planning game days, or when user mentions 'chaos engineering', 'resilience', 'litmus', 'game day', 'fault injection', 'chaos monkey', 'blast radius', 'steady state', 'failure mode'.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Design and execute chaos engineering experiments using Litmus or Chaos Mesh. Test system resilience through controlled fault injection, validate hypothesis-driven tests, and improve failure recovery. Use before major product launches, after architecture changes to validate resilience, during GameDays or disaster recovery drills, to validate assumptions about failure modes, or as part of an SRE maturity program.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Chaos Engineering discipline — proactive experimentation on distributed systems to build confidence in their resilience. Covers Netflix-inspired chaos principles, experiment design, blast radius control, LitmusChaos and Chaos Mesh usage, game day planning, and production safety. USE WHEN: validating system resilience before production incidents, designing chaos experiments, planning game days, implementing CI/CD chaos pipeline, or building confidence in fault tolerance. Triggers on "chaos engineering", "chaos experiment", "game day", "resilience test", "fault injection", "Litmus", "Chaos Mesh", "break things on purpose".
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新