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cccskills

「colour」の検索結果

91 件 ・ 関連度順

概要と使いどころ

review

無料

Review the UI and style files changed in the working tree against this repo's own design system, before they are saved or committed. Runs the same deterministic check as the CLI's --check flag (no tokens, about a second): hardcoded colours where a token exists, near-identical colour twins, off-scale spacing, radii, font sizes and shadows, typefaces outside the system, arbitrary Tailwind values, static inline styles, !important, duplicate component definitions and imports of the copy to avoid, new tokens that copy an existing one, chart colours written by hand where the repo keeps a chart palette (and one calm warning asking for a palette where it keeps none), on a repo built on MUI, Mantine, Chakra or Ant Design, colours or pixel sizes written onto kit components where the theme has a value, and on a Tailwind theme or a shadcn repo, palette classes such as text-gray-500 where the theme names a colour of that kind. Findings name the file, the line and the fix. This is the small, fast check for what just changed; the roast skill is the full scan of the whole repo with a report.

日本語の概要は準備中です。原文の説明を表示しています。

gregkozakiewicz/roast-my-design-system272026年10月6日 更新

Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0582026年10月9日 更新

Load this skill whenever the project supports light/dark mode, colour theme switching, high-contrast mode, or responds to prefers-color-scheme. Under no circumstances hard-code colours that break in alternative themes. Absolutely always test colour contrast in both light and dark themes, and respect user OS-level colour preferences via CSS media queries.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands and feet. It covers people coding, thinking, carrying and resting with laptops, mugs, chairs and rubber ducks. Use when someone asks for brush, marker, felt-tip, two-colour, duotone, riso-print, zine, mint-and-black or doodle illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards with a bold hand-made look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.

日本語の概要は準備中です。原文の説明を表示しています。

dembrandt/dembrandt-skills712026年10月12日 更新

Use when building a design token system, creating accessible colour palettes, generating colour ramps programmatically, or migrating a design system to support wide-gamut displays.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/Front-End-Checklist7.4万2026年10月6日 更新

Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as big solid shapes (hair, trousers, shoes, devices) and as thin detail lines; denim blue, leaf green, sun yellow and tomato red on cream skin; dot eyes, round glasses and blush; big shoes on one thin black ground line; two stars and two plus-sparkles as the only decor. Covers palette, line weights, characters, heads, hands, props, composition and a parts helper for limbs, shoes, heads, hands and paper props. Use when someone asks for flat illustration with black, flat people or character illustration, friendly product or SaaS illustration, or art for empty states, onboarding, 404 and error pages, blog headers, feature spots, marketing cards or app screens in this style.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and taper and break into separate strokes, loose marker-and-watercolour fills that slip past the line, diagonal hatching instead of solid shadow, huge googly eyes with two specular dots, and stray ink hairs and flecks, in tomato red, leaf green, sunflower yellow, sky blue and teal on white. Covers palette, brush numbers, mascot construction (eyes, blush, mouths, 3-finger hands), props, ground patches and a tested, seeded brush kit. Use when asked for ink sketch, hand-drawn, brush pen, sketchy, doodle, marker or watercolour-cartoon illustrations, googly-eyed mascots or critters, playful empty states, onboarding, 404 or error pages, loading states, blog headers, feature spots or marketing cards.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".

日本語の概要は準備中です。原文の説明を表示しています。

kaankiziltug/logo-design-skill3,0442026年10月1日 更新

Build a product colour system — tonal scales, semantic roles, and contrast compliance. Use when defining or rebuilding colour from scratch. For dark-mode adaptation use `dark-mode-design`; for chart palettes use `data-visualization`; for multi-brand token architecture use `theming-system` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Rebuilds an app's design system for a clone: colour roles, type scale, spacing, radius, shadows and every component with its states, as design tokens plus component specs, with original assets instead of the target's logos, icons, illustrations or licensed fonts. Includes a WCAG contrast checker. Use when the user says "match the design", "rebuild the design system", "get the colours and fonts", "make it look like X", "design tokens for my clone", or after /replica-architect.

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/replica-skill2,2532026年10月3日 更新

Set up Tailwind v4 + shadcn/ui themed UI with dark mode. Install deps, configure CSS variables via @theme inline, wire dark mode toggle, verify. Use whenever the user mentions Tailwind v4, setting up Tailwind theming, shadcn/ui colours, dark mode, or troubleshooting colours not working, tw-animate-css errors, @theme inline conflicts, @apply breaking after upgrade, or v3 → v4 migration issues.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0582026年10月9日 更新

Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Review web design for layout quality, typography, colour usage, spacing, responsive behaviour, brand consistency, and visual hierarchy. Covers design principles evaluation and improvement recommendations. Use when reviewing a design mockup before development, assessing an implemented site for design quality, providing feedback during a design review session, evaluating brand consistency, or checking responsive behaviour across breakpoints.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Load this skill whenever the project contains text, UI components, icons, form controls, data visualisations, or focus indicators — in short, almost every project. Under no circumstances hard-code colour values without verifying contrast ratios. Absolutely always ensure text meets 4.5:1, large text meets 3:1, and non-text UI elements meet 3:1 against adjacent colours. Test in light mode, dark mode, and forced-colors (high contrast) mode.

日本語の概要は準備中です。原文の説明を表示しています。

LazyCats-dev/ao3-podfic-posting-helper112026年10月5日 更新

Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

ScepticAgent UI and styles reference. Use whenever the user wants to change the side panel UI, modify highlight colours, update the markdown renderer, work with CSS architecture, add or change category colours, or understand how the sidepanel renders analysis output.

日本語の概要は準備中です。原文の説明を表示しています。

Maros112358/scepticagent22026年3月22日 更新

taste-distillation

無料日本語概要

参考動画の色調とカットの長さを測定し、再利用できるスタイル素材にまとめるスキル。色変換用のLUT、静止画、重ね合わせ素材、生成モデル向けの仕様を作ります。

  • 参考動画の色調を素材化したいとき
  • 似たテンポのためにカット間隔を測る
  • ジャンル別のスタイル素材集づくり
affaan-m/ECC27.8万2026年10月12日 更新

The design law of a slide page — canvas geometry, the text height table, the type scale, contrast pairs, spacing rhythm, and which element type carries which content. Load it when patching slide elements one at a time, when a fix is about colour or contrast, when text has to grow or shrink inside a box, when a page feels crowded or empty, or when replacement content needs real rich-text structure. It is the standard `page-clone` and `pro-editing` edit against, not a procedure of its own — those two decide which pages to touch and in what order, this one decides what a good page looks like when you put it back.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

slide-dsl

無料

The complete slide DSL manual — the canvas and its background, the ten element types field by field with units, defaults and legal values, where each type keeps its words, which field the renderer actually paints when two disagree, exactly what happens to the HTML you put in `content`, and the structure schema that is now the ONLY thing a write is checked against. Nothing filters your markup and nothing normalises your values, so this manual is the whole of what makes a page render correctly. Load it before patching a field you have not patched before, when a patch comes back rejected, when a patch lands but nothing moves on screen, or when you need to know where a colour, a font, a table cell or a code line really lives. This is a field reference and not a procedure — `page-clone` and `pro-editing` decide which pages to touch, `slide-craft` decides what a good page looks like, and this one says what the JSON means.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are here", "find the red prius", "the vehicle nearest the ego", "list the pedestrians", or needs a specific actor id for another skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Listens to a CARLA sensor and either saves its data to files, shows it live in a window, prints a one-shot summary, or (ros-info) reports the native ROS 2 topics, QoS and enabled-for-ROS state so you can echo it from ROS instead. Cameras save as PNG (depth/semantic auto-colourised) and display in a pygame window; lidar saves as .ply and shows as a top-down scatter; IMU/GNSS/radar/collision stream to JSONL or the console. Use when the user asks to "show/view the camera", "display the lidar", "save the sensor data / capture a dataset", or "what is this sensor reading". Select the sensor by id, type, or the actor it's attached to.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新

Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月13日 更新