Think and work like an expert Composites Engineer. Use when a task calls for Composites Engineer judgment. Reasons from CLT/ABD laminate mechanics, Halpin–Tsai micromechanics, and CMH-17/NCAMP allowables through autoclave/OOA/RTM process control, ASTM D30 mechanical qualification, ultrasonic C-scan and CAI damage tolerance while treating fiber waviness, void content, under-cure, and quasi-isotropic strength traps as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Use when working with the non-metallic engineering materials — polymers, ceramics, or composites — and you need to reason about structure, processing, or properties. Covers thermoplastics versus thermosets, chain structure, glass transition, and viscoelasticity in polymers; ionic and covalent bonding, sintering, brittleness, and Weibull statistics in ceramics; and fiber-reinforced laminates, matrix and reinforcement roles, the rule of mixtures, and anisotropy in composites. Reach for it to choose a plastic, understand why a ceramic fails, or predict the stiffness of a laminate.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Expert-level composites engineering covering fiber reinforced polymers, matrix materials, laminate theory, manufacturing processes, failure modes, and composite design.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Expert-level nanomaterials engineering covering synthesis, characterization, properties at nanoscale, nanocomposites, safety, and industrial applications of nanomaterials.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Assemble the FREE steps of the flat-vector-explainer video format — a flat-illustration host character (who, where, tone, voice and music come from the recipe choices) walks a countable N-step product routine, one step per beat, and Remotion composites every chip/numeral/tagline/slate/CTA as an animated DOM overlay ON TOP of the Kling i2v character clips (text is NEVER baked into a keyframe — i2v warps type), the closing 'N products' grid is a PIL composite of the REAL product photos (not AI), full-sentence VO drives word-by-word burned captions over a VO-forward music bed, and the ~50s animated silent master is re-cut to a 30s deliverable FROM the animated master (never a static intermediate). Documentation-grade — ships config.example.json + PIPELINE.md + a README of the free assembly; the paid gen steps (keyframes, Kling i2v, VO, music) are separate capabilities the recipe orchestrates. Use for the flat-vector-explainer format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8152026年10月12日 更新
Strategy Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Risk & Compliance (GRC) Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Sales, GTM & Marketing Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Data & Analytics Super Intelligence Team. Named real-world personas across 7 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Trading Super Intelligence Team. Named real-world personas across 8 cells. Built local-first (LM Studio) and validator-gated. Illustrative composites; see DISCLAIMER.md.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Use Adobe Firefly Services to generate, edit, expand, fill, match, composite, and upscale still images through the current REST APIs. Apply when selecting Firefly Image 5 versus Image 3/4 or custom models, implementing authenticated asynchronous image workflows, using style or structure references, building product composites, handling provenance and enterprise rights, or diagnosing Firefly image jobs in production. Exclude Firefly video, audio, and unrelated Creative Cloud APIs.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Systematic materials selection for engineering design using performance indices, Ashby charts, multi-constraint optimization, and case-based reasoning. Covers the five-step Ashby method — function, objective, constraint, free variable, index — with worked examples for stiffness-limited beams, strength-limited ties, thermally shocked vessels, and minimum-cost components. Use when choosing among metals, polymers, ceramics, and composites under competing objectives.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Burn timed, styled captions into a finished video on the local machine, without re-rendering the source. This is the manual fallback to the API's captioning endpoint, POST /v1/captions, which stays the default path: come here when the style the user wants is outside the API's presets, when the wording has to be hand-corrected before it is burned into the pixels, or when the source was rendered with audio disabled and the API refuses it. Transcribes the audio with Whisper, groups words into reading phrases, renders the captions in a real browser via HyperFrames, and composites them over the source with ffmpeg using a real alpha channel. Use when the user has an MP4 with speech and asks to add captions, subtitles, burned-in text, TikTok-style captions or word-by-word text to it, and the API path has been ruled out. Runs out of band, so it costs no credits and works on any video file whoever generated it. Not for generating video (use the video skills) and not for a separate .srt/.vtt sidecar file.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Expert-level aircraft structures covering structural design philosophy, wing and fuselage analysis, fatigue and damage tolerance, composite structures, and certification.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新
Submission-grade remote-sensing Nature/high-impact journal figure workflow for Python or R. Use whenever the user asks to create, revise, audit, or polish manuscript figures, multi-panel scientific plots, map-led composites, remote-sensing image plates, sensor/product workflow figures, validation/error/uncertainty panels, or journal-ready SVG/PDF/TIFF outputs, especially for Nature-family, Remote Sensing of Environment, ISPRS, IEEE TGRS, or other high-impact venues. Before plotting, define the figure's conclusion, evidence logic, export needs, and review risks. If the user has not chosen Python or R, ask "Python or R?" and stop. Use only the selected backend for figure generation, previewing, exporting, and QA. Supports matplotlib/seaborn and ggplot2/patchwork/ComplexHeatmap. Not for dashboards or Illustrator/Figma-first infographics. Also trigger on general academic-writing figure needs even without the word "Nature", such as making figures/plots for a paper, scientific/academic plotting, data visualization for a manuscript, and Chinese phrasings like 遥感论文配图、学术写作配图、科研绘图、科研作图、地图出图、论文图表、可视化.
日本語の概要は準備中です。原文の説明を表示しています。
thislzm/SKILL☆ 82026年6月6日 更新