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cccskills

「dama」の検索結果

126 件 ・ 関連度順

概要と使いどころ

Find and identify the CBaseEntity::TakeDamageOld function in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the legacy damage-application entry point by finding the code that references its self-identifying assert/warning message "CBaseEntity::TakeDamageOld: damagetype %d with info.GetDamageForce() == Vector::vZero". Trigger: CBaseEntity_TakeDamageOld

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

traffic-damage-calc

無料日本語概要

This skill should be used when the user asks to "calculate traffic accident damages", "交通事故の損害額を計算", "損害賠償額を算出", "赤い本基準で計算", "逸失利益を計算", "後遺障害の慰謝料", "過失相殺後の金額", or wants deterministic computation of personal-injury damages under the Red Book (赤い本) standard.

llamadrive/bengo-toolkit62026年7月20日 更新

Agent fallback for CCSPlayerPawn_OnTakeDamage (auto-generated, category: func). Locate CCSPlayerPawn_OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_OnTakeDamage, CCSPlayerPawn_OnTakeDamage

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBreakable_DamageDecal (auto-generated, category: vfunc). Locate CBreakable::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_DamageDecal, CBreakable::DamageDecal

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBasePlayerPawn_OnTakeDamage (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_OnTakeDamage, CBasePlayerPawn::OnTakeDamage

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBasePlayerPawn_OnTakeDamage-decompiles (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_OnTakeDamage-decompiles, CBasePlayerPawn::OnTakeDamage

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBaseModelEntity_DamageDecal (auto-generated, category: vfunc). Locate CBaseModelEntity::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_DamageDecal, CBaseModelEntity::DamageDecal

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBaseEntity_OnTakeDamage (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnTakeDamage, CBasePlayerPawn::OnTakeDamage

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Implement regenerative recovery using triage, scaffolding, and progressive rebuild. Covers damage assessment, wound classification, emergency stabilization, scar tissue management, and resilience strengthening for systems that have sustained structural damage. Use when a system has suffered an incident needing structured recovery, when a failed transformation left the system in a damaged intermediate state, when accumulated technical debt has caused partial failure, or when a system is functional but degraded and the degradation is worsening.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

logistics-exception-management

無料日本語概要

配送の遅延・破損・紛失・数量不足に対し、証拠収集から補償請求、運送会社との交渉までを整理し、損失額や顧客への影響に応じた対応判断を支えるスキル。

  • 配送の遅延や紛失に対応したいとき
  • 貨物破損の補償請求を準備したいとき
  • 運送会社の料金や責任を争うとき
affaan-m/ECC27.8万2026年10月12日 更新

Use when a task needs the judgment of an Auto Damage Insurance Appraiser — writing a repair estimate from photos or an in-person inspection, deciding repair vs. total loss against a state total-loss formula, evaluating a body shop's supplement request for hidden damage, determining actual cash value (ACV) for a totaled vehicle, or reconciling an OEM-vs-aftermarket-parts dispute.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

dama-dmbok

無料日本語概要

DAMA-DMBOK(Data Management Body of Knowledge)準拠のデータマネジメントスキル。 11の知識領域(データガバナンス、データ品質、メタデータ管理、MDM等)を網羅し、 データ戦略策定から具体的な改善施策まで支援する。 Use when: データ戦略策定、データガバナンス構築、データ品質改善、データカタログ作成、 MDM導入、DX推進、データ移行プロジェクト、データ成熟度評価。 Triggers: "データガバナンス", "データ品質", "データカタログ", "メタデータ管理", "MDM", "データ戦略", "DMBOK", "データ成熟度", "データリネージ"

takusaotome/claude-skills-library92026年10月5日 更新

Für Liquidated Damages: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.

日本語の概要は準備中です。原文の説明を表示しています。

Klotzkette/claude-fuer-deutsches-recht1,7002026年10月11日 更新

Corrects the gene-independent copy-number artifact in CRISPR-Cas9 screens (Aguirre 2016 / Munoz 2016 Cancer Discov) where amplified loci appear essential from DNA-damage burden of simultaneous cuts. Covers the gene-independent DNA-damage / G2-arrest mechanism, CRISPRcleanR (Iorio 2018) unsupervised pre-hoc correction, CERES (Meyers 2017) joint CN + gene-effect model, Chronos (Dempster 2021) DepMap-standard population-dynamics + CN model with lowest residual bias, the decision tree by data availability, the Spearman LFC-vs-CN diagnostic, focal-amplification examples (ERBB2 in HER2+, MYC in colorectal, FGFR1 in head and neck), and CRISPRi/a alternatives that bypass the artifact. Use when screening cancer cell lines, diagnosing essentiality at amplified loci, choosing CRISPRcleanR / CERES / Chronos, deciding whether CN correction is needed before MAGeCK / BAGEL2 / drugZ, or switching from Cas9 to CRISPRi.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Resolve the currently-unresolved review threads on the current branch's PR in one sweep — assess each, fix it (test-first, verified) or reply-only, then reply and resolve — and return a summary. Use standalone to address PR review feedback, or as the thread-handling step invoked by /watch-pr. Repo is adamayoung/TMDb.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1782026年10月4日 更新

Fix the currently-failing status checks on the current branch's PR in one sweep — route each failing check to the right diagnosis skill (via a Haiku subagent, escalating to Opus on a repeat failure), apply and verify the fix, commit, and push once — then return a summary. Use standalone when CI is red, or as the check-fixing step invoked by /watch-pr. Repo is adamayoung/TMDb.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1782026年10月4日 更新

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert insurance claim adjuster with 15+ years in property/casualty. Specializes in coverage analysis, damage quantification (RC/ACV), liability determination, fraud detection, and settlement negotiation. Use when: insurance claim, damage assessment, coverage dispute, liability analysis, fraud investigation, claim settlement.

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Advanced CV for infrastructure inspection including forest fire detection, wildfire precondition assessment, roof inspection, hail damage analysis, thermal imaging, and 3D Gaussian Splatting reconstruction. Expert in multi-modal detection, insurance risk modeling, and reinsurance data pipelines. Activate on "fire detection", "wildfire risk", "roof inspection", "hail damage", "thermal analysis", "Gaussian Splatting", "3DGS", "insurance inspection", "defensible space", "property assessment", "catastrophe modeling", "NDVI", "fuel load". NOT for general drone flight control, SLAM, path planning, or sensor fusion (use drone-cv-expert), GPU shader development (use metal-shader-expert), or generic object detection without inspection context (use clip-aware-embeddings).

日本語の概要は準備中です。原文の説明を表示しています。

FDU-INS/Insurance-Skills762026年7月12日 更新

Use when a task needs the judgment of a senior property & casualty claims adjuster — scoping a water-damage or auto-collision loss, deciding total-loss vs. repair on a damaged vehicle, drafting or checking a reservation-of-rights letter, deciding when a claim needs an SIU fraud referral vs. a routine recorded statement, or working out whether a coverage dispute should go to appraisal or litigation. A reasoning aid, not licensed adjusting authority.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Use when a task needs the judgment of an auto-body-repairer — deciding whether a damaged structural component gets pulled or replaced, reconciling an insurance estimate against actual teardown damage, writing a supplement, determining whether a repair triggers ADAS recalibration, or checking a proposed repair against an OEM position statement.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新