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cccskills

「distortion」の検索結果

21 件 ・ 関連度順

概要と使いどころ

Design a Funhouse Mirror activity where students use their own domain expertise to detect AI distortions, omissions, and overconfidence. Use when students know a subject well enough to evaluate AI claims about it.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Comprehensive best practices for robot perception systems covering cameras, LiDARs, depth sensors, IMUs, and multi-sensor setups. Use this skill when working with RGB image processing, depth maps, point clouds, sensor calibration (intrinsic, extrinsic, hand-eye), object detection, semantic segmentation, 3D reconstruction, visual servoing, or perception pipeline optimization. Trigger whenever the user mentions OpenCV, Open3D, PCL, RealSense, ZED, OAK-D, camera calibration, AprilTags, ArUco markers, stereo vision, RGBD, point cloud filtering, ICP registration, coordinate transforms, camera intrinsics, distortion correction, image undistortion, sensor streaming, frame synchronization, or any computer vision task in a robotics context. Also covers multi-camera rigs, time synchronization across sensors, perception latency budgets, and production deployment of perception pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

Think and work like an expert Geophysicist. Use when a task calls for Geophysicist judgment. Reasons from wavelength and skin-depth limits through earthquake catalogs (USGS ComCat, ObsPy/FDSN), Bouguer/IGRF gravity-magnetics, MT distortion and dimensionality, and SEG-Y reflection processing (NMO, migration) while treating statics, galvanic distortion, velocity ambiguity, and header mis-mapping as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Design a Funhouse Mirror activity where students use their own domain expertise to detect AI distortions, omissions, and overconfidence. Use when students know a subject well enough to evaluate AI claims about it.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Cognitive Behavioral Therapy: ABC model, automatic thoughts, identifying cognitive distortions, and keeping thought records.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

BiasCheck

無料

Three-layer bias analysis on any URL, file, or text — auto-fetches the content and any cited study, then audits data-level biases, source conflicts of interest, and journalism-added distortions, separating what the data supports from what's editorialized. USE WHEN bias analysis, analyze bias, bias check, check this study, who funded this, is this source biased, fact-check article, methodological flaws, source credibility, what's wrong with this claim. NOT FOR psychological author analysis, research synthesis (use Research), entity due diligence.

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7382026年10月6日 更新

Validates docked / generated protein-ligand poses using PoseBusters physical-validity tests, strain energy quantification, geometric checks (planarity, vdW overlap, bond/angle distortion), and pose-energy reasonableness. Use when QC-ing docking results, comparing classical vs ML docking outputs, or filtering pose lists before SAR analysis.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8612026年7月7日 更新

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

日本語の概要は準備中です。原文の説明を表示しています。

AThevon/genjutsu4702026年10月6日 更新

Think and work like an expert Aerospace Engineer. Use when a task calls for Aerospace Engineer judgment. Reasons from margin-managed factors of safety, mass properties, and the analysis-test-similarity V&V hierarchy through FUN3D/SU2 CFD, NASTRAN/Abaqus FEA, JSBSim/Simulink 6-DOF, and FAR/CS, DO-178C, and NASA-STD compliance while treating flutter, buckling, inlet distortion, mass growth, and single-point failures as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Map design, spatial analysis, and Geographic Information Systems. Covers map projections and their distortion trade-offs, coordinate systems, thematic mapping techniques (choropleth, proportional symbol, dot density, isoline), remote sensing and satellite imagery, GIS data models (vector and raster), spatial analysis operations (overlay, buffer, interpolation, network analysis), and cartographic design principles. Use when creating maps, analyzing spatial data, selecting projections, interpreting satellite imagery, or reasoning about spatial relationships in any domain.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Recognition and mitigation of systematic reasoning errors documented in the heuristics and biases tradition. Covers confirmation bias, availability, anchoring, representativeness, framing effects, hindsight bias, overconfidence, and motivated reasoning. Each bias is presented with its mechanism, diagnostic signal, and structured mitigation. Use when you suspect your own or another reasoner's conclusions may be shaped by systematic cognitive distortion rather than evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

认知行为疗法:ABC模型、自动思维、识别认知扭曲以及填写思维记录表。

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Когнитивно-поведенческая терапия: модель ABC, автоматические мысли, выявление когнитивных искажений и ведение дневника мыслей.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

cognitive-restructuring

無料日本語概要

認知行動療法:ABCモデル、自動思考、認知の歪みの同定、思考記録表のつけ方。

ellmos-ai/skills82026年10月12日 更新

Terapia Cognitivo-Conductual: modelo ABC, pensamientos automáticos, identificación de distorsiones cognitivas y registro de pensamientos.

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

Validates docked / generated protein-ligand poses using PoseBusters physical-validity tests, strain energy quantification, geometric checks (planarity, vdW overlap, bond/angle distortion), and pose-energy reasonableness. Filters AI-docking outputs (DiffDock, EquiBind, NeuralPLexer) where ~50% of poses fail physical-validity tests. Use when QC-ing docking results, comparing classical vs ML docking outputs, or filtering pose lists before SAR analysis.

日本語の概要は準備中です。原文の説明を表示しています。

huang-sh/DeepScience42026年7月15日 更新

Validates docked / generated protein-ligand poses using PoseBusters physical-validity tests, strain energy quantification, geometric checks (planarity, vdW overlap, bond/angle distortion), and pose-energy reasonableness. Filters AI-docking outputs (DiffDock, EquiBind, NeuralPLexer) where ~50% of poses fail physical-validity tests. Use when QC-ing docking results, comparing classical vs ML docking outputs, or filtering pose lists before SAR analysis.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/TRACE32026年10月11日 更新

Validates docked / generated protein-ligand poses using PoseBusters physical-validity tests, strain energy quantification, geometric checks (planarity, vdW overlap, bond/angle distortion), and pose-energy reasonableness. Filters AI-docking outputs (DiffDock, EquiBind, NeuralPLexer) where ~50% of poses fail physical-validity tests. Use when QC-ing docking results, comparing classical vs ML docking outputs, or filtering pose lists before SAR analysis.

日本語の概要は準備中です。原文の説明を表示しています。

peacezha/HPClaw32026年10月11日 更新