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cccskills

「exploration tree」の検索結果

16 件 ・ 関連度順

概要と使いどころ

Analyzes, manipulates, compares, annotates, and visualizes phylogenetic or other hierarchical trees with ETE 4. Supports Newick/Nexus tree I/O, topology edits and pattern matching, Robinson-Foulds comparisons, gene-tree evolutionary events and reconciliation, NCBI/GTDB taxonomy, SmartView exploration, and publication rendering. Applies to existing trees after alignment and phylogenetic inference, rather than inferring trees from raw sequences.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新

ETE (Environment for Tree Exploration) toolkit for phylogenetic and hierarchical tree analysis; use it when you need to parse/manipulate Newick/NHX trees, detect duplication/speciation events, integrate NCBI taxonomy, and render publication-quality figures.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Exhaustive problem space exploration using the MIT Synthetic Neurobiology "tiling tree" method. Partitions a problem into MECE (Mutually Exclusive, Collectively Exhaustive) subsets recursively via parallel subagents, then evaluates leaf ideas against specified criteria. Use when users say "tiling tree", "tile the solution space", "exhaustively explore approaches to", "what are all the ways to", or request a MECE breakdown of a problem. Requires orchestrating-chat-agents skill.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月12日 更新

arbor

無料

Autonomously improve a real artifact (code, training recipe, agent harness, data pipeline, prompt) against an objective and an evaluator, using Hypothesis Tree Refinement (HTR) from the Arbor paper. Use this whenever someone wants to iteratively optimize something over many experiments without overfitting — e.g. "get my model's eval score up", "improve this agent/harness", "tune this pipeline", "beat the baseline on this benchmark", "run a search over approaches and keep the best", "do an MLE-bench / Kaggle-style optimization", or any long-horizon "make this artifact better and don't just memorize the dev set" task. Trigger it even when the user doesn't say "Arbor" or "hypothesis tree" but describes repeated experiment-and-evaluate loops, branching exploration of competing ideas, or worries about a dev/test gap. Runs Claude itself as the coordinator with subagent executors in isolated git worktrees; for the standalone `arbor` CLI tool see references/arbor-upstream.md.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills142026年8月21日 更新

arbor

無料

Autonomously improve a real artifact (code, training recipe, agent harness, data pipeline, prompt) against an objective and an evaluator, using Hypothesis Tree Refinement (HTR) from the Arbor paper. Use this whenever someone wants to iteratively optimize something over many experiments without overfitting — e.g. "get my model's eval score up", "improve this agent/harness", "tune this pipeline", "beat the baseline on this benchmark", "run a search over approaches and keep the best", "do an MLE-bench / Kaggle-style optimization", or any long-horizon "make this artifact better and don't just memorize the dev set" task. Trigger it even when the user doesn't say "Arbor" or "hypothesis tree" but describes repeated experiment-and-evaluate loops, branching exploration of competing ideas, or worries about a dev/test gap. Runs Claude itself as the coordinator with subagent executors in isolated git worktrees; for the standalone `arbor` CLI tool see references/arbor-upstream.md.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Execute tasks through systematic exploration, pruning, and expansion using Tree of Thoughts methodology with meta-judge evaluation specifications and multi-agent evaluation

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7562026年8月27日 更新

Guides parallel exploration of multiple implementation approaches using git worktrees. Use when facing decisions with multiple valid paths. Triggers on: explore options, compare approaches, parallel exploration.

日本語の概要は準備中です。原文の説明を表示しています。

YougLin-dev/Aha-Loop1812026年2月3日 更新

Multi-agent exploration-to-PR pipeline for safely exploring, fixing, and shipping a feature or CLI. Use when the user says: "explore X", "test and ship X", "run the pipeline on X", "run /feature-pipeline on X", "let's properly investigate X", "stress-test X and file issues", or "take X through the full pipeline." Also triggers on: "find what's broken in X", "test X end-to-end", "do a sandbox review of X", "file issues for X and fix them." Do NOT use for single-file bug fixes or one-off edits — the overhead is only justified when exploration, planning approval, and CI watching all matter. Manages state via scripts/state.sh (jq required). Five phases: LIGHTER explores → ORCHESTRATOR drafts PR → HEAVIER plans (user approves first) → ORCHESTRATOR commits → HEAVIER sandbox review → LIGHTER iterates CI → LIGHTER drift check + summary. Four mandatory stop hooks (M1–M4) gate each phase transition.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月13日 更新

Records research provenance as a post-task epilogue, scanning conversation history at the end of a coding or research session to extract decisions, experiments, dead ends, claims, heuristics, and pivots, and writing them into the ara/ directory with user-vs-AI provenance tags. Use as a session epilogue — never during execution — to maintain a faithful, auditable trace of how a research project actually evolved.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Applies the reasoning of David Silver, lead researcher on AlphaGo and AlphaZero at DeepMind, to problems of AI design, reinforcement learning, and open-ended discovery. Use this skill whenever you are designing AI systems, evaluating learning algorithms, balancing exploration vs. exploitation, choosing research problems, or discussing how to break past human performance ceilings. Reach for this whenever the user asks about self-play, Monte-Carlo Tree Search, tabula rasa learning, AGI, or moving from human-curated data to autonomous experience. It helps shift the focus from hardcoding human knowledge to building systems that learn for themselves.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

charting

無料

Select the right Python charting library (seaborn, matplotlib, graphviz) and produce publication-quality static visualizations. Use when creating charts, plots, graphs, diagrams, heatmaps, visualizations from data, or when choosing between matplotlib/seaborn/graphviz. Also triggers for network diagrams, flowcharts, dependency trees, state machines, and entity-relationship diagrams. For interactive browser-rendered charts or uploaded data exploration, defer to charting-vega-lite instead.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月12日 更新

Applies the reasoning of David Silver, lead researcher on AlphaGo and AlphaZero at DeepMind, to problems of AI design, reinforcement learning, and open-ended discovery. Use this skill whenever you are designing AI systems, evaluating learning algorithms, balancing exploration vs. exploitation, choosing research problems, or discussing how to break past human performance ceilings. Reach for this whenever the user asks about self-play, Monte-Carlo Tree Search, tabula rasa learning, AGI, or moving from human-curated data to autonomous experience. It helps shift the focus from hardcoding human knowledge to building systems that learn for themselves.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Phase 1 of the feature-pipeline suite — stress-test a CLI command, feature, flag, or module as a developer seeing it for the first time, then file GitHub issues for every distinct finding. Use when someone says "explore X", "test X", "find issues with X", "what's wrong with X", or after /feature-pipeline init. Also triggers standalone as /fp-explore <feature> when you want just the exploration phase without the full pipeline. Reads the target feature from .fp-state.json (or the argument if provided). Completes in one bounded turn and prints the M1 stop hook so the user decides whether to continue to /fp-plan.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月13日 更新

agenthub

無料

Multi-agent collaboration plugin that spawns N parallel subagents competing on the same task via git worktree isolation. Agents work independently, results are evaluated by metric or LLM judge, and the best branch is merged. Use when: user wants multiple approaches tried in parallel — code optimization, content variation, research exploration, or any task that benefits from parallel competition. Requires: a git repo.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Abductive analysis for qualitative interview data following Timmermans & Tavory. Guides you through theory-first analysis that recognizes anomalies and generates novel theoretical insights through systematic puzzle exploration.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新