Run fable-mode execution discipline on Claude Fable 5.1 — the top of the escalation ladder and the strongest staged run available. Routes the task to the @fable-orchestrator agent with its model overridden to Fable (`model: "fable"`), which stages the work, delegates artifact production to @fable-worker-sonnet / @fable-worker-haiku, and cold-checks deliverables with @fable-verifier. Trigger when the user explicitly asks for thorough/systematic/"deep work" handling on the strongest model ("fable on fable", "stage this on fable", "deep work mode, fable", "run this on 5.1"), or when a fable-opus run reports the task exceeds Opus's ceiling. Benchmarked 2026-09-02: zero correctness delta on Fable 5.1 at ~1.1× tokens, ~2× wall — a provenance runner, not an accuracy runner. Do NOT use for ordinary single-pass tasks — prefer fable-opus, fable-sonnet, or fable-haiku when the task doesn't need peak reasoning. Fable is plan-included; bulk work still routes down-tier.
日本語の概要は準備中です。原文の説明を表示しています。
mrtooher/fable-mode☆ 8742026年10月12日 更新
Delegate tasks to an external CLI agent (OpenAI Codex, Google Gemini, or Claude Code) for second opinions or parallel execution. Use when the user explicitly mentions "codex", "gemini", or "claude" or asks to delegate work to one of them (e.g., "codexで実行", "codexに聞いて", "geminiで実行", "Geminiに聞いて", "claudeで実行", "Claudeに聞いて", "run with codex", "ask gemini", "ask claude"). Also use when the user mentions Claude's "fable" model alias for delegation or consultation (e.g., "fableで実行", "fableに相談", "Fableに聞いて", "ask fable"). Do NOT use for general coding tasks that don't mention codex, gemini, claude, or fable.
Ynakatsuka/dotfiles☆ 42026年10月12日 更新
Upgrade the pinned Flask-AppBuilder (FAB) dependency in the Apache Airflow FAB provider (`providers/fab/`). Bumps the exact `flask-appbuilder==` pin and its mirror constant, regenerates `uv.lock`, drives the `test_fab_alignment.py` drift tripwire, reviews the vendored security-manager `override.py` against the new upstream FAB, and conditionally re-vendors static assets / DB migrations. Use when asked to "upgrade FAB", "bump flask-appbuilder", or move the FAB provider to a newer Flask-AppBuilder release.
日本語の概要は準備中です。原文の説明を表示しています。
apache/airflow☆ 4.7万2026年10月13日 更新
Azure Resource Manager SDK for Fabric in .NET. Use for MANAGEMENT PLANE operations: provisioning, scaling, suspending/resuming Microsoft Fabric capacities, checking name availability, and listing SKUs via Azure Resource Manager. Triggers: "Fabric capacity", "create capacity", "suspend capacity", "resume capacity", "Fabric SKU", "provision Fabric", "ARM Fabric", "FabricCapacityResource".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1062026年10月13日 更新
Expert guidance for the Fabric CLI (`fab`) and the Fabric and Power BI REST APIs: workspaces, items, lakehouses, notebooks, pipelines, semantic models, reports, capacities, OneLake, deployment and admin. Also estimates the capacity units (CU) an operation will consume and its impact on the capacity before running it. Automatically invoke whenever the user mentions Fabric, Power BI Service, a Fabric or Power BI workspace, a capacity or F SKU, OneLake, `fab`, or asks to create, run, refresh, schedule, deploy or delete anything in Fabric, including preview items such as Plan, Ontology, Graph or Copilot.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0382026年10月11日 更新
Operating discipline distilled from Claude Fable 5 for sessions and subagents on weaker models (Opus 4.x, Sonnet 5/4.x, Haiku 4.5) doing agentic coding. Load it at the START of any non-trivial task when not running on Fable 5. Операционная дисциплина мышления Fable 5 для менее сильных моделей. Загружай в начале любой нетривиальной задачи (дебаг, рефакторинг, ≥2 файлов, незнакомый код), когда работаешь НЕ на Fable 5 — и указывай сабагенту на Opus/Sonnet/Haiku прочитать этот скилл вместе с нетривиальным заданием. Триггеры — «думай как Fable», «fable-mode», «включи дисциплину», «работай аккуратно», запуск сабагента на слабой модели, повторяющиеся ошибки/переделки в сессии. НЕ нужен для тривиальных правок (rename, опечатка, one-liner) и чисто разговорных ответов.
日本語の概要は準備中です。原文の説明を表示しています。
uladzemer/fable-thinking☆ 22026年7月3日 更新
Azure Fabric Management SDK for Python. Use for managing Microsoft Fabric capacities and resources. Triggers: "azure-mgmt-fabric", "FabricMgmtClient", "Fabric capacity", "Microsoft Fabric", "Power BI capacity".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1062026年10月13日 更新
End-to-end orchestrated workflow that runs a task the way Fable ran sessions - parallel evidence subagents, one committed plan, surgical execution with an intent gate, adversarial verification agents, honest outcome-first report. Use for non-trivial multi-step tasks when the user says "/fable-loop", "run the fable loop", or "do this the way Fable would". For the rules alone without orchestration, use fable-method; for large multi-phase projects, prefer the GSD workflow and use this inside phases.
日本語の概要は準備中です。原文の説明を表示しています。
Sahir619/fable-method☆ 2,3002026年10月3日 更新
fable-reviewer(Fableモデル、read-only)にレビューさせ、各指摘を実コードで検証して修正/反証/受容/保留に仕分け、再レビューを反復する。未解決ゼロ・千日手・要ユーザー判断のいずれかで終了。Fableモデルでコードレビューを回したいときに使う。
skyflash521/mmd-toolbox☆ 132026年9月28日 更新
Unity Prefab / Scene / Asset の壊れた参照・Variant override・配線ミスを構造化応答で診断し、 dry-run → confirm 経路で安全に修復するための MCP ツールリファレンス。 Editor Bridge のセットアップ手順もここに含む。 トリガー: .prefab, .unity, .asset, .mat, Prefab, Variant, 配線, 参照, 壊れた参照, broken reference, GUID, fileID, override, パッチ, patch plan, validate refs, validate structure, where-used, inspect variant, inspect wiring, inspect hierarchy, wiring, null参照, null reference, MonoBehaviour, 階層, hierarchy, Transform整合, 孤立, orphan, 重複fileID, duplicate fileID, Editor Bridge, Bridge セットアップ, bridge setup, deploy_bridge, UNITYTOOL_BRIDGE_WATCH_DIR, watch ディレクトリ のいずれかに該当する作業で使用する。
tyunta/prefab-sentinel☆ 112026年9月13日 更新
Plan, deploy, operate, and troubleshoot multi-rack (rack scale) deployments of Azure Local — preintegrated racks scaling to hundreds of machines, built on Network Fabric Controller, Cluster Manager, SAN storage, and managed network fabric. Use for the Microsoft.NetworkCloud and Microsoft.ManagedNetworkFabric control plane. NOT for standard 1-16 node Azure Local, and NOT for rack-aware clusters (two racks as availability zones, up to 8 nodes, synchronous replication) — those are standard scale. WHEN: multi-rack, rack scale Azure Local, aggregation rack, compute rack, Network Fabric Controller, NFC, Cluster Manager, network fabric, isolation domain, az networkcloud, az networkfabric, multi-rack logical network, multi-rack Arc VM.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1062026年10月13日 更新
Plan, deploy, operate, and troubleshoot multi-rack (rack scale) deployments of Azure Local — preintegrated racks scaling to hundreds of machines, built on Network Fabric Controller, Cluster Manager, SAN storage, and managed network fabric. Use for the Microsoft.NetworkCloud and Microsoft.ManagedNetworkFabric control plane. NOT for standard 1-16 node Azure Local, and NOT for rack-aware clusters (two racks as availability zones, up to 8 nodes, synchronous replication) — those are standard scale. WHEN: multi-rack, rack scale Azure Local, aggregation rack, compute rack, Network Fabric Controller, NFC, Cluster Manager, network fabric, isolation domain, az networkcloud, az networkfabric, multi-rack logical network, multi-rack Arc VM.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5632026年10月10日 更新
Run fable-mode execution discipline on Claude Haiku. Routes the task to the @fable-worker-haiku agent, whose definition carries the staged loop with tightened verification (no bare "unverified" allowed) and an escalate-don't-improvise rule. Trigger when the user explicitly asks for thorough/systematic handling run cheaply or fast ("fable on haiku", "deep work mode but cheap", "stage this on haiku"). For bulk mechanical work. Do NOT use for tasks needing synthesis — benchmark note: at n=1 the skill's effect on Haiku swung both directions (+25 / −17); route quality-critical work to fable-sonnet instead.
日本語の概要は準備中です。原文の説明を表示しています。
mrtooher/fable-mode☆ 8742026年10月12日 更新
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Operating discipline distilled from Claude Fable 5 for sessions and subagents on weaker models (Opus 4.x, Sonnet 5/4.x, Haiku 4.5) doing agentic coding. Load it at the START of any non-trivial task when not running on Fable 5: debugging, refactoring, changes across 2+ files, or unfamiliar code; and instruct a subagent on Opus/Sonnet/Haiku to read this skill with a non-trivial assignment. Triggers include "think like Fable", "fable-mode", "turn on discipline", "work carefully", dispatching a subagent on a weaker model, and repeated mistakes or rework in the session. NOT needed for trivial edits (rename, typo, one-liner) or purely conversational answers.
日本語の概要は準備中です。原文の説明を表示しています。
uladzemer/fable-thinking☆ 22026年7月3日 更新
Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4242026年10月12日 更新
Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4242026年10月12日 更新
Adversarial verification of finished work. Treats any "done" as a set of claims, then re-runs the claimed verifications, diffs what actually changed, detects weakened tests and false completion claims, and delivers an evidence-based verdict (VERIFIED / VERIFIED WITH CAVEATS / REFUTED). Use after any agent or model claims work is complete - "/fable-judge", "judge this work", "verify what it did", "did that actually work?". Also runs the fable-method trap suite against a skill or model via "/fable-judge suite TARGET".
日本語の概要は準備中です。原文の説明を表示しています。
Sahir619/fable-method☆ 2,3002026年10月3日 更新
A step-by-step problem-solving loop (classify the ask, define done, gather evidence, decide, act surgically, verify by observation, report outcome-first). Use when the user says "/fable-method", "use the fable method", or "approach this like Fable", or proactively when starting any multi-step task that no task-specific skill covers. Subcommands - plan (stop after the plan), audit (grade finished work against the loop), report (rewrite an answer outcome-first).
日本語の概要は準備中です。原文の説明を表示しています。
Sahir619/fable-method☆ 2,3002026年10月3日 更新
Discuss a domain with the user, research it from real sources, then generate a trusted skill bundle for it - a step-by-step workflow with a flowchart, a domain adapter, a trap fixture, and a smoke eval. Use when the user says "/fable-domain SECTOR", "make a skill for DOMAIN", "add a domain to the fable method", or "give a lesser model Fable's workflow for DOMAIN". The bundle is the deliverable; a workflow without its flowchart, sources, and trap is not done.
日本語の概要は準備中です。原文の説明を表示しています。
Sahir619/fable-method☆ 2,3002026年10月3日 更新
Runs the Fabric Git integration lifecycle through fab api or az rest, including connecting a workspace to Azure DevOps or GitHub, committing, updating from Git, reading sync status, resolving conflicts, disconnecting a connected workspace, and automating sync with a service principal. For stage promotion use deployment-pipelines-authoring-cli. Branch switching, fab deploy, fabric-cicd and cross-workspace rebinding are out of scope.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills-for-fabric☆ 1,2442026年10月5日 更新
Execute arbitrary Python or PySpark code on Fabric Spark compute without creating a notebook artifact; ephemeral Livy sessions with full Delta table access. Automatically invoke when the user asks to "run PySpark in Fabric", "create a Livy session", "execute Python on Fabric compute", "run Spark without a notebook", "submit code to Fabric", "ephemeral Spark execution", "run ETL in Fabric".
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0382026年10月11日 更新
Manufacturing and fabrication workflow for KiCAD projects via MCP tools. Triggers on: "send to fab", "order boards", "gerbers", "JLCPCB", "manufacturing", "export for production", "pick and place", "assembly files", "generate fabrication outputs", "BOM for fab", "production files", "fab house".
日本語の概要は準備中です。原文の説明を表示しています。
mixelpixx/Konnect☆ 9582026年10月12日 更新
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新