Combines and synthesizes outputs from parallel DAG branches. Handles merge strategies, conflict resolution, and result formatting. Activate on 'aggregate results', 'combine outputs', 'merge branches', 'synthesize results', 'fan-in'. NOT for execution (use dag-parallel-executor) or scheduling (use dag-task-scheduler).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Conversation patterns and interaction protocols for multi-agent systems. Covers request/response, pub/sub, blackboard, delegation chains, debate, critique, consensus, fan-out/fan-in, supervisor-worker, and peer negotiation. Deep analysis of AutoGen conversation patterns, CrewAI delegation, LangGraph state passing, and FIPA-ACL performatives. Teaches how to design what agents say to each other and in what order. Activate on: "agent conversation", "agent protocol", "multi-agent debate", "agent delegation", "supervisor worker pattern", "agent voting", "consensus protocol", "fan-out fan-in", "agent negotiation", "blackboard pattern", "agent dialogue", "conversation topology", "agent handoff". NOT for: wire format or serialization (use agent-interchange-formats), orchestration infrastructure (use agentic-infrastructure-2026), single agent behavior (use agentic-patterns).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Combines and synthesizes outputs from parallel DAG branches. Handles merge strategies, conflict resolution, and result formatting. Activate on 'aggregate results', 'combine outputs', 'merge branches', 'synthesize results', 'fan-in'. NOT for execution (use dag-parallel-executor) or scheduling (use dag-task-scheduler).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Golang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines. Use when writing or reviewing concurrent Go code, when choosing between channels and mutexes, when protecting a shared map or counter, or when a goroutine has no clear exit. Not for defensive coding unrelated to concurrency such as nil panics, slice aliasing, or numeric overflow (→ See `samber/cc-skills-golang@golang-safety` skill), and not for debugging a specific hung, crashing, or racing program after the fact (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
日本語の概要は準備中です。原文の説明を表示しています。
samber/cc-skills-golang☆ 3,4662026年10月1日 更新
Design multi-agent orchestration with workflow DAGs, routing, handoff protocols, and state management. Use when building pipelines of specialized agents, designing fan-out/fan-in patterns, or implementing fault-tolerant workflows.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Expert knowledge for Azure Durable Task development including best practices, decision making, architecture & design patterns, limits & quotas, configuration, integrations & coding patterns, and deployment. Use when choosing Durable storage backends, versioning orchestrations, using fan-out/fan-in, human approvals, or instance APIs, and other Azure Durable Task related development tasks. Not for Azure Functions (use azure-functions), Azure Logic Apps (use azure-logic-apps), Azure App Service (use azure-app-service), Azure Service Fabric (use azure-service-fabric).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
inference-gateway/inference-gateway☆ 2142026年10月13日 更新
Parallel agent orchestration for OST exploration. Fan-out multiple solution explorations, fan-in results to compare and select winners.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 462026年10月12日 更新
Built by DynG AI for PlatformPilot.ai-style multi-agent systems. Use when designing or reasoning about message-passing agent coordination in ANY language: actor-style mailboxes, select, point-to-point routing, pub/sub, fan-in joins/quorums, ownership handoff, budgets, dead letters, and traces. Trigger words include PlatformPilot, DynG AI, actor model agents, message-passing agents, CSP agents, coordinate agents, multi-agent orchestration, agent runtime, fan-out workers, pub/sub agents, agent barrier, or join.
日本語の概要は準備中です。原文の説明を表示しています。
dyngai/handoffkit☆ 312026年6月21日 更新
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
inference-gateway/adk☆ 252026年10月11日 更新
Use when designing a background-job system, choosing between BullMQ / Sidekiq / RQ / Temporal / SQS, deciding queue-vs-workflow, sizing concurrency vs rate limits, building dead-letter queues, or making handlers idempotent. Triggers: jobs running twice on retry, lost jobs after worker crash, DLQ filling up, Redis OOM from job backlog, exactly-once requested, "do we need Temporal?", visibility timeout / lockDuration confusion, exponential backoff vs jitter, fan-out fan-in workflows. NOT for outbound webhook publishing (different concerns), receiver-side webhook handling (different concerns), event-streaming/Kafka topology, or in-process async (event loop only).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
inference-gateway/a2a-debugger☆ 32026年10月8日 更新
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
inference-gateway/operator☆ 22026年10月7日 更新
Use when designing a background-job system, choosing between BullMQ / Sidekiq / RQ / Temporal / SQS, deciding queue-vs-workflow, sizing concurrency vs rate limits, building dead-letter queues, or making handlers idempotent. Triggers: jobs running twice on retry, lost jobs after worker crash, DLQ filling up, Redis OOM from job backlog, exactly-once requested, "do we need Temporal?", visibility timeout / lockDuration confusion, exponential backoff vs jitter, fan-out fan-in workflows. NOT for outbound webhook publishing (different concerns), receiver-side webhook handling (different concerns), event-streaming/Kafka topology, or in-process async (event loop only).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新