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「generate」の検索結果

6,077 件 ・ 関連度順

概要と使いどころ

Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9452026年10月8日 更新

Optimizes Simulink models for Embedded Coder generated code. Use when asked to optimize or improve generated code, or reduce code metrics for a Simulink model. Targets: execution time, memory footprint (RAM, ROM, stack, data copies), code size, MISRA compliance, or any semantically similar generated-code metric. Works iteratively — measures baseline, suggests changes, applies, and re-measures to confirm improvement. Triggers can be prompts similar to: optimize generated code runtime, reduce runtime, shrink code size, improve code efficiency, reduce memory usage, speed up generated code, follow MISRA compliance and so on. CAUTION: Do NOT attempt to optimize Simulink models for generated code efficiency without following this skill — the iterative measurement, gating, and rollback workflow is essential for safe optimization.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2192026年10月8日 更新

Read the approved PRD.md and generate the native sources for a third-party PAM control (the compiled `.ppmplugin` track) — iOS Obj-C `<Pascal>Module` plus optional system-frameworks podspec, Android Kotlin `<Pascal>Module` with build.gradle, AndroidManifest and ReactPackage, a dev-only private package.json (react + react-native devDeps for the builds), and the committed `./manifest.json` dispatch contract the PCF and build stage both read. No TypeScript INativeExtension layer — the contract is the manifest plus the native modules' dispatch surface. Emits the layout in shared/repo-layout.md and generates substantially complete native code (compiled later by /build-android-binary and /build-ios-binary, not here). Local only — writes files, runs no git and touches no remote or feed. PCF is generated by /generate-pcf-companion; the bundle is built by /generate-ppmplugin.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills9982026年10月13日 更新

Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

taste-application

無料日本語概要

参考映像から測定した色やカットのリズムを使い、生成動画と既存映像を編集・合成して、数値で照合した完成動画と再編集用のタイムラインを作るスキル。

  • 参考映像のスタイルで動画を作りたいとき
  • 既存映像に生成クリップを追加したいとき
  • 映像素材や3D小物の合成
affaan-m/ECC27.8万2026年10月12日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4332026年10月6日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4332026年10月6日 更新

Programmatic SEO planning and audit: building or evaluating large sets of template-generated pages that target long-tail query patterns (e.g. "[service] in [city]", "[product] vs [product]", "[tool] for [use-case]"). Covers data-source and template design, thin/duplicate-content and doorway-page risks, per-page uniqueness and value thresholds, internal linking and hubs, indexation management (publish vs. noindex), and scaling without a manual action. Use whenever the user wants to generate many pages from a template/dataset, build location/comparison/use-case pages at scale, or asks why generated pages aren't indexing. Trigger on: "programmatic SEO", "pSEO", "generate pages at scale", "templated pages", "location pages at scale", "comparison pages", "[city] pages", "my generated pages aren't indexed", "doorway pages", "scale content". For one-off content use /content-writer; for keyword discovery use /keyword-research.

日本語の概要は準備中です。原文の説明を表示しています。

nowork-studio/notfair-plugin3,9292026年10月10日 更新

workrally

無料

WorkRally CLI (workrally) — 面向 AI Agent 的 AIGC 漫剧视频创作全流程工具集。支持 AI 生图、AI 生视频、视频提示词优化、画布生音频/音乐、混元 3D 模型生成、AI 生音频、项目/剧集/场次/分镜的完整 CRUD、资产库、媒资管理、无限画布、文件上传下载等。Use when user asks to generate images, generate videos, generate audio, generate music, generate 3d, optimize video prompts, manage projects, series, shots, upload files, download assets, manage materials, or interact with WorkRally platform via command line.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/workrally1692026年9月29日 更新

gingiris-ugc-matrix

無料日本語概要

🇺🇸 UGC Matrix Growth Playbook — Scale user-generated content with AI + real creators. Complete SOP for UGC flywheel, creator recruitment, incentive design, multi-platform publishing. Proven at CPM $0.5, $10M ARR in 60 days with 70M impressions. Includes a full anonymized client case study. 🇨🇳 UGC矩阵号增长实操手册 — AI+真人创作者规模化用户生成内容。完整的UGC飞轮SOP、创作者招募、激励机制设计、多平台分发策略。已验证CPM $0.5,60天$1000万ARR,7000万曝光。含完整客户案例拆解(已脱敏)。 🇯🇵 UGCマトリックス成長プレイブック — AI+リアルクリエイターでUGCをスケール。フライホイールSOP、クリエイター採用、インセンティブ設計、マルチプラットフォーム配信。CPM $0.5、60日で$10M ARR、7000万インプレッション実証済み。匿名化クライアント事例付き。 🇰🇷 UGC 매트릭스 성장 플레이북 — AI + 실제 크리에이터로 UGC 스케일링. 플라이휠 SOP, 크리에이터 모집, 인센티브 설계, 멀티플랫폼 배포. CPM $0.5, 60일 $10M ARR, 7000만 노출 검증 완료. 익명화된 클라이언트 사례 포함. Triggers: "UGC" | "UGC matrix" | "user generated content" | "creator program" | "creator economy" | "AI UGC" | "matrix accounts" | "矩阵号" | "UGC运营" | "创作者招募" | "UGC Program" | "content matrix" | "TikTok UGC" | "Instagram UGC"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including performance equivalences, excessive complexity (object annotations, if/elif variant chains), and oversized modules (250+ pure LOC with mandatory modular refactoring). MUST USE when the user asks to "remove slop", "clean AI code", "deslop", "clean up AI-generated code", "remove AI slop", or wants to clean up AI-generated patterns from recent changes. Triggers - "remove ai slops", "clean ai code", "deslop", "cleanup AI generated", "remove AI slop", "clean up AI-generated code", "strip slop", "ai-slop cleanup".

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode172026年5月29日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Fix MSBuild targets that generate files during the build but those files are missing from compilation or output. Only activate in MSBuild/.NET build context. USE FOR: generated source files not compiling (CS0246 for a type that should exist), custom build tasks that create files but they are invisible to subsequent targets, globs not capturing build-generated files because they expand at evaluation time before execution creates them, ensuring generated files are cleaned by the Clean target. Covers correct BeforeTargets timing (CoreCompile, BeforeBuild, AssignTargetPaths), adding to Compile/FileWrites item groups, using $(IntermediateOutputPath) instead of hardcoded obj/ paths. DO NOT USE FOR: C# source generators that already work via the Roslyn pipeline, T4 design-time generation that runs in Visual Studio, non-MSBuild build systems. INVOKES: no tools — pure knowledge skill.

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

generate-design

無料日本語概要

開発作業の設計書(design.md)を単体で生成・再生成します。全ドキュメントの一括生成には generate-working-docs(新規機能開発)または generate-performance-docs(パフォーマンス改善)を使用してください。

sakamotchi/sql-query-build22026年3月20日 更新

generate-tasklist

無料日本語概要

開発作業のタスクリスト(tasklist.md)を単体で生成・再生成します。全ドキュメントの一括生成には generate-working-docs(新規機能開発)または generate-performance-docs(パフォーマンス改善)を使用してください。

sakamotchi/sql-query-build22026年3月20日 更新

generate-testing

無料日本語概要

開発作業のテスト手順書(testing.md)を単体で生成・再生成します。全ドキュメントの一括生成には generate-working-docs(新規機能開発)または generate-performance-docs(パフォーマンス改善)を使用してください。

sakamotchi/sql-query-build22026年3月20日 更新

generate-requirements

無料日本語概要

開発作業の要件定義書(requirements.md)を単体で生成・再生成します。全ドキュメントの一括生成には generate-working-docs(新規機能開発)または generate-performance-docs(パフォーマンス改善)を使用してください。

sakamotchi/sql-query-build22026年3月20日 更新

wren

無料

Wren CLI for AI agents — a semantic SQL layer over 22+ databases (Postgres, MySQL, BigQuery, Snowflake, Spark, …). The actual workflow guides live inside the `wren` CLI itself; this is just a discovery stub. Use whenever the user asks a data question (how many, show me, top N, compare, trend, breakdown, metric, revenue, customers, orders), wants to install / set up Wren Engine, connect a new database, connect SaaS data via dlt (HubSpot, Stripe, Salesforce, GitHub, Slack), generate or regenerate an MDL project from a database schema, enrich a project with business context (enum meanings, units, cubes like ARR / DAU / churn), or turn a project's context layer into a shareable GenBI web app / dashboard and deploy it to Vercel or Cloudflare. Triggers: 'install wren', 'set up wren engine', 'connect database to wren', 'connect SaaS to wren', 'load hubspot / stripe / salesforce data', 'generate mdl', 'scaffold wren project', 'enrich wren context', 'augment my project', 'add cubes', 'build a dashboard', 'make a shareable analytics app', 'deploy my context layer as a web app', 'genbi app', 'wren onboarding', 'wren usage', 'wren generate mdl', 'wren dlt connector', 'wren enrich context', 'wren genbi'.

日本語の概要は準備中です。原文の説明を表示しています。

Canner/WrenAI1.8万2026年10月13日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4252026年10月8日 更新

Generate code using Nx generators — scaffold projects, libraries, features, or run workspace-specific generators with proper discovery, validation, and verification. Use when user says "create a new library", "scaffold a component", "generate code with Nx", "run a generator", "nx generate", or any code scaffolding task in a monorepo. Prefers local workspace-plugin generators over external plugins. Do NOT use for running build/test/lint tasks (use nx-run-tasks) or workspace configuration (use nx-workspace).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0522026年10月9日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9152026年10月12日 更新