Expert-level metals engineering covering crystal structure, phase diagrams, strengthening mechanisms, steel metallurgy, aluminum alloys, and failure analysis.
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9 件 ・ 関連度順
概要と使いどころ
Expert-level metals engineering covering crystal structure, phase diagrams, strengthening mechanisms, steel metallurgy, aluminum alloys, and failure analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Detect crowded speculative positioning in CFTC futures markets (COT report analysis) to find contrarian setups using Jason Shapiro's methodology. Screens large-speculator ("non-commercial") net positioning across 65 futures markets (indices, rates, FX, metals, energy, crypto) via the FMP Commitment of Traders API, computes a 3-year and 26-week COT Index per market, and classifies extremes as CROWDED_LONG / CROWDED_SHORT. Use when the user asks about COT report analysis, crowded positioning, "who is trapped", speculative positioning extremes, contrarian futures setups, or wants to run Jason Shapiro-style analysis. This skill automates crowding DETECTION only (step 1 of 5) — it does not generate trade signals by itself.
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Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.
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Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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Systematic materials selection for engineering design using performance indices, Ashby charts, multi-constraint optimization, and case-based reasoning. Covers the five-step Ashby method — function, objective, constraint, free variable, index — with worked examples for stiffness-limited beams, strength-limited ties, thermally shocked vessels, and minimum-cost components. Use when choosing among metals, polymers, ceramics, and composites under competing objectives.
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Turn one line ("a turbofan jet engine", "a mechanical watch", "an LVAD heart pump") into a photoreal, physics based, interactive 3D simulation of that machine in a single HTML file, plus a 20 to 30 second film to post it. Real proportions in metres, real materials (PBR metals, paints, polymers, glass), studio lighting with soft shadows, moving parts driven by a small solver that computes real numbers (thrust, torque, rpm, flow, pressure, efficiency), and modes to explode it, cut it open with clean section caps, x-ray it, slow it down, label it and break it. Use this whenever someone asks to build, simulate, visualise, explain or "show how X works" for any machine, engine, mechanism, device, instrument or piece of hardware, wants an interactive 3D model or a cutaway, or wants a video of a machine for a post, even if they never say "simulation" or "three.js".
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Field identification of minerals and ores using hardness, streak, luster, cleavage, crystal habit, and simple chemical tests. Covers the systematic elimination methodology, Mohs scale application, and common ore indicators for precious metals, gemstones, and industrial minerals. Use when encountering an unknown rock or mineral specimen, when prospecting and assessing whether a site shows valuable mineral indicators, when distinguishing ore-bearing rock from barren rock in the field, or when building geological literacy through systematic observation.
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Expert-level biomaterials covering biocompatibility, metals, ceramics, and polymers for medical implants, surface modification, host response, and regulatory considerations.
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Expert-level inorganic chemistry knowledge. Use when working with coordination chemistry, transition metals, crystal field theory, organometallics, main group chemistry, solid state chemistry, acid-base theory, or inorganic reaction mechanisms. Also use when the user mentions 'coordination complex', 'ligand', 'crystal field', 'transition metal', 'oxidation state', 'organometallic', 'Lewis acid', 'VSEPR', 'symmetry', 'point group', 'solid state', or 'catalysis'.
日本語の概要は準備中です。原文の説明を表示しています。