Determines which LLM model to use for each agent spawn
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概要と使いどころ
Determines which LLM model to use for each agent spawn
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Selects a fine-tuning technique (SFT, DPO, RLVR, or RLAIF) for the user's use case and validates it against the selected model's available recipes. Use when the user has decided to finetune and needs to choose a technique, or when the technique needs to be validated against a model. Requires a base model to already be selected (via model-selection skill).
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Selects a base model for the user's use case by querying SageMaker Hub. Use when the user asks which model to use, wants to select or change their base model, mentions a model name or family (e.g., "Llama", "Mistral", "Nova"), or wants to evaluate a base model — always activate even for known model names because the exact Hub model ID must be resolved. Queries available models, presents benchmarks and licenses, and confirms selection.
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Generate a coherent, whole-paper mathematical modeling solution framework from a complete contest problem. Use after the user supplies a CUMCM or other modeling problem and asks for modeling ideas, an overall solution plan, question-by-question analysis, candidate-model comparison, model-selection reasons, innovations, validation, or cross-question linkage. For every question, explain the task and mathematical essence, compare multiple feasible models in tables, recommend a route with explicit reasons, and keep all questions connected through shared data, variables, parameters, constraints, and validation.
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Choose optimal external AI models for code analysis, bug investigation, and architectural decisions. Use when consulting multiple LLMs via claudish, comparing model perspectives, or investigating complex Go/LSP/transpiler issues. Provides empirically validated model rankings (91/100 for MiniMax M2, 83/100 for Grok Code Fast) and proven consultation strategies based on real-world testing.
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Assess whether to escalate models. Use when evaluating reasoning depth.
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Use when choosing the model for a medical-imaging study. Picks a paper-grounded architecture family (CNN/ViT, U-Net/nnU-Net, detection, SAM/foundation, GNN), then vets the concrete repo or checkpoint for licence, version pin, weight provenance and benchmark overlap.
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Renamed to /model-selection in v6 (removed in v7).
日本語の概要は準備中です。原文の説明を表示しています。
Renamed to /model-selection in v6 (removed in v7).
日本語の概要は準備中です。原文の説明を表示しています。
Determine which LLM model to use for each agent spawn based on configuration, session directives, and task type
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Expert en data science (pandas, numpy, scikit-learn, feature engineering, model selection)
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Expert en optimisation des coûts d'agents IA (sélection modèle, caching, compression prompts, budgeting tokens)
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Picks the model a coding agent uses when a test or browser check sends an AI call. Use when choosing a model for any test, UI check, bench, or agent run, or when a test names Opus, Sonnet, Fable, Astra, or any model by habit.
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Plan which model tier handles which work BEFORE execution begins — a high-cognition model deeply understands the problem, lays the foundations, then emits a modular plan assigning each module the cheapest tier that can safely execute it, with escalation tripwires and one-way-door protection. Advisory only: it announces "next module → tier X / model Y" at each boundary and the HUMAN switches models — harnesses like Cursor cannot switch mid-run. Load when the user asks which model to use, wants a model plan, model tiers, model-tier routing, assign models to tasks or modules, says "cheap model got stuck", "which model for this task", "cost-efficient model choice", or when implementation-plan / problem-to-plan need a model: tier column. NOT dynamic-routing (plan-path selection after failure) — this skill assigns cognition tiers to work.
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Locate CCSPlayerPawn::SetModelFromClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromClass" (symbol CCSPlayerPawn_SetModelFromClass). Shortlist via callers of CBaseModelEntity::SetModel inside pawn model-selection code: this variant takes the pawn's class model. The body resolves a cached model precache handle from the player class and calls SetModel. Distinguish from SetModelFromLoadout by the ABSENCE of loadout/inventory item lookups in the call chain. Trigger: CCSPlayerPawn_SetModelFromClass, CCSPlayerPawn::SetModelFromClass
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