Specialist in designing and implementing scalable modular monolith architectures using NestJS with DDD, Clean Architecture, and CQRS patterns. Use when building modular monolith backends, designing bounded contexts, creating domain modules, implementing event-driven module communication, or when user mentions "modular monolith", "bounded contexts", "module boundaries", "DDD", "CQRS", "clean architecture NestJS", or "monolith to microservices". Do NOT use for simple CRUD APIs, frontend work, general NestJS questions without architectural context, or stack-agnostic evolutionary modular monolith design (use evolutionary-modular-architecture).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Guides design and implementation of evolutionary modular-monolith platforms with DDD (strategic + tactical), flat-by-aggregate organization, an Anti-Corruption Layer for vendor independence, a transactional outbox for events, smart resilience (backoff with jitter, circuit breakers, idempotency), and a polished architecture HTML document with elegant SVG diagrams. Use when designing a platform or backend, defining bounded contexts, organizing modules and folders, choosing monolith vs microservices, decoupling from an external service (ERP, storage, AI), making calls resilient, adding real-time push, picking a 2026 TypeScript stack (Nx, NestJS, React), or producing an architecture document or diagram. Also triggers on 'modular monolith', 'bounded contexts', 'flat-by-aggregate', 'ports and adapters', 'architecture diagram'. Do NOT use for simple CRUD, NestJS-only deep implementation (use nestjs-modular-monolith), or pure domain-model review (use tactical-ddd).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
The Balanced Coupling model for software design. Use when: designing modular architectures, evaluating coupling between components, reviewing code modularity, deciding whether to split or merge modules/services, assessing integration patterns, classifying coupling as balanced or unbalanced, applying DDD strategic and tactical patterns, reasoning about cohesion vs coupling trade-offs, identifying distributed monolith risks, or explaining why a system is hard to change. Provides the three-dimensional framework (integration strength, distance, volatility) and the balance rule for making coupling decisions.
日本語の概要は準備中です。原文の説明を表示しています。
vladikk/modularity☆ 5562026年8月31日 更新
Produces modularity review documents in both Markdown and HTML formats. Use when writing the final review output from a modularity analysis.
日本語の概要は準備中です。原文の説明を表示しています。
vladikk/modularity☆ 5562026年8月31日 更新
Applies modular monolith with enforced internal boundaries. Use when teams want service-level autonomy without distributed system overhead.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Expert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Use when the user has written (or wants to write) a `ModularPipelineBlocks` subclass in a local Python file and needs to package it into a Hub-uploadable directory. Covers the workflow from a single `block.py` file to a published custom-block repo that consumers can load via `ModularPipeline.from_pretrained(<repo>, trust_remote_code=True)`.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/diffusers☆ 3.5万2026年10月13日 更新
Build complex AI systems with declarative programming, optimize prompts automatically, create modular RAG systems and agents with DSPy - Stanford NLP's framework for systematic LM programming
日本語の概要は準備中です。原文の説明を表示しています。
davila7/claude-code-templates☆ 3.3万2026年10月12日 更新
Build complex AI systems with declarative programming, optimize prompts automatically, create modular RAG systems and agents with DSPy - Stanford NLP's framework for systematic LM programming
日本語の概要は準備中です。原文の説明を表示しています。
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Runs a sequenced monolith-to-modular pipeline that sizes and inventories components, finds shared domain duplication, addresses flattening and hierarchy issues, analyzes coupling, then groups components into candidate domain-aligned units, with optional embedded DDD strategic analysis for bounded contexts. Use when asking how to split a monolith, size components before extraction, find duplicated domain logic, clean up module hierarchy, measure coupling between modules, or group components into services. Do NOT use for phased extraction roadmaps or prioritization without the prior analysis steps (use decomposition-planning-roadmap after this pipeline), end-to-end legacy migration strategy writeups (use legacy-migration-planner), pure infrastructure capacity sizing, or when you only need DDD without the structural pipeline (install domain-analysis standalone).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Problem-solving strategies for modular arithmetic in graph number theory
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parcadei/Continuous-Claude-v3☆ 3,9432026年1月27日 更新
Modular Code Organization
日本語の概要は準備中です。原文の説明を表示しています。
parcadei/Continuous-Claude-v3☆ 3,9432026年1月27日 更新
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Analyzes a codebase's modularity imbalances using the Balanced Coupling model and produces a review of design issues. Use when reviewing existing code for coupling problems, assessing architecture quality, identifying distributed monolith risks, or finding areas where changes are unexpectedly expensive.
日本語の概要は準備中です。原文の説明を表示しています。
vladikk/modularity☆ 5562026年8月31日 更新
Designs modular high-level architectures from functional requirements and produces design documents for each module. Use when designing a new system, creating architecture documentation, or producing module-level design specs with integration contracts and test specifications.
日本語の概要は準備中です。原文の説明を表示しています。
vladikk/modularity☆ 5562026年8月31日 更新
Modular Code Organization
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Design or review .NET solution architecture across modular monoliths, clean architecture, vertical slices, microservices, DDD, CQRS, and cloud-native boundaries without over-engineering. USE FOR: .NET architecture choices; layer and domain boundary review; service decomposition; clean architecture, vertical slice, DDD, CQRS, and modular monolith decisions. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Use when you need to design, review, or improve modular monoliths with Spring Modulith in Spring Boot applications - including application module package structure, ApplicationModules verification, named interfaces, allowed dependencies, domain events, @ApplicationModuleTest, Scenario-based module tests, generated documentation, actuator exposure, observability, and event publication registry choices. This should trigger for requests such as Add Spring Modulith to a Spring Boot application; Review Spring Modulith module boundaries; Improve modular monolith architecture in Spring Boot; Add @ApplicationModuleTest tests; Generate Spring Modulith documentation. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
jabrena/plinth☆ 4482026年10月13日 更新
Build composable skill modules with hub-and-spoke loading. Use when token budget is tight.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Enforces strict modular code architecture: SRP, no monolithic index files, no catch-all utils, 200 LOC hard limit. This rule is NON-NEGOTIABLE. Violations BLOCK all further work until resolved.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Facilitate a structured conversation to define architecture principles for a repository. Supports multiple architecture styles: clean architecture (default), hexagonal / ports & adapters, modular monolith, or custom. Produces a formal architecture document that the corresponding atom will use. Use when setting up a new project, defining architecture standards, or when the user says 'setup architecture', 'define layers', 'architecture principles', 'help me define my architecture', 'hexagonal architecture', 'modular monolith', 'ports and adapters', or 'define my architecture style'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Develop and run Mojo code in Claude.ai containers. Handles installation, compilation, and execution. Use when writing Mojo code, benchmarking Mojo vs Python, or when user mentions Mojo, Modular, or MAX. Routes to Modular's official skills (mojo-syntax, mojo-python-interop, mojo-gpu-fundamentals) for language-specific correction layers.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新