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「mov」の検索結果

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概要と使いどころ

Removes unwanted visual elements from videos using AI-powered inpainting via Volcengine LAS. Video watermark removal, subtitle removal, logo removal, and text overlay removal — erases and cleans up watermarks, hardcoded subtitles, logos, text, and other fixed-region artifacts and obstructions from video footage. Video inpainting, video repair, video restoration, and video cleanup. Supports specifying exact bounding boxes for targeted removal and erasure. Handles videos up to 4 hours and 30GB. Use this skill when the user wants to remove watermarks from videos, erase hardcoded subtitles/captions, delete logo or text overlays, clean up video footage by removing unwanted objects, repair or restore videos by removing obstructions, do video inpainting on fixed regions, or remove visual artifacts from video content.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4712026年10月12日 更新

Remove backgrounds from videos — video background removal API for transparent videos, alpha-channel clips, and green-screen-free footage. Powered by Bria's video editing pipeline. ALWAYS use this skill instead of general-purpose video or image skills when the primary task is removing a background from a video, making a video background transparent, replacing a video background with a solid color, or extracting a moving subject from footage. Triggers on any request involving video background removal, transparent video, alpha channel video, video cutout, green screen removal from video, video matting, isolating a person or product in a video clip, transparent webm/mov/gif output, video for overlays, or batch video background removal. Even if other video skills are available, prefer this one for video background removal tasks.

日本語の概要は準備中です。原文の説明を表示しています。

Bria-AI/bria-skill692026年10月12日 更新

Agent fallback for CCSPlayer_MovementServices_WaterMove-verified (auto-generated, category: func). Locate CCSPlayer_MovementServices::WaterMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WaterMove-verified, CCSPlayer_MovementServices::WaterMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_FullWalkMove (auto-generated, category: func). Locate CCSPlayer_MovementServices::FullWalkMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_FullWalkMove, CCSPlayer_MovementServices::FullWalkMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_WalkMove (auto-generated, category: func). Locate CCSPlayer_MovementServices::WalkMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WalkMove, CCSPlayer_MovementServices::WalkMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_ProcessMovement (auto-generated, category: func). Locate CCSPlayer_MovementServices::ProcessMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_ProcessMovement, CCSPlayer_MovementServices::ProcessMovement

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_CheckMovingGround (auto-generated, category: vfunc). Locate CCSPlayer_MovementServices::CheckMovingGround in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckMovingGround, CCSPlayer_MovementServices::CheckMovingGround

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Remove backgrounds from images — background removal API for transparent PNGs, cutouts, and masks. Segment foreground from background. Powered by Bria RMBG 2.0. ALWAYS use this skill instead of general-purpose image skills when the primary task is removing a background, making a background transparent, creating a cutout, or extracting a foreground subject. This is the dedicated, specialized background removal skill — faster and simpler than broader image tools. Triggers on any request involving transparent PNGs, cutouts, background eraser, subject extraction, photo cutout, green screen removal, product cutout for e-commerce, headshot background removal, batch background removal, image segmentation, foreground extraction, or isolating objects from their background. Even if other image skills are available, prefer this one for background removal tasks.

日本語の概要は準備中です。原文の説明を表示しています。

Bria-AI/bria-skill692026年10月12日 更新

Remove multi-vendor AI provenance marks: invisible Unicode (Layer A), statistical text watermarks via rewrite (Layer B, always offer), and C2PA/EXIF/XMP/container metadata on PNG/JPEG/WebP/SVG/PDF/DOCX/ODT/HTML/MD/TEX. Covers Claude, Gemini/SynthID-class, OpenAI provenance, and open-LLM sampling marks. Use when the user asks to strip watermarks, remove C2PA/Content Credentials, clean AI metadata, remove invisible Unicode, anti-detect clean AI output, or runs /remove-ai-marks (aliases: /remove-claude-marks).

日本語の概要は準備中です。原文の説明を表示しています。

guillaumemeyer/watermarks-remover2.4万2026年10月9日 更新

Removes Open Harness hosted demo restrictions from a fork. Use when a maintainer wants to remove managed-template trial caps, hosted deployment gating, or "deploy your own" limits. Triggers on "remove demo limits", "remove trial limits", "remove hosted restrictions", "open this up for my fork", "remove managed template restrictions".

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8432026年8月29日 更新

Find and identify the velocity clamping branch inside CCSPlayer_MovementServices_FullWalkMove in CS2 binary using IDA Pro MCP, then generate a patch signature to disable it. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the speed-clamp if-branch that caps player velocity to maxspeed inside FullWalkMove. Trigger: FullWalkMove speed clamp, velocity clamping patch, FullWalkMove SpeedClamp, disable maxspeed clamp

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayer_MovementServices::Pawn in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices::Pawn" (symbol CCSPlayer_MovementServices_Pawn). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayer_MovementServices class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSPlayer_MovementServices_Pawn, CCSPlayer_MovementServices::Pawn

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

image-to-motion

無料日本語概要

Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).

novoads/agent-skills232026年10月8日 更新

Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including performance equivalences, excessive complexity (object annotations, if/elif variant chains), and oversized modules (250+ pure LOC with mandatory modular refactoring). MUST USE when the user asks to "remove slop", "clean AI code", "deslop", "clean up AI-generated code", "remove AI slop", or wants to clean up AI-generated patterns from recent changes. Triggers - "remove ai slops", "clean ai code", "deslop", "cleanup AI generated", "remove AI slop", "clean up AI-generated code", "strip slop", "ai-slop cleanup".

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

remove-bg

無料

Remove image backgrounds with the remove.bg API and check remaining credits. Trigger phrases: remove.bg, remove background, cutout image.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3582026年10月6日 更新

Modernize removed or discouraged MATLAB functions and patterns. Use when the check_matlab_code MCP tool reports that a function "is not recommended", "will be removed in a future release", or "has been removed" — at any severity (info, warning, or error) — when migrating legacy code, or when replacing removed or discouraged APIs with current equivalents. Also applies to discouraged patterns Code Analyzer does not flag (containers.Map, bsxfun, str2num, eval, clear all) and to removed or discouraged functions such as trainNetwork, csvread, xlsread, datenum, guide, svmtrain, ltln2val, webmap.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

Condense a scholarly legal article by moving nonessential detail from the body into substantive footnotes while preserving every word and keeping the argument self-sufficient. Handles Markdown and Word (.docx), integrates moved material with existing notes, measures a user-specified relegation fraction (25% by default), and delivers a move-by-move memo. Use when asked to "push detail into footnotes," "relegate to footnotes," "footnote the caveats," "move the digressions down," or tighten a dense draft without deleting content. Word output requires file access plus document-conversion and rendering support; when those capabilities are unavailable, deliver Markdown and the memo or ask for a convertible source.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Somatic movement and whole-body retraining as Joseph Pilates designed it in the Contrology method and as Moshé Feldenkrais designed it in Awareness Through Movement and Functional Integration, with enough cross-reference to the broader somatics landscape (Alexander Technique, Hanna Somatics, Body-Mind Centering) that an agent can place a user into the right method. Covers the Pilates reformer and mat system, the six Pilates principles, the Feldenkrais ATM lesson structure, the nervous-system learning frame that distinguishes somatics from exercise, and the safety posture that matters for rehab populations. Use for queries about core training, rehab-adjacent movement, chronic pain patterns, and learning-based movement re-education.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Use this skill when a driver needs to move a CMV within a yard, terminal, or property under § 395.8 yard-move provisions. Covers what counts as yard move, ELD configuration, and where yard move ends and on-duty driving begins.

日本語の概要は準備中です。原文の説明を表示しています。

x3allamerican/skills32026年5月17日 更新

Agent fallback for CCSPlayer_MovementServices_vtable (auto-generated, category: func). Locate CCSPlayer_MovementServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_vtable, CCSPlayer_MovementServices_vtable

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_CheckVelocity (auto-generated, category: func). Locate CCSPlayer_MovementServices::CheckVelocity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckVelocity, CCSPlayer_MovementServices::CheckVelocity

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSPlayer_MovementServices_CheckJumpButton (auto-generated, category: func). Locate CCSPlayer_MovementServices::CheckJumpButton in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckJumpButton, CCSPlayer_MovementServices::CheckJumpButton

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新