本文へ移動
cccskills

「orbit」の検索結果

54 件 ・ 関連度順

概要と使いどころ

Classical orbital mechanics from Kepler to Hohmann. Covers the six orbital elements, Kepler's three laws, vis-viva, orbit types (circular, elliptical, parabolic, hyperbolic), transfer orbits, gravity assists, the two-body problem, and practical methods for computing ephemerides. Use when reasoning about planet motion, spacecraft trajectories, comet orbits, exoplanet transits, or binary star dynamics.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Open Orbit briefing skill — selected by the Orbit pipeline when the user has two or more connectors connected. Pulls the past 24 hours of activity from every authenticated connector (GitHub, Linear, Notion, Slack, 飞书, Calendar, Gmail, Drive, Sentry, Vercel, …) and renders a single adaptive bento-grid dashboard at the top of "我的设计". Each connector module picks its own UI form (list, avatar stack, status ring, heatmap, file grid, alert card, …) based on the data shape it returns, so the layout scales as Orbit's connector ecosystem grows. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against the user's live connector data.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Open Orbit briefing skill — selected by the Orbit pipeline when Gmail is the user's only connected connector, or when the user explicitly scopes their daily digest to Gmail. Pulls the past 24 hours of inbox activity (replies awaited, mentions, cc, auto- categorized bulk) from the user's authenticated Gmail connection and renders the digest as the Orbit Daily Digest email opened inside Gmail's reading view. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against live Gmail data.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Use when computing orbits, planning maneuvers, propagating trajectories, or analyzing orbital perturbations for spacecraft or celestial bodies. Use when "orbit, trajectory, maneuver, delta-v, Hohmann, Keplerian, perturbation, J2, TLE, orbital elements, semi-major axis, eccentricity, inclination, RAAN, spacecraft propagation, Lambert solver, interplanetary, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Expert-level orbital mechanics covering Keplerian orbits, orbital maneuvers, Hohmann transfers, rendezvous, interplanetary trajectories, and perturbations.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Open Orbit briefing skill — selected by the Orbit pipeline when Notion is the user's only connected connector, or when the user explicitly scopes their daily digest to Notion. Pulls the past 24 hours of document edits, comments, mentions, and database row changes from the user's authenticated Notion connection and renders the digest as a native Notion page (callout / toggle / database table primitives). This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against live Notion data.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Open Orbit briefing skill — selected by the Orbit pipeline when Linear is the user's only connected connector, or when the user explicitly scopes their daily digest to Linear. Pulls the past 24 hours of issue movement, status changes, assignments, and cycle progress from the user's authenticated Linear connection and renders the digest in Linear's native Inbox + cycle-progress visual language. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against live Linear data.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Open Orbit briefing skill — selected by the Orbit pipeline when GitHub is the user's only connected connector, or when the user explicitly scopes their daily digest to GitHub. Pulls the past 24 hours of PRs, review requests, issues, CI runs, and merges from the user's authenticated GitHub connection and renders them in a layout that mirrors GitHub's native Notifications + PR-diff visual language. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against live GitHub data.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7372026年10月6日 更新

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月13日 更新

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月13日 更新

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7372026年10月6日 更新

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7372026年10月6日 更新

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views from behind, above, below, or straight down, consistent multi-angle renders on the same grounded background or on transparency, or novel views that go through a 3D intermediary instead of guessing.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Particles orbiting rings — an elegant loop. A bold, canvas-based effect from Open Design's html-ppt fx pack — for slides and launch videos. Guards prefers-reduced-motion (does not start). One per screen; on web use sparingly.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8612026年7月7日 更新

Computes a numeric or categorical answer to a quantitative data-science question by cleaning and analyzing local data files (CSV, Excel, TSV, and scientific formats .npz/.fits/.h5) with pandas, numpy, and scipy. Use whenever a task ships its own dataset (in whatever local directory it provides) and asks you to derive a value via statistical, geospatial, temporal, ratio, percentage, growth-rate, correlation, signal-processing, orbital, or forecasting analysis. Spans domains including archeology (demographics, paleoclimate proxies, radiocarbon dating, historical conflicts); biomedical/bioinformatics (tumor histology, genes, proteins, peptides, genomic variants); environmental (water quality, bacterial/Enterococcus exceedance, rainfall correlations, environmental justice); legal/consumer (fraud, identity theft, consumer complaints by state/metro); wildfire (incidents, causes, suppression costs, acres burned, fatalities, geospatial intersections); and astronomy/heliophysics/space weather (satellite telemetry TLE/Swarm/SP3, indices OMNI/GOES, solar activity, atmospheric density, orbital mechanics, forecasting).

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/QwenPaw-Data1312026年10月5日 更新

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill892026年5月1日 更新

Expert-level astrodynamics covering orbit determination, trajectory optimization, launch vehicle ascent, re-entry dynamics, and numerical methods for space mission analysis.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Knowledge base from NASA-STD-8719.14C (Process for Limiting Orbital Debris). Use for orbital-debris assessment planning, mission-related debris limits, explosion/passivation and collision risk, postmission disposal options, reentry casualty risk, and ODAR/EOMP governance. Covers STD-8719.14C (Approved 2021-11-05) synthesized notes only; does not replace NPR 8715.6 delivery timing, NASA-HDBK-8719.14 environment/modeling depth, or program-specific OSMA waivers.

日本語の概要は準備中です。原文の説明を表示しています。

jgsystemsconsulting/jgs-se-knowledge-packs82026年10月9日 更新

threejs

無料日本語概要

Three.js (WebGL / WebGPU ベース 3D グラフィクスライブラリ) リファレンス。 Scene, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer、 BufferGeometry, BufferAttribute, Mesh, Group, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, PointLight, SpotLight, AmbientLight、 TextureLoader, GLTFLoader, DRACOLoader, FBXLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack、 Vector3, Matrix4, Quaternion, Euler, Color, Raycaster, Box3、 OrbitControls, TransformControls, WebXRManager。

Fandhe-AI/agent-reference-skills42026年10月13日 更新