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cccskills

「puzzle」の検索結果

27 件 ・ 関連度順

概要と使いどころ

Generate jigsaw puzzles via generate_puzzle() or geom_puzzle_*() with parameter validation against inst/config.yml. Supports rectangular, hexagonal, concentric, voronoi, and snic puzzle types with configurable grid, size, seed, offset, and layout parameters. Use when creating puzzle SVG files for a specific type and configuration, testing generation with different parameters, generating sample output for documentation or demos, or creating ggplot2 puzzle visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive test suite. Use when adding a completely new puzzle type to the package or following the 10-point integration checklist to ensure nothing is missed end-to-end.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

ctf-misc

無料

Provides miscellaneous CTF challenge techniques for problems that do not cleanly fit the main categories. Use for encoding puzzles, pyjails, bash jails, RF/SDR, DNS oddities, unicode tricks, esoteric languages, QR or audio puzzles, constraint solving, game theory, unusual sandbox escapes, and hybrid logic puzzles. Prefer a more specific skill first when the challenge is mainly web, pwn, reverse, forensics, malware, OSINT, or crypto. Treat this as the fallback skill for genuine cross-category or edge-case challenges, not the default starting point.

日本語の概要は準備中です。原文の説明を表示しています。

ljagiello/ctf-skills3,4352026年9月14日 更新

puzzle

無料

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Thin Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Use when the theoretical puzzle is the bottleneck for an Academy of Management Review (AMR) manuscript — deciding whether an idea is theory-worthy and AMR-fit before any theorizing begins. Frames the puzzle; it does NOT build constructs (that is amr-theory-development) or design any empirical study (AMR has none).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Run the jigsawR test suite via WSL R execution. Supports full suite, filtered by pattern, or single file. Interprets pass/fail/skip counts and identifies failing tests. Never uses --vanilla flag (renv needs .Rprofile for activation). Use after modifying any R source code, after adding a new puzzle type or feature, before committing changes to verify nothing is broken, or when debugging a specific test failure.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

ctf-misc

無料

Provides miscellaneous CTF challenge techniques for problems that do not cleanly fit the main categories. Use for encoding puzzles, pyjails, bash jails, RF/SDR, DNS oddities, unicode tricks, esoteric languages, QR or audio puzzles, constraint solving, game theory, unusual sandbox

日本語の概要は準備中です。原文の説明を表示しています。

MustafaKemal0146/fetih52026年10月11日 更新

Generate Guizang-style social card image sets, Live Photo motion cards, material-first Live Photo puzzle layouts, triple Live Photo collages, long-video-to-Live-Photo treatments, and WeChat official account cover pairs from articles, scripts, screenshots, product notes, subtitles, photos, or user-supplied videos. Use when the user asks for 小红书图文, Rednote/Xiaohongshu images, social cards, carousel images, 3:4 covers, Live Photo, 实况照片, 单视频实况拼图, 二宫格实况拼图, 三连实况拼图, 四宫格实况拼图, 微信公众号封面, WeChat 21:9 + 1:1 covers, Swiss Style, or magazine-style social images.

日本語の概要は準備中です。原文の説明を表示しています。

op7418/guizang-social-card-skill7,4952026年7月2日 更新

ctf-ai-ml

無料

Provides AI and machine learning techniques for CTF challenges. Use when attacking ML models, crafting adversarial examples, performing model extraction, prompt injection, membership inference, training data poisoning, fine-tuning manipulation, neural network analysis, LoRA adapter exploitation, LLM jailbreaking, or solving AI-related puzzles.

日本語の概要は準備中です。原文の説明を表示しています。

ljagiello/ctf-skills3,4352026年9月14日 更新

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4912026年9月28日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use when judging whether a research idea fits Administrative Science Quarterly (ASQ) and has the *surprising* theoretical insight ASQ demands. Sharpens the puzzle and the contribution claim; it does not design the study or write theory sections.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when deciding which amr-* sub-skill to invoke next, or when sequencing a theory-building manuscript from theoretical-puzzle framing through developmental-review revision for an Academy of Management Review (AMR) submission. Routes — does not replace — the specialized skills.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when building the actual theory for an Academy of Management Review (AMR) manuscript — turning a positioned puzzle into defined constructs, explicit relationships, propositions, and boundary conditions. Constructs the theory; it does NOT stress-test the argument's logic (that is amr-data-analysis) or design any data collection (AMR has none).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Design and build expressive 3D scenes, explainers and interactive models with grounded subject knowledge. Use for 3D creation or edits, including scientific visualization and spatial puzzles.

日本語の概要は準備中です。原文の説明を表示しています。

viettranx/3dviz-pro-max7352026年9月11日 更新

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Generate Guizang-style social card image sets, Live Photo motion cards, material-first Live Photo puzzle layouts, triple Live Photo collages, long-video-to-Live-Photo treatments, and WeChat official account cover pairs from articles, scripts, screenshots, product notes, subtitles, photos, or user-supplied videos. Use when the user asks for 小红书图文, Rednote/Xiaohongshu images, social cards, carousel images, 3:4 covers, Live Photo, 实况照片, 单视频实况拼图, 二宫格实况拼图, 三连实况拼图, 四宫格实况拼图, 微信公众号封面, WeChat 21:9 + 1:1 covers, Swiss Style, or magazine-style social images.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

Use when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the `useMinigame` lifecycle hook pattern, using PixiJS directly on its own layer instead of `gameLayer`, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame state is the developer's own responsibility.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1512026年10月1日 更新

Creative reasoning framework for ill-defined problems where conventional solutions are suboptimal. Use when the problem has ambiguous goals, vast solution space, no single correct answer, or requires innovation. Implements three paradigms — combinational (novel combinations of familiar ideas), exploratory (expand solution space boundaries), transformative (alter fundamental constraints). Do not use for well-defined problems, mathematical puzzles, or tasks requiring convergent reasoning.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月12日 更新

Render the jigsawR Quarto documentation site for GitHub Pages. Supports fresh renders (clearing cache), cached renders (faster), and single-page renders. Uses the bundled render script or direct quarto.exe invocation from WSL. Use when building the full site after content changes, rendering a single page during iterative editing, preparing documentation for a release or PR, or debugging render errors in Quarto .qmd files.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Menu engineering analysis — item placement, description quality, pricing psychology, upsell opportunities, photo presence, Kasavana matrix (Stars/Plowhorses/Puzzles/Dogs)

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/ai-restaurant-claude332026年5月21日 更新