音声の周波数や音量、リズムなどの特徴を画像にし、複数の図を並べて確認するスキル。時間区間、配色、画像サイズを指定して出力できます。
- 音声の周波数変化を見たいとき
- 音量やリズムを複数の図で確認
- 音声の一部分だけを可視化したいとき
41 件 ・ 関連度順
概要と使いどころ
音声の周波数や音量、リズムなどの特徴を画像にし、複数の図を並べて確認するスキル。時間区間、配色、画像サイズを指定して出力できます。
音声ファイルの周波数、音量、テンポなどの特徴を画像にするスキル。複数の図を一枚に並べたり、指定区間だけを切り出して、音声の比較や合成処理の確認に使えます。
Use this skill when the user requests to generate, create, compose, or produce music or songs — background music, theme songs, jingles, or instrumental tracks. Generates a song from a style/mood prompt and optional lyrics via the MiniMax music API.
日本語の概要は準備中です。原文の説明を表示しています。
NetEase Cloud Music skill for searching songs, managing playlists, getting personalized recommendations, and controlling playback via ncm-cli. Use when user wants to search music, play songs, manage playlists, or get music recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Write the band agreement before the money or the breakup arrives — who owns the songs, how money splits (writing vs performing distinguished), who owns the name, what happens when someone quits, and the decision rules for offers — decided while everyone still shares a van. Use when a band asks 'how should we split money', 'who owns our songs', 'our drummer quit, what happens', or is about to record/release/sign anything. Produces a plain-language band agreement and the meeting script to agree it. Not legal advice — it's the conversation that makes the lawyer cheap later.
日本語の概要は準備中です。原文の説明を表示しています。
Generate music using Volcengine Imagination API. Supports vocal songs, instrumental BGM, and lyrics generation. Use when the user wants to create songs, background music, soundtracks, write lyrics, or mentions "music generation", "BGM", or "songwriting".
日本語の概要は準備中です。原文の説明を表示しています。
Use ACE-Step API to generate music, edit songs, and remix music. Supports text-to-music, lyrics generation, audio continuation, and audio repainting. Use this skill when users mention generating music, creating songs, music production, remix, or audio continuation.
日本語の概要は準備中です。原文の説明を表示しています。
Generate AI music and songs with Diffrythm, Tencent Song Generation via inference.sh CLI. Models: Diffrythm (fast song generation), Tencent Song Generation (full songs with vocals). Capabilities: text-to-music, song generation, instrumental, lyrics to song, soundtrack creation. Use for: ba...
日本語の概要は準備中です。原文の説明を表示しています。
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
日本語の概要は準備中です。原文の説明を表示しています。
Use ACE-Step API to generate music, edit songs, and remix music. Supports text-to-music, lyrics generation, audio continuation, and audio repainting. Use this skill when users mention generating music, creating songs, music production, remix, or audio continuation.
日本語の概要は準備中です。原文の説明を表示しています。
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
日本語の概要は準備中です。原文の説明を表示しています。
Music generation via Mureka, MiniMax, Atlas Cloud, and Sonilo. Use for instrumentals, songs, soundtracks, track/stem generation, covers, or video-conditioned scoring of the finished cut through `submit_music`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound effects and loops, dubbing audio or video into another language, re-voicing a recording with a preset or cloned voice, or isolating speech from noise. Keywords: ElevenLabs, Eleven v3, Multilingual v2, Turbo 2.5, Music v2, Sound Effects 2, Dubbing, Voice Changer, Speech to Speech, Voice Isolator, TTS, SFX, localization.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
日本語の概要は準備中です。原文の説明を表示しています。
Search cloud drives for downloadable music resources (songs, albums, lossless audio). Use this skill when the user wants to download a specific song or album. Do NOT use for general music information, lyrics, or recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Draft original songs, arrangement sketches and performance guidance. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
日本語の概要は準備中です。原文の説明を表示しています。
Scans lyrics for phrases that may match existing songs using web search and LLM knowledge. Use before release to check for unintentional borrowing.
日本語の概要は準備中です。原文の説明を表示しています。
Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Use when the user asks for a song, a beat, a jingle, background music, or a sound effect, made locally with no subscription.
日本語の概要は準備中です。原文の説明を表示しています。
Design production-ready music prompts and optionally generate music through SandBase. Use for songs, instrumentals, soundtracks, jingles, loops, or multi-part music; use a speech or sound-effect workflow when music is not the main deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
Produce music with MiniMax Music 2.6 and MiniMax cover/lyrics APIs for songs, instrumentals, AI-generated lyrics, reference-audio covers, video/social/ad soundtracks, artifact custody, rights checks, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
Use Google Lyria music generation models through Google Cloud / Vertex AI / Gemini Enterprise Agent Platform for production music beds, songs, vocal tracks, image-conditioned music, short-form social audio, ad music, and video scoring. Covers Lyria 2, Lyria 3 Clip, and Lyria 3 Pro model selection, prompt construction, rights/privacy checks, SynthID/C2PA provenance, artifact custody, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Use when planning, prompting, API-calling, editing, inpainting, reviewing, or licensing AI-generated songs, instrumental beds, ad music, soundtrack cues, video-to-music scores, stems, or music assets using the ElevenLabs Music API or ElevenCreative Music product.
日本語の概要は準備中です。原文の説明を表示しています。