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cccskills

「streak」の検索結果

20 件 ・ 関連度順

概要と使いどころ

Generates a streak tracking system with timezone-aware day boundaries, streak freeze protection, and streak-at-risk push notifications. Use when user wants daily/weekly engagement streaks, consecutive day tracking, or habit tracking.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Field identification of minerals and ores using hardness, streak, luster, cleavage, crystal habit, and simple chemical tests. Covers the systematic elimination methodology, Mohs scale application, and common ore indicators for precious metals, gemstones, and industrial minerals. Use when encountering an unknown rock or mineral specimen, when prospecting and assessing whether a site shows valuable mineral indicators, when distinguishing ore-bearing rock from barren rock in the field, or when building geological literacy through systematic observation.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

How to build and post the weekly ENG/PRODUCT shipping brief to Slack — a compact summary of what shipped, a ranked merged-PR count per person with week-on-week delta and shipping streaks, and an async standup thread prompt. Load this when you are the `leaderboard` agent (the `weekly-leaderboard` cron), or when someone asks for a weekly contributor/shipping summary.

日本語の概要は準備中です。原文の説明を表示しています。

kortix-ai/suna2万2026年10月13日 更新

Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink outlines, shaded with woodcut gouges and lit with pale streaks; a terracotta sun disc behind it, cut free by a 7.5 px cream keyline; a hard horizontal edge slicing the scene into a dark splash band with cream droplets punched out; a heavy condensed wordmark over a letterspaced serif tagline. Covers lockups, hero objects, gulls, splash bands and lettering. Use when someone asks for a vintage emblem, retro badge, crest, logo-style, screen-print, poster, sticker, patch or merch-style illustration, or a badge card for a team, event, release, empty state, 404 page, blog header or marketing card.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7382026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7382026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7382026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7382026年10月6日 更新

Evaluate account-level drawdown circuit breaker rules from trader-memory-core state and decide whether new trade risk is allowed today. Uses realized P&L, losing-streak cooldowns, and weekly/monthly drawdown limits without any external API.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills2,9972026年10月13日 更新

hooked-ux

無料

Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "habit formation", "engagement loops", "habit zone", or "the manipulation matrix". Also trigger when designing notification or re-engagement strategies, building streaks or progress systems, or analyzing why users stop after signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,3972026年9月11日 更新

retro

無料

Weekly engineering retrospective. Analyzes commit history, work patterns, and code quality metrics. Per-person breakdowns with praise and growth areas. Modes: default 7d, 24h, 14d, 30d, compare, global cross-project. Shipping streaks and tweetable summary.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Track and measure agentic coding KPIs for ZTE progression. Use when measuring workflow effectiveness, tracking Size/Attempts/Streak/Presence metrics, or assessing readiness for autonomous operation.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

Alluvial gold recovery using panning, sluicing, and classification. Covers site reading (geological indicators, stream dynamics, pay streak location), panning technique, sluice box operation, and responsible extraction practices. Use when prospecting in an area with known or suspected alluvial gold deposits, sampling a stream to test for gold presence, maximizing recovery during recreational panning, or assessing a site's gold potential before investing more effort.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Session retrospective. Runs after a workflow, coding session, or multi-step task completes. Analyzes what shipped, what failed, patterns observed, and growth opportunities. Generates a retro summary with per-step breakdowns, shipping streaks, and test health trends. Use after any significant session (>3 steps or >15 min). Proactively suggest when the user finishes a workflow, completes a feature, or says "let's review what we did." Also supports global retro across all projects.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Team standup board (Busabase App-in-Skill) for team leads. Use when the user invokes $kelly-standup or /kelly-standup, or asks for standup, daily standup, 晨会, daily check-in, team status board, 团队日报, blockers, who's working on what, team digest, check-in streaks, missing check-in reminders, or collecting async updates from Slack/WeCom/Discord/WhatsApp/docs into one board.

日本語の概要は準備中です。原文の説明を表示しています。

mr-kelly/skills52026年10月2日 更新

Build gratitude practice with daily entries, streaks, and reflection prompts

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Build high-quality collaborative worlds in Doppel. Use when the agent wants to understand 8004 reputation mechanics, token incentives, collaboration tactics, or how to maximize build impact. Covers streaks, theme adherence, and the rep-to-token pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新