本文へ移動
cccskills

「visionos」の検索結果

27 件 ・ 関連度順

概要と使いどころ

apple-spatial

無料日本語概要

visionOS / iOS 空間コンピューティングリファレンス。RealityKit、ARKit、visionOS SwiftUI API。 Entity, ModelEntity, AnchorEntity, Component, RealityView, MeshResource, Material, System, EntityAction, GaussianSplatComponent, ComputeGraphComponent, PhysicsJointsComponent, ForceEffectComponent, ClothBodyComponent, NavigationComponent, NavigationMeshComponent, NavigationController, ImmersiveSpace, ImmersionStyle, Model3D, WindowGroup, VolumetricWindowStyle, ObjectTrackingProvider, RoomTrackingProvider, ARSession, ARWorldTrackingConfiguration, ARKitSession, WorldTrackingProvider, HandTrackingProvider, SceneReconstructionProvider。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

visionos

無料

visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Build and diagnose visionOS projects with Seiro MCP. Use inspect_xcode_schemes (if needed) -> validate_sandbox_policy -> build_visionos_app -> inspect_build_diagnostics (on failure) -> fetch_build_output (on success), and avoid direct xcodebuild or swiftc unless the user explicitly asks for shell-level execution or MCP cannot handle the task.

日本語の概要は準備中です。原文の説明を表示しています。

karad/seiro-mcp162026年7月7日 更新

Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Apple Human Interface Guidelines expert across iOS, iPadOS, macOS, watchOS, tvOS, and visionOS. Use when designing or reviewing an Apple-platform app, auditing for HIG compliance, picking native components, or validating accessibility.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9012026年10月7日 更新

Designing for visionOS — spatial layout and ergonomics (60pt eye targets, field-of-view placement, dynamic scale), eyes-and-hands input with hover rules, motion and visual comfort (the 0.2 Hz rule, vection, depth-cue agreement), immersion strategy, spatial sound, and the video-format decision guide. Use when designing or reviewing any visionOS app, window, volume, or immersive experience.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Use when writing Swift code for Apple platforms - iOS, macOS, visionOS. Covers Swift 6 concurrency, actors, Sendable, async/await, SwiftUI, MVVM architecture, Metal GPU programming, RealityKit ECS, visionOS scenes, interpolation/animation, advanced collection types, property wrappers, Combine bridging, error handling, testing, and API design patterns.

日本語の概要は準備中です。原文の説明を表示しています。

piemonte/apple-engineer-superpowers282026年3月2日 更新

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

日本語の概要は準備中です。原文の説明を表示しています。

thedaviddias/agent-forge32026年5月18日 更新

apple-hig

無料

Apple Human Interface Guidelines as 14 agent skills covering platforms, foundations, components, patterns, inputs, and technologies for iOS, macOS, visionOS, watchOS, and tvOS.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

pencilkit

無料

Add Apple Pencil drawing with PKCanvasView, PKToolPicker, PKDrawing serialization/export, stroke inspection, and PencilKit/PaperKit handoffs. Use when building drawing apps, annotation features, handwriting capture, signature fields, content-version-safe ink workflows, or Apple Pencil-powered experiences on iOS/iPadOS/visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Tokenize, tag, and analyze natural language text using Apple's NaturalLanguage framework and translate between languages with the Translation framework. Use when adding language identification, sentiment analysis, named entity recognition, part-of-speech tagging, text embeddings, or in-app translation to iOS/macOS/visionOS apps.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Evaluates code against Apple's App Store Review Guidelines. Use this skill when reviewing iOS, macOS, tvOS, watchOS, or visionOS app code (Swift, Objective-C, React Native, or Expo) to identify potential App Store rejection issues before submission. Triggers on tasks involving app review preparation, compliance checking, or App Store submission readiness.

日本語の概要は準備中です。原文の説明を表示しています。

safaiyeh/app-store-review-skill3732026年10月6日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

日本語の概要は準備中です。原文の説明を表示しています。

dembsky/PropMotion1132026年8月15日 更新

Audits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Apple UI (e.g., 'audit my iOS app against the HIG', 'is this text readable on Liquid Glass?').

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Expert guidance on Apple Human Interface Guidelines (HIG). Covers iOS, macOS, and visionOS with 2026 Liquid Glass aesthetics and accessibility-first design.

日本語の概要は準備中です。原文の説明を表示しています。

JantonioFC/skillsbank92026年8月4日 更新

xcode-26

無料

Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era framework changes across SwiftUI, UIKit, AppKit, Foundation, App Intents, StoreKit, MapKit, WidgetKit, visionOS, or Swift language features.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Official skill for XcodeBuildMCP. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Official skill for the XcodeBuildMCP CLI. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime/iMessage-integrated group activity on iOS, macOS, tvOS, or visionOS.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Tokenize, tag, and analyze natural language text using Apple's NaturalLanguage framework and translate between languages with the Translation framework. Use when adding language identification, sentiment analysis, named entity recognition, part-of-speech tagging, text embeddings, or in-app translation to iOS/macOS/visionOS apps.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新