Review generated or changed documentation before it ships — READMEs, API references, docstrings, PHPDoc/JSDoc, changelogs, tutorials, and doc sites. Best used reactively after an agent writes or edits docs, after code changes documented behavior, or before publishing docs. Use when the user says 'review the docs', 'is this documentation accurate', 'update the docs', 'write a README', 'document this API', 'add a docstring', or 'add a changelog entry'. Core job: verify every referenced function, flag, endpoint, config key, and code sample against the source; catch docs-vs-code drift; strip filler and unverifiable claims. DO NOT USE for production code review (use clean-code-guard), test review (use test-guard), marketing copy or blog posts, prose style editing of non-technical writing, or documentation site theming.
日本語の概要は準備中です。原文の説明を表示しています。
amElnagdy/guard-skills☆ 1,2652026年7月5日 更新
You are an expert in Cline, the autonomous AI coding agent for VS Code that can read files, write code, run terminal commands, and use the browser — with human-in-the-loop approval at each step. You help developers use Cline for complex multi-file refactoring, feature implementation, debugging, and codebase exploration where the AI plans and executes while the developer reviews and approves.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Detects code quality vulnerabilities in mobile apps (Android/iOS). Trigger on: SQL injection in SQLite, JavaScript injection in WebViews, intent injection, unsafe deserialization, NSKeyedUnarchiver, NSCoding, Java serialization, Parcelable, buffer overflow, JNI native code, PIE disabled, NX disabled, stack canary absent, RELRO, ARC disabled, third-party library CVE, vulnerable dependency, outdated SDK, targetSdkVersion, update enforcement missing, implicit Intent, URL loading in WebView, object persistence, memory corruption, OWASP dependency check. Covers MASVS-CODE-1/2/3/4.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Analyze a local codebase and infer the architecture it is actually using, including repo kind, best-fit dominant architecture, directly evidenced coexisting patterns, major subsystem exceptions, confidence, docs-vs-code drift, and repo-fit hints for downstream agents. Use when prompts ask what architecture a repo uses, whether it is really hexagonal or just layered, what subtle patterns shape a repo or slice, how a target slice fits a hybrid monorepo, whether documented architecture matches implementation, or when `/tw-tk` needs a repo-dialect preflight before making a minimal change.
日本語の概要は準備中です。原文の説明を表示しています。
SDiamante13/dotfiles☆ 82026年10月2日 更新
Operating Roblox Studio for game development — the visual editor in which the 3D scene is built, tested, and published. Use this skill for: Studio basics (Explorer, Workspace, play-test, saving the place as .rbxl), the interplay with Rojo (Connect, scene-vs-code mode), AI control of Studio via the Roblox-Studio-MCP (execute_luau, insert_from_creator_store, generate_material, screen_capture, Play/Stop, reading the Console), the complete asset-pipeline workflow (Creator Store → clean up → kit → scene → .rbxl → Rojo brings it to life), and above all the MANDATORY malware scan for marketplace assets. Also trigger on "embed an asset from the Store", "Studio MCP not working", "studios: []", "generate material", "save scene", "is this Roblox asset safe", "scripts disappear after Play".
日本語の概要は準備中です。原文の説明を表示しています。
ellmos-ai/skills☆ 82026年10月12日 更新