本文へ移動
cccskills

「webrtc」の検索結果

23 件 ・ 関連度順

概要と使いどころ

Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that canvas and WebGL hashes stay identical across relaunches of one profile, and that no two profiles share a persona, a cookie jar, or an address. Use when several of your own accounts or test identities run from one machine and the setup needs checking, when a profile tested clean but something still looks off, when choosing which detection suites to run (CreepJS, whoer, browserleaks WebRTC, pixelscan, liarjs), when auditing what a vendor runtime does with API and proxy credentials, or when asking which layers browser isolation cannot cover at all. Also for 'profile isolation check', 'fingerprint consistency test', 'timezone mismatch', 'WebRTC leak', 'canvas hash unstable', 'account association', 'temporary profile', '防关联', '多账号', '隔离自检'. The SDK is anti-detect-browser; MCP is browser-mcp-agent.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills172026年8月28日 更新

Architects the encryption, codec/transport, and premium-feature layer of a group video-calling product, on top of an already-chosen SFU topology. Covers E2EE patterns (Zoom leader-fan-out, Signal pairwise-fan-out, MLS/TreeKEM as in Discord's DAVE, Telegram's ledger consensus), the SFrame (RFC 9605) + WebRTC Insertable Streams mechanism letting an SFU relay encrypted frames it can't read, codec/transport choice (AV1/VP9 SVC vs. simulcast, Opus, congestion control, Media-over-QUIC, WHIP/WHEP), and which "premium" features (virtual backgrounds, live captions, recording, breakout rooms, spatial audio) survive E2EE vs. structurally can't. Use when adding E2EE to an SFU-based call, choosing a 2026 codec/SVC strategy, or deciding which features to disable under E2EE mode. NOT for call topology/platform choice (see webrtc-adhoc-video-chat, which this composes with). NOT for one-way broadcast (see managed-video-streaming-pipeline). NOT for the DM/group-chat text backend (see realtime-messaging-backend-architecture).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Detect speech segments in audio using VAD tools like Silero VAD, SpeechBrain VAD, or WebRTC VAD. Use when preprocessing audio for speaker diarization, filtering silence, or segmenting audio into speech chunks. Choose Silero VAD for short segments, SpeechBrain VAD for general purpose, or WebRTC VAD for lightweight applications.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年7月24日 更新

Patterns and best practices for integrating ROS2 systems with web technologies including REST APIs, WebSocket bridges, and browser-based robot interfaces. Use this skill when building web dashboards for robots, streaming camera feeds to browsers, exposing ROS2 services as REST endpoints, or implementing bidirectional WebSocket communication between web UIs and ROS2 nodes. Trigger whenever the user mentions rosbridge, rosbridge_suite, roslibjs, FastAPI with ROS2, Flask with rclpy, WebSocket for robot telemetry, MJPEG streaming, WebRTC for robots, REST API wrapping ROS2 services, web-based robot control, browser robot interface, robot dashboard, CORS configuration for robots, or any web-to-ROS2 bridge pattern. Also trigger for authentication on robot web interfaces, rate limiting sensor streams, video streaming from robot cameras to browsers, or running async web frameworks alongside the ROS2 executor. Covers rosbridge_suite, FastAPI, Flask, WebSocket, and WebRTC approaches.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3722026年8月12日 更新

fandhe-backend

無料日本語概要

Rust 製バックエンド HTTP サーバーフレームワーク fandhe-backend のリファレンス。 fandhe-backend-core / -http / -routes。Server, BoundServer, Router(merge), Handler。 4 拡張点 Middleware(on_response_with_status)/ UpgradeHandler / RequestGate / Interceptor。 Diagnostics, StreamingResponse, sans-IO HTTP/1.1, graceful shutdown。 プラグイン cors, websocket(WsSender), graphql, openapi, webrtc 等。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

openai-realtime-audio

無料日本語概要

OpenAI API (developers.openai.com) の Realtime API と Audio エンドポイントのリファレンス。 WebRTC / WebSocket / SIP transport, sessions / conversations / events, client secrets (ephemeral keys), VAD (server_vad / semantic_vad), tools/MCP, speech-to-speech voice agents, speech-to-text (streaming / file transcription), text-to-speech, translation。

Fandhe-AI/agent-reference-skills42026年10月13日 更新

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

Expert in building voice AI applications - from real-time voice agents to voice-enabled apps. Covers OpenAI Realtime API, Vapi for voice agents, Deepgram for transcription, ElevenLabs for synthesis, LiveKit for real-time infrastructure, and WebRTC fundamentals. Knows how to build low-latency, production-ready voice experiences. Use when: voice ai, voice agent, speech to text, text to speech, realtime voice.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月12日 更新

Multi-camera RTSP to WebRTC streaming via go2rtc

日本語の概要は準備中です。原文の説明を表示しています。

SharpAI/DeepCamera3,0932026年9月17日 更新

Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Expert knowledge for Azure Speech in Foundry Tools development including troubleshooting, best practices, decision making, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when using STT/TTS, custom voice or avatars, Speech containers, Voice Live, or telephony/WebRTC streaming, and other Azure Speech in Foundry Tools related development tasks. Not for Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure AI Vision (use azure-ai-vision), Azure AI Video Indexer (use azure-video-indexer), Azure Translator (use azure-translator).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Build AI applications with OpenAI Agents SDK - text agents, voice agents, multi-agent handoffs, tools with Zod schemas, guardrails, and streaming. Prevents 11 documented errors. Use when: building agents with tools, voice agents with WebRTC, multi-agent workflows, or troubleshooting MaxTurnsExceededError, tool call failures, reasoning defaults, JSON output leaks.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5792026年10月12日 更新

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Electron desktop apps with React, TypeScript, and Vite. Use for IPC, window/tray, PTY terminals, WebRTC, and packaging.

日本語の概要は準備中です。原文の説明を表示しています。

jamditis/claude-skills-journalism4172026年10月5日 更新

Build production OpenAI Realtime voice agents and low-latency spoken interactions with live audio sessions, WebRTC or WebSocket transport, voice activity detection, tool/function calling, prompt design, logging, consent, privacy, safety, latency, and cost controls. Use for speech-to-speech agents and live voice UX; do not use for separate request-based transcription, text-to-speech, or offline audio generation work.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1992026年7月14日 更新

Build, configure, and ship production voice agents on the ElevenLabs Agents platform (branded "ElevenAgents," formerly "Conversational AI"). Use when an agent must design a spoken-conversation system prompt, pick an LLM and TTS voice/model for a real-time voice bot, wire client/server/system tools and knowledge-base RAG, connect a channel (WebRTC/WebSocket SDK, embeddable widget, or telephony via Twilio/SIP), tune turn-taking and latency, set up simulation testing and evaluation, or reason about pricing, concurrency, and the consent/disclosure obligations of a synthetic voice talking to real people. Not for plain non-conversational text-to-speech, dubbing, or music generation.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills1992026年7月14日 更新

Expert guide for Ultra-Low Latency Conversational Voice AI (<300ms), WebRTC bidirectional streaming, OpenAI Realtime API, Gemini Multimodal Live Audio, LiveKit Agents, and Semantic VAD / Panduan ahli AI suara percakapan real-time berlatensi ultra-rendah.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Expert guide for building real-time collaboration features using WebSockets, WebRTC, CRDTs (Yjs, Automerge), and Liveblocks / Panduan ahli untuk fitur kolaborasi real-time.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Drive Chromium from standard Playwright APIs with a real-device fingerprint applied in the kernel, one persistent isolated profile per identity, and a per-profile proxy whose exit IP sets timezone and WebRTC - JavaScript (npm 'anti-detect-browser') or Python (PyPI 'antibrow'). Use when sessions must stay logged in across runs and stay separate, when a scraper or agent is blocked by an incoherent headless fingerprint, when checking ads or pricing from another region, when a page must be reached as a phone rather than a desktop, when automation mints a profile per task, when running several of your own accounts from one machine, or when testing how your own bot detection scores a real device. Also for 'antibrow', 'fingerprint browser', 'multi-account browser', '防关联', '多账号', '安卓模拟', 'Android profile', 'mobile fingerprint', 'temporary profile', 'CreepJS', 'residential proxy', 'browser-use', 'crawl4ai'. MCP control is browser-mcp-agent; isolation is multi-account-isolation.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills172026年8月28日 更新

Especialista em construir aplicações de voz em tempo real - de agentes de voz em tempo real a apps habilitados para voz. Abrange OpenAI Realtime API, Vapi para agentes de voz, Deepgram para transcrição, ElevenLabs para síntese, LiveKit para infraestrutura em tempo real e fundamentos de WebRTC. Sabe como construir experiências de voz com baixa latência e prontas para produção. Use quando: voice ai, voice agent, speech to text, text to speech, realtime voice.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Expert in building voice AI applications - from real-time voice agents to voice-enabled apps. Covers OpenAI Realtime API, Vapi for voice agents, Deepgram for transcription, ElevenLabs for synthesis, LiveKit for real-time infrastructure, and WebRTC fundamentals. Knows how to build low-latency, production-ready voice experiences. Use when: voice ai, voice agent, speech to text, text to speech, realtime voice.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

Audit a browser fingerprint for internal contradictions with the liarjs CLI - canvas, WebGL, WebGL2, WebGPU, audio, 220 fonts, WebRTC and timezone probes, scored against the TLS/HTTP/ASN view of the same request. Use when asked to run a browser fingerprint test, see what a fingerprint looks like, check canvas or WebGL fingerprint stability, compare a spoofed profile against a real browser, or find out whether a browser profile is self-consistent.

日本語の概要は準備中です。原文の説明を表示しています。

liarjsdev/liarjs-skills42026年8月6日 更新

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

日本語の概要は準備中です。原文の説明を表示しています。

jcasnellie69/homelab-config22026年10月12日 更新