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manimgl-best-practices

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

インストール方法を見る

含まれるファイル(107)

  • SKILL.md7.3 KB
  • examples/attention_arcs_animation.py8.1 KB
  • examples/attention_pattern_dots.py4.3 KB
  • examples/attention_scenes.py33.9 KB
  • examples/attention_softmax_masking.py3.7 KB
  • examples/autoregressive_flow.py7.0 KB
  • examples/basic_multihead.py5.0 KB
  • examples/bloch_sphere_3d.py6.9 KB
  • examples/block_collision_basic.py5.4 KB
  • examples/blocks_3d.py7.2 KB
  • examples/collision_phase_space.py10.0 KB
  • examples/complex_s_plane.py9.8 KB
  • examples/cost_function.py3.9 KB
  • examples/cube_projection_3d.py6.3 KB
  • examples/damped_solutions_splane.py9.2 KB
  • examples/dot_product_visualization.py5.5 KB
  • examples/double_slit_interference.py11.1 KB
  • examples/eigenvalue_equations.py7.2 KB
  • examples/eigenvector_flow_field.py6.5 KB
  • examples/eigenvector_matrix_transformation.py6.2 KB
  • examples/elastic_collision_vectors.py10.5 KB
  • examples/embedding_matrix.py5.5 KB
  • examples/equation_transforms.py10.0 KB
  • examples/exponential_derivative.py8.2 KB
  • examples/fibonacci_eigenvalues.py5.9 KB
  • examples/gradient_descent_basic.py6.8 KB
  • examples/hexagon_cube_correspondence.py2.8 KB
  • examples/integration_visualization.py6.9 KB
  • examples/laplace_integral.py9.3 KB
  • examples/light_polarization.py11.2 KB
  • examples/linear_regression.py3.8 KB
  • examples/llm_prediction_pipeline.py9.3 KB
  • examples/lorenz_attractor.py5.3 KB
  • examples/lozenge_tiling.py3.2 KB
  • examples/max_random_process.py5.8 KB
  • examples/mlp_forward_pass.py8.7 KB
  • examples/mlp_network_icon.py3.2 KB
  • examples/mlp_neuron_activation.py7.7 KB
  • examples/mlp_neurons_flow.py10.1 KB
  • examples/mlp_relu_visualization.py5.3 KB
  • examples/mlp_vector_space.py8.6 KB
  • examples/mlp_weight_matrix.py8.5 KB
  • examples/multi_head_attention.py8.3 KB
  • examples/network_block_flow.py8.4 KB
  • examples/neural_network_basic.py4.3 KB
  • examples/parallax_starfield.py6.3 KB
  • examples/probability_distribution.py12.2 KB
  • examples/probability_output.py12.1 KB
  • examples/quantum_gates.py8.7 KB
  • examples/qubit_state_vector.py6.0 KB
  • examples/query_key_dot_products.py4.2 KB
  • examples/query_key_space_mapping.py6.3 KB
  • examples/radial_wave_visualization.py7.6 KB
  • examples/rotating_exponentials.py9.3 KB
  • examples/semantic_similarity.py5.8 KB
  • examples/simple_test.py1.8 KB
  • examples/softmax_visualization.py4.8 KB
  • examples/solve_damped_ode.py9.1 KB
  • examples/spring_mass_system.py9.6 KB
  • examples/sqrt_random_process.py4.8 KB
  • examples/superposition_effect.py9.0 KB
  • examples/three_d_surfaces.py6.4 KB
  • examples/three_d_vector_space.py3.3 KB
  • examples/token_embeddings_flow.py5.9 KB
  • examples/token_probability_distribution.py6.5 KB
  • examples/token_sampling.py6.1 KB
  • examples/token_to_embedding.py8.1 KB
  • examples/tokenization_demo.py6.0 KB
  • examples/transit_animation.py6.2 KB
  • examples/value_matrix_transform.py7.0 KB
  • examples/vector_fields.py7.5 KB
  • examples/wave_amplitude_visualization.py12.8 KB
  • examples/weight_matrix_product.py5.7 KB
  • examples/weights_vs_data.py6.5 KB
  • examples/word_vector_analogy.py5.6 KB
  • examples/zone_plate_hologram.py11.5 KB
  • LICENSE.txt1.5 KB
  • references/equation_transforms.md2.5 KB
  • references/integration_visualization.md2.3 KB
  • references/parallax_starfield.md4.4 KB
  • references/rotating_exponentials.md2.5 KB
  • references/spring_mass_system.md3.0 KB
  • references/three_d_surfaces.md2.5 KB
  • references/transit_animation.md2.3 KB
  • references/vector_fields.md2.6 KB
  • rules/3d.md8.1 KB
  • rules/animation-groups.md9.9 KB
  • rules/animations.md3.8 KB
  • rules/camera.md10.2 KB
  • rules/cli.md8.1 KB
  • rules/colors.md8.1 KB
  • rules/config.md8.3 KB
  • rules/creation-animations.md8.2 KB
  • rules/embedding.md10.1 KB
  • rules/frame.md3.4 KB
  • rules/interactive.md3.2 KB
  • rules/mobjects.md3.6 KB
  • rules/scenes.md2.3 KB
  • rules/styling.md9.2 KB
  • rules/t2c.md5.8 KB
  • rules/tex.md2.9 KB
  • rules/text.md5.1 KB
  • rules/transform-animations.md10.0 KB
  • templates/3d_scene.py6.5 KB
  • templates/basic_scene.py3.4 KB
  • templates/interactive_scene.py1.7 KB
  • templates/math_scene.py8.1 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

Creation & Transformation

Text & Math

  • rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
  • rules/text.md - Text mobjects, fonts, and styling
  • rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions

Styling & Appearance

3D & Camera

  • rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations

Interactive Development

Configuration & CLI

  • rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • rules/config.md - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

Scene Templates

Copy and modify these templates to start new projects:

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)

Render Command

# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

FeatureManimGL (3b1b)Manim Community
Importfrom manimlib import *from manim import *
CLImanimglmanim
Math textTex(R"\pi")MathTex(r"\pi")
SceneInteractiveSceneScene
Create animShowCreationCreate
Cameraself.frameself.camera.frame
Fix in framemob.fix_in_frame()self.add_fixed_in_frame_mobjects(mob)
Packagemanimgl (PyPI)manim (PyPI)

Interactive Development Workflow

ManimGL's killer feature is interactive development:

# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20

In interactive mode:

# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

Camera Control (self.frame)

# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()

LaTeX with Tex class

# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Embedding for debugging

def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here

Set floor plane for 3D

self.set_floor_plane("xz")  # Makes xy the viewing plane

Backstroke for text readability

text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text

Installation

# Install ManimGL
pip install manimgl

# Check installation
manimgl --version

Common Pitfalls to Avoid

  1. Version confusion - Ensure you're using manimgl, not manim (community version)
  2. ShowCreation vs Create - ManimGL uses ShowCreation, not Create
  3. Tex vs MathTex - ManimGL uses Tex with capital R raw strings
  4. self.frame vs self.camera.frame - ManimGL uses self.frame directly
  5. fix_in_frame() - Call on the mobject, not the scene
  6. Interactive mode - Use -se flag for interactive development

License & Attribution

This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.

License: CC BY-NC-SA 4.0

  • Attribution required - Credit both 3Blue1Brown and the adapter
  • NonCommercial - Not for commercial use
  • ShareAlike - Derivatives must use the same license

See LICENSE.txt for full details.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

adithya-s-k/manim_skill1,1662026年1月24日 更新

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

adithya-s-k/manim_skill1,1662026年1月24日 更新

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