Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Production character modeling with animation-ready topology. Anatomy-accurate or intentionally stylized.
Reference → Proportion Blockout → Body Forms → Limb Connection
→ Facial Features → Edge Loop Planning → Detail Pass
→ Clothing (separate mesh) → UV Handoff → Rig Handoff
| Type | Head Units | Notes |
|---|---|---|
| Realistic adult | 7.5–8 heads | Hero characters |
| Stylized | 4–6 heads | Exaggerated features |
| Heroic | 8–9 heads | Action games |
Always block proportions before detail.
Critical loop locations:
See references/facial-topology.md for face-specific loops.
SM_Char_[Name]_Body, SM_Char_[Name]_Cloth_[Piece]| Method | Use Case | Skill |
|---|---|---|
| Hair cards | Game-realistic | uv-workflow + texture-workflow |
| Strand curves | Cinematic | particle/curve systems |
| Stylized mesh | Lowpoly/stylized | blender-modeler |
| Sculpted | Hero bake | sculpting → retopology |
| Topic | Reference | Load When |
|---|---|---|
| Facial topology | references/facial-topology.md | Face modeling |
| Body proportions | references/body-proportions.md | Blockout |
| Pipeline | ../references/asset-pipeline.md | Phase context |
| Style | Adjustment |
|---|---|
| realistic-style | Full anatomy; 8-head proportion |
| stylized-style | Exaggerated features; 4–5 heads |
| lowpoly-style | Minimal loops; painted detail |
| horror-style | Uncanny proportions; asymmetry |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
日本語の概要は準備中です。原文の説明を表示しています。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。