Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.
Garment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → Export
| Group | Purpose |
|---|---|
PIN_Cloth | Anchors (waist, shoulders, collar) |
COL_Ignore | Optional non-colliding regions |
STIFF_High | Belts, seams that should resist stretch |
| Look | Quality | Speed | Bending |
|---|---|---|---|
| Soft dress | 8–12 | 1.0 | Low |
| Stiff coat | 5–8 | 1.0 | Higher |
| Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
Tune mass and air viscosity for scale. Always run a settle pre-roll.
| Target | Use |
|---|---|
| Shape keys | Game poses / few frames |
| Alembic/USD | Cinematic caches |
| Armature weights | If converting to deform-only |
| Topic | Reference | Load When |
|---|---|---|
| Cloth Settings Presets | references/cloth-settings-presets.md | When needed |
| Pin And Collide | references/pin-and-collide.md | When needed |
| Bake Targets | references/bake-targets.md | When needed |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
日本語の概要は準備中です。原文の説明を表示しています。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。