Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung
Core tenets:
| Element | Horror Treatment |
|---|---|
| Architecture | Brutalist, institutional, repetitive |
| Materials | Stained concrete, peeling paint, rust, yellowed plastic |
| Lighting | Single source, flickering, cold fluorescent |
| Detail density | Sparse foreground, empty midground, obscured background |
| Color | Desaturated, sickly greens, cold blues, blood accent sparingly |
| Scale | Slightly wrong proportions (low ceilings, narrow corridors) |
Foreground: 1–2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry
Do not over-model backgrounds visible only in darkness.
Coordinate with lighting skill:
Design geometry supporting:
| Material | Parameters |
|---|---|
| Stained concrete | Roughness 0.9, desaturated gray-green |
| Peeling paint | Vertex color mask, exposed concrete under |
| Rust metal | Roughness 0.85, dark orange-brown |
| Yellowed plastic | Subsurface slight, warm yellow |
| CRT screen | Emission: green/phosphor, low intensity |
| Blood (sparingly) | Dark dried red, roughness 0.7 |
Horror benefits from lowpoly-style efficiency:
| Topic | Reference | Load When |
|---|---|---|
| Environment layouts | references/horror-layouts.md | Level blockout |
| Analog props | references/analog-props.md | Prop list |
psx-horror-style, cosmic-eldritch-horror, body-horror-style, analog-found-footage-horrorliminal-space-style, folk-horror-style, mascot-puppet-horror, dream-weirdcore-styleindie-horror-aestheticsまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
日本語の概要は準備中です。原文の説明を表示しています。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。