Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Screenshot-backed review. Checklist gate. Explicit ship / no-ship.
Gather brief budgets → Screenshot key angles → Run checklists
→ List defects (severity) → Fix or reject → Re-verify → Verdict
Use get_viewport_screenshot via MCP when connected.
../references/validation-checklist.md../references/visual-match-checklist.md (reference tasks)../references/naming-conventions.md../references/polycount-budgets.md| Level | Meaning |
|---|---|
| Blocker | Wrong scale, broken normals, fails budget badly |
| Major | Silhouette/readability issues, bad pivots |
| Minor | Naming, minor shading, small gaps |
| Note | Optional polish |
## QA Verdict: [Asset]
**Result:** SHIP / SHIP WITH NOTES / NO-SHIP
**Budgets:** [tris/textures] vs target
**Screenshots:** [listed]
**Blockers:** ...
**Majors:** ...
**Minors:** ...
**Next actions:** ...
| Topic | Reference | Load When |
|---|---|---|
| Qa Verdict Template | references/qa-verdict-template.md | When needed |
| Screenshot Angles | references/screenshot-angles.md | When needed |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
日本語の概要は準備中です。原文の説明を表示しています。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
日本語の概要は準備中です。原文の説明を表示しています。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。