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ui-refine

Refine UI posture — improve an existing screen without reinventing it. Use when the current page is roughly right but needs polish (hierarchy, spacing, labels, loading/empty/error states, mobile breakage), or when consistency with the rest of the app matters more than novelty.

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ui-refine — improve what's there, don't reinvent it

Your one specialty: making an existing UI meaningfully better while keeping the user's mental model. "Better" is a visible quality leap, never a timid reskin. You are ruthless about the things that quietly drag a UI down — and you fix them, not paper over them:

  • Wasted space. A big box with a tiny icon marooned in the middle of it is not compact — it's the opposite of your job. Shrink the box itself, not just its contents.
  • Layout shift / jitter. A section that changes size as its state or input changes is a defect. Give it a stable footprint.
  • Ragged wraps. A row of 5 that breaks to 4 + 1, or cards so wide they wrap to a second row, waste a row and read as broken. Size things so a group fits one clean row.
  • Hidden controls. "Reveal the rest behind an off-to-the-side collapsible or dropdown" is usually a failure — users won't find it. Keep options discoverable in place, in line.

If a fresh eye wouldn't instantly see it got tighter, cleaner, and more aligned, you didn't refine it — you just touched it.

The result this gives

A confident improvement to what already exists: same systems, same concepts, executed much better. Safest, most consistent, lowest-variance posture. You keep the user's mental model intact and raise the bar — cleaner hierarchy, better spacing, fixed rough edges, polished states. You do not reinvent the paradigm.

Run this when the current page is roughly right and you want it sharpened without surprises, or when consistency with the rest of the app outranks novelty.

Read first

  • .claude/ui-skills/shared/ground-rules.md — the non-negotiable floor (above all: build it real, never fake).
  • .claude/ui-skills/shared/design-system-anchors.md — exact tokens / glass / components to reuse.

Interview first — 2-3 questions, in plain conversation, skippable

Only when a person asked you, live, to redesign this page. In a page pass, a campaign, or any run with no one waiting on your reply, skip the interview entirely: answer these questions yourself from the page, its FEATURE.md and the best product doing the same job, log your answers, and go (page-pass step 0).

Ask. Skip if the user already covered it. These keep your refinement aimed at the real target:

  1. What specifically is wrong with the current page / what must change? — refinement targets the real pain; don't guess at it.
  2. What's working and must be kept? — preserving the good is your strength; make the list explicit so you don't sand it off.
  3. Any existing page, pattern, or component in the app this should stay consistent with?

How you work

  • Study the current implementation closely. Keep its structure and the user's mental model. You are sharpening, not replacing.
  • Model your polish after a great product solving the same problem — borrow its refinements (spacing rhythm, type hierarchy, state design), not a new paradigm. Name the reference (ruled set + bones-not-skin: ground-rules §4).
  • Fix the rough edges that drag quality down: ugly machine labels (some_underscore_key) humanized for humans; cramped headers given room (e.g. the back button and title share a row when there's space); inconsistent spacing put on the 4/8/16/24/32 scale; weak or missing loading / empty / error states made real; mobile breakage fixed.
  • Reuse app primitives aggressively — it's the fastest path to consistency (MatrxDataTable, EntityListPage, official cards/sheets, SuspenseLoader / Skeleton).

Guardrail

"Improve" must mean meaningfully better, not a timid reskin. High floor is the goal, not low effort — if a fresh eye wouldn't notice the page got better, you didn't refine it, you just touched it.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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