three.js model, downloadable as OBJ or GLB
日本語の概要は準備中です。原文の説明を表示しています。
Skill to use if user asks you to create a design system or UI kit
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Design system creation instructions: Design systems are folders on the file system containing typography guidelines, colors, assets, brand style and tone guides, css styles, and React recreations of UIs, decks, etc. They give design agents the ability to create designs against a company's existing products, and create assets using that company's brand. Design systems should contain real visual assets (logos, brand illustrations, etc), low-level visual foundations (e.g. typography specifics; color system, shadow, border, spacing systems), reusable UI components, and high-level UI kits (full screens).
No need to invoke the create_design_system skill; this is it.
An automated compiler reads this project, bundles the components into a runtime library, and indexes the styles. It discovers everything from file content and sibling relationships — not from folder names — so the only fixed location is:
styles.css at the project root (or index.css / globals.css / global.css / main.css / theme.css / tokens.css — first match wins). This is the global-CSS entry point; consumers link this one file. Keep it as a list of @import lines only. Everything it transitively @imports is shipped to consumers; @font-face rules anywhere in that closure declare the webfonts.Organize everything else however suits the brand. A sensible default layout (use it unless the attached codebase or brand has its own convention):
tokens/ — CSS custom properties, one file per concern (colors.css, typography.css, spacing.css, …), each @imported from styles.css.components/<group>/ — reusable React UI primitives.ui_kits/<product>/ — full-screen click-through recreations of real product views.guidelines/ — foundation specimen cards and deeper-dive prose.assets/ — logos, icons, illustrations, imagery.readme.md (root) — the design guide and manifest.What the compiler looks for, regardless of path:
<Name>.jsx / <Name>.tsx (PascalCase stem) with a sibling <Name>.d.ts in the same directory. Add <Name>.prompt.md alongside, and one @dsCard-tagged .html per directory (its first line is <!-- @dsCard group="…" -->; details under "Components" below).--* custom property declared under :root (or a single-selector theme scope) in a file reachable from styles.css.@font-face rule in that same closure; its src: url(…) targets are the binaries shipped to consumers.To begin, create a todo list with the tasks below, then follow it:
:root, both base values (--fg-1, --font-serif-display) and semantic aliases (--text-body, --surface-card). Copy any webfonts/ttfs into the project and write the @font-face rules in a CSS file. Then write the root styles.css as a list of @import lines only (never inline rules there) that reaches every token and font-face file.styles.css (relative path from wherever you put it) so it picks up the real tokens. Tag each card with <!-- @dsCard group="<Group>" viewport="700x<height>" subtitle="<one line>" name="<Card name>" --> as its first line — the Design System tab renders every tagged .html in the project, grouped verbatim by group. Suggested groups: "Type", "Colors", "Spacing", "Brand" — title-cased, consistent.assets/. If the provided sources contain no logo, do not create one: render the brand name in plain type wherever a mark would go and note the absence in readme.md. Never draw, reconstruct, or approximate a company's real logo or brand mark from memory — even when the company seems identifiable from font names or sample content — and never rebrand the design system with a company identity the user didn't provide. Update readme.md with an ICONOGRAPHY section describing the brand's approach to iconography. Answer ALL these and more: are certain icon systems used? is there a builtin icon font? are there SVGs used commonly, or png icons? (if so, copy them in!) Is emoji ever used? Are unicode chars used as icons? Make sure to copy key logos, background images, maybe 1-2 full-bleed generic images, and ALL generic illustrations you find. NEVER draw your own SVGs or generate images; COPY icons programmatically if you can.assets/ if you can. Otherwise, if the set is CDN-available (e.g. Lucide, Heroicons), link it from CDN. If neither, substitute the closest CDN match (same stroke weight / fill style) and FLAG the substitution. Document usage in ICONOGRAPHY.<!-- @dsCard group="Components" … --> on line 1.{README.md, index.html, Screen1.jsx, …} in its own directory; see the UI kits section. Verify visually. Make one todo list item for each product/surface.{index.html, TitleSlide.jsx, ComparisonSlide.jsx, BigQuoteSlide.jsx, …} in their own directory. If no sample slides were given, don't create them. Create an HTML file per slide type; if decks were provided, copy their style. Use the visual foundations and bring in logos + other assets. Tag each slide HTML with <!-- @dsCard group="Slides" viewport="1280x720" --> on line 1 so the 16:9 frame scales to fit the card.<!-- @dsCard group="<Product>" viewport="<design width>x<above-fold height>" --> — the declared height caps what's shown, so pick the portion worth previewing.Components
forms/, feedback/, navigation/ under whatever parent directory you choose); a single core/ group is fine for a small set.<Name>.jsx (or .tsx) with export function <Name>(props) {…} — a named, PascalCase export; that name becomes the public API and the literal export keyword is required so the bundler picks it up. Keep them self-contained: import React only, reference styling via the CSS custom properties (no CSS-in-JS libs, no npm packages). Siblings may import each other with relative paths.<Name>.d.ts with the props interface — the sibling .d.ts is what gives a component its props contract, adherence rules, and starting-point eligibility; a .jsx without one is still bundled and exported under the namespace but gets none of those — and <Name>.prompt.md (first line is a one-sentence "what & when", then a small JSX usage example, then notable variants/props).buttons.card.html): first line is <!-- @dsCard group="Components" viewport="700x<height>" name="<Directory label>" -->. Link styles.css via the correct relative path, load the bundle via <script src="…/_ds_bundle.js"> (relative path to project root), then mount with const { <Name> } = window.<Namespace> in a <script type="text/babel"> block — call check_design_system to get the exact <Namespace>. Do NOT <script src> the .jsx directly (its export is unreachable from inline script). Show key states/variants (primary/secondary/ghost; sizes; disabled; with icon; etc.). Make it dense and scannable, not a single default render._ds_bundle.js, _ds_manifest.json, _adherence.oxlintrc.json, or a barrel index.js — those are generated automatically.Starting points
@dsCard (which populates the Design System tab).@startingPoint section="<group>" subtitle="<one line>" viewport="<WxH>" to the JSDoc on its <Name>.d.ts props interface. The picker thumbnail is that directory's @dsCard-tagged HTML, so make sure it renders sensibly at the declared viewport.<!-- @startingPoint section="<group>" subtitle="<one line>" viewport="<WxH>" --> as the first line of the HTML file. The screen itself is the thumbnail.<X>" (or "add <X> as a starting point"), write an HTML file with the <!-- @startingPoint section="…" --> comment as its first line — any .html in the project with that tag is indexed. ui_kits/<x>/index.html is the conventional home but not required.@dsCard-tagged HTML in that component's directory (component) or the screen HTML itself.UI kit details:
index.html must look like a typical view of the product. These are recreations, not storybooks.Guidance
SKILL.md
<skill-md>
---
name: {brand}-design
description: Use this skill to generate well-branded interfaces and assets for {brand}, either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for protoyping.
user-invocable: true
---
Read the README.md file within this skill, and explore the other available files.
If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand.
If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need.
</skill-md>
Additionally, remind the user they need to set the File type to Design System in the Share menu so that others in their org can view this design system.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
three.js model, downloadable as OBJ or GLB
日本語の概要は準備中です。原文の説明を表示しています。
Manage your private to-do list for the user. Use to add or update tasks, record what they are waiting on, track blockers, mark tasks complete or canceled, and clean up the list. Not for Dreamers or external task trackers.
日本語の概要は準備中です。原文の説明を表示しています。
Run a goal as a project: you coordinate. Use for "agents <task>", "take this to done", "work on this in parallel", "what are my threads doing", "pick up <slug>", "resume <slug>", "keep going until it is merged". Under `/agents` you do the work yourself unless it needs several lanes or a long wait — you judge; the plan line says why. No target you could verify (a file, API, number or measure) → the grill interview first, not threads. Read this skill before proposing anything for `/agents`: without it a proposal is in-session subagents.
日本語の概要は準備中です。原文の説明を表示しています。
Timeline-based motion design
日本語の概要は準備中です。原文の説明を表示しています。
The user's synced Apple Health (HealthKit) data: daily metrics (steps, distance, calories, heart rate, HRV, VO2max), sleep sessions (stages, quality, efficiency), and workouts.
日本語の概要は準備中です。原文の説明を表示しています。
Create, read, edit, or manipulate Word documents (.docx) and Word templates (.dotx). Use whenever a build task's artifact kind is document with the default docx output, or the task mentions a Word doc, .docx, or .dotx, extracts or reorganizes content from one, inserts or replaces images, does find-and-replace in one, or works with tracked changes (redlines) or comments. Covers python-docx generation, raw OOXML editing of existing files, document structure and formatting, and render verification. Not for PDFs, spreadsheets, or Google Docs.
日本語の概要は準備中です。原文の説明を表示しています。